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Rant: Entity systems and the Rust borrow checker ... or something.1:01:51

Rant: Entity systems and the Rust borrow checker ... or something.

304K views • 8 years ago
Jonathan Blow
Jonathan Blow's hour-long livestreamed response to a RustConf 2018 closing keynote about entity systems in Rust. He argues that index-based entity systems amount to manual memory management that sidesteps the borrow checker, and he talks about friction for game developers.