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TSP #183 - Starlink Dish Phased Array Design, Architecture & RF In-depth Analysis33:43

TSP #183 - Starlink Dish Phased Array Design, Architecture & RF In-depth Analysis

171K views • 5 years ago
The Signal Path
The Signal Path takes apart a Starlink dish layer by layer, analyzing the phased array RF design, system architecture and integrated circuits, with an X-ray of the RF stack.
How does Starlink Satellite Internet Work?📡☄🖥28:09

How does Starlink Satellite Internet Work?📡☄🖥

9.9M views • 4 years ago
Branch Education
Branch Education explains how Starlink works, from the ground dish and satellites to phased-array beam steering and data routing. Animations cover how a beam stays connected to a satellite moving at 27,000 km/h.
Racing the Beam Explained - Atari 2600 CPU vs. CRT Television38:26

Racing the Beam Explained - Atari 2600 CPU vs. CRT Television

400K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained shows how the Atari 2600 draws images with almost no video memory, by having the CPU race the CRT beam line by line. It walks through the techniques in detail.
Is Starlink A Secret Radar Constellation?1:44:34

Is Starlink A Secret Radar Constellation?

498K views • 6 months ago
Noise In Space
A 105-minute technical deep dive from Noise In Space evaluating whether Starlink satellites could work as synthetic aperture radar. It covers SAR signal-to-noise, amplifiers, antennas, duplexing, phased array beamforming and simulations of V2 Mini and V3 satellites.
New computers don't speed up old code19:25

New computers don't speed up old code

187K views • 1 year ago
Matthias random stuff
Matthias Wandel tests old and new code on a range of PCs, including a new mini PC, to measure how much faster modern hardware really is. He also shows optimization techniques such as branchless code, with benchmark programs on GitHub.
The Continuity of Splines1:13:50

The Continuity of Splines

1.9M views • 3 years ago
Freya Holmér
Freya Holmer's 74-minute video essay on splines, covering Bezier curves, B-splines, derivatives and the different levels of continuity (C0, C1, C2), built with custom animation tools. She notes she did not cover non-uniform splines.
PHP doesn't suck (anymore)10:48

PHP doesn't suck (anymore)

223K views • 3 years ago
Aaron Francis
Aaron Francis walks through how PHP has changed from 2012 to 2023, covering traits, array destructuring, generators, typed properties and more. It is a quick chaptered tour of modern PHP features.
Why is Japan So Weak in Software?19:37

Why is Japan So Weak in Software?

968K views • 2 years ago
Asianometry
Asianometry examines why Japan's software industry has lagged despite its hardware strengths. It looks at dependence on US software and the low prestige of programming.