HackerTube
HomeLongsLikedHistoryWatch laterCategoriesPlaylistsSettings

code structure

Tutorial×Over 1 hour×Play all on YouTube

Upload date

Past year2020s2010s2000s

Type

TalkLectureExplainerTutorialDocumentaryInterviewDemoCommentaryComedyMusic

Duration

Under 4 minutes4-20 minutes20-60 minutesOver 1 hour

Features

Hidden gemsEvergreen only

Sort by

RelevanceRecently recommendedUpload dateOldest firstView countLike ratioMost recommended
Handmade Hero Day 021 - Loading Game Code Dynamically1:43:46

Handmade Hero Day 021 - Loading Game Code Dynamically

83K views • 11 years ago
Molly Rocket
Day 21 of Casey Muratori's Handmade Hero, which covers loading game code dynamically from a DLL on Windows. He builds hot reloading of C game code from scratch in about an hour and a half.
Hot Code Reloading in C2:16:18

Hot Code Reloading in C

94K views • 3 years ago
Tsoding Daily
A long Tsoding Daily programming stream in which he implements hot code reloading in C by loading a dynamic library at runtime without stopping the main program. It also touches on migrating struct versions across reloads.
Let's build GPT: from scratch, in code, spelled out.1:56:20

Let's build GPT: from scratch, in code, spelled out.

8.2M views • 3 years ago
Andrej Karpathy
Andrej Karpathy builds a GPT from scratch in code, following Attention Is All You Need and GPT-2/3, in about two hours using PyTorch. He connects it to ChatGPT and assumes familiarity with his earlier makemore videos.
Implementing (part of) a BitTorrent client in Rust4:09:16

Implementing (part of) a BitTorrent client in Rust

115K views • 3 years ago
Jon Gjengset
Jon Gjengset's roughly four-hour live stream implementing part of a BitTorrent client in Rust, following CodeCrafters' test-guided challenge. He builds from scratch and shows idiomatic error handling along the way.
Let's prototype a JavaScript JIT compiler!1:21:25

Let's prototype a JavaScript JIT compiler!

49K views • 3 years ago
Andreas Kling
Andreas Kling live-codes a prototype JavaScript JIT compiler for the LibJS engine used in SerenityOS and Ladybird. He builds a standalone bytecode VM, a simple interpreter, and then a simple JIT in about 80 minutes.
A Hackers' Guide to Language Models1:31:13

A Hackers' Guide to Language Models

580K views • 3 years ago
Jeremy Howard
Jeremy Howard's 90-minute practical tour of language models. It covers how they work, GPT-4's capabilities and limits, using the OpenAI API, code writing, data analysis and fine-tuning.
The Why, What, and How of Pinning in Rust3:03:54

The Why, What, and How of Pinning in Rust

87K views • 7 years ago
Jon Gjengset
Jon Gjengset's long live-coding stream explains Rust's Pin and Unpin types: why they exist, how they work, and how they connect to futures and async/await. It also covers moving from pre-pinning code to the new model.
Handmade Hero Day 001 - Setting Up the Windows Build1:13:51

Handmade Hero Day 001 - Setting Up the Windows Build

465K views • 11 years ago
Molly Rocket
Day 1 of Casey Muratori's Handmade Hero, a live-coded game built from scratch in C on Windows. It reviews C on Windows, sets up a minimal build system and WinMain entry point, and shows a first MessageBox.
JSON Parser 100% From Scratch in Haskell (only 111 lines)1:50:07

JSON Parser 100% From Scratch in Haskell (only 111 lines)

205K views • 6 years ago
Tsoding
Tsoding live-codes a JSON parser from scratch in Haskell in about 111 lines, using only the standard library. It is an edited Twitch stream that explains the intuition behind parser combinators, functors, applicatives and monads.
Crust of Rust: Lifetime Annotations1:33:23

Crust of Rust: Lifetime Annotations

299K views • 6 years ago
Jon Gjengset
In this first Crust of Rust episode, Jon Gjengset live-codes an example that needs multiple explicit lifetime annotations. Along the way he covers string types and generics over a custom trait.
LIVE Coding "Happy Jumping"5:43:06

LIVE Coding "Happy Jumping"

106K views • 7 years ago
Inigo Quilez
Inigo Quilez live-codes the "Happy Jumping" animated scene in a Shadertoy GLSL shader over about six hours. He builds the raymarched character step by step, explaining the math and procedural techniques, with checkpoints linked for each stage.