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(Sponsored) KiCad STM32 + USB + Buck Converter PCB Design and JLCPCB Assembly - Phil's Lab #112:50:28

(Sponsored) KiCad STM32 + USB + Buck Converter PCB Design and JLCPCB Assembly - Phil's Lab #11

1.2M views • 6 years ago
Phil’s Lab
A roughly three-hour screen recording of designing a barebones STM32F4 board in KiCad, covering schematic, four-layer layout and routing, USB and a buck converter. It ends with ordering manufacture and assembly through JLCPCB.
How does a USB keyboard work?34:15

How does a USB keyboard work?

3.8M views • 5 years ago
Ben Eater
Ben Eater explains how a USB keyboard communicates, covering the electrical interface, bit and packet encoding, packet contents, and a comparison with PS/2.
Topic match · Computer architecture & CPUs
Crust of Rust: Lifetime Annotations1:33:23

Crust of Rust: Lifetime Annotations

299K views • 6 years ago
Jon Gjengset
In this first Crust of Rust episode, Jon Gjengset live-codes an example that needs multiple explicit lifetime annotations. Along the way he covers string types and generics over a custom trait.
Topic match · C, C++, Rust, Go & systems languages
Crust of Rust: async/await2:34:01

Crust of Rust: async/await

246K views • 5 years ago
Jon Gjengset
Jon Gjengset's long live-coding Crust of Rust episode on async/await, focused on the mental model for using it rather than on Futures, Pin and Wakers internals. Topics include awaiting multiple futures, cancellation, executors and select.
Topic match · C, C++, Rust, Go & systems languages
Implementing (part of) a BitTorrent client in Rust4:09:16

Implementing (part of) a BitTorrent client in Rust

115K views • 3 years ago
Jon Gjengset
Jon Gjengset's roughly four-hour live stream implementing part of a BitTorrent client in Rust, following CodeCrafters' test-guided challenge. He builds from scratch and shows idiomatic error handling along the way.
Topic match · C, C++, Rust, Go & systems languages
Hot Code Reloading in C2:16:18

Hot Code Reloading in C

94K views • 3 years ago
Tsoding Daily
A long Tsoding Daily programming stream in which he implements hot code reloading in C by loading a dynamic library at runtime without stopping the main program. It also touches on migrating struct versions across reloads.
Topic match · C, C++, Rust, Go & systems languages