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Handmade Hero Day 021 - Loading Game Code Dynamically1:43:46

Handmade Hero Day 021 - Loading Game Code Dynamically

83K views • 11 years ago
Molly Rocket
Day 21 of Casey Muratori's Handmade Hero, which covers loading game code dynamically from a DLL on Windows. He builds hot reloading of C game code from scratch in about an hour and a half.
The Why, What, and How of Pinning in Rust3:03:54

The Why, What, and How of Pinning in Rust

87K views • 7 years ago
Jon Gjengset
Jon Gjengset's long live-coding stream explains Rust's Pin and Unpin types: why they exist, how they work, and how they connect to futures and async/await. It also covers moving from pre-pinning code to the new model.
Handmade Hero Day 001 - Setting Up the Windows Build1:13:51

Handmade Hero Day 001 - Setting Up the Windows Build

465K views • 11 years ago
Molly Rocket
Day 1 of Casey Muratori's Handmade Hero, a live-coded game built from scratch in C on Windows. It reviews C on Windows, sets up a minimal build system and WinMain entry point, and shows a first MessageBox.
JSON Parser 100% From Scratch in Haskell (only 111 lines)1:50:07

JSON Parser 100% From Scratch in Haskell (only 111 lines)

205K views • 6 years ago
Tsoding
Tsoding live-codes a JSON parser from scratch in Haskell in about 111 lines, using only the standard library. It is an edited Twitch stream that explains the intuition behind parser combinators, functors, applicatives and monads.
George Hotz | Programming | Livecoding SLAM | twitchslam | Part110:50:05

George Hotz | Programming | Livecoding SLAM | twitchslam | Part1

2M views • 8 years ago
george hotz archive
A long livestream of George Hotz live-coding a toy SLAM implementation, twitchslam, over two days in May 2018. It is an unedited session of Python programming with computer vision and visualization.
LIVE Coding "Happy Jumping"5:43:06

LIVE Coding "Happy Jumping"

106K views • 7 years ago
Inigo Quilez
Inigo Quilez live-codes the "Happy Jumping" animated scene in a Shadertoy GLSL shader over about six hours. He builds the raymarched character step by step, explaining the math and procedural techniques, with checkpoints linked for each stage.