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Investigation: How Roblox Is Exploiting Young Game Developers22:44

Investigation: How Roblox Is Exploiting Young Game Developers

2.7M views • 5 years ago
People Make Games
People Make Games investigates how Roblox relies on young, often child, developers to build its content while paying them very little. It covers Roblox's monetization model, the revenue split, and the harms to kids who make games on the platform.
Origins of Precision30:33

Origins of Precision

3M views • 8 years ago
Machine Thinking
Machine Thinking traces where mechanical precision comes from, from flat surface plates and the three-plate method up through lathes and early measuring tools. It is the first in a series on recreating the first micrometer.
AT&T Archives: The UNIX Operating System27:27

AT&T Archives: The UNIX Operating System

2.2M views • 14 years ago
AT&T Tech Channel
A 1982 Bell Labs film hosted by Victor Vyssotsky on the origins and design philosophy of the UNIX operating system, with appearances by Kernighan, Thompson and Ritchie. It shows pipes, filters and a shell one-liner spell checker being built.
Roblox Pressured Us to Delete Our Video. So We Dug Deeper.35:22

Roblox Pressured Us to Delete Our Video. So We Dug Deeper.

7.9M views • 4 years ago
People Make Games
A People Make Games follow-up investigation into Roblox, built on stories from players and creators after the channel's first video. It covers the platform's treatment of young developers and its moderation.
UNIX: Making Computers Easier To Use -- AT&T Archives film from 1982, Bell Laboratories23:39

UNIX: Making Computers Easier To Use -- AT&T Archives film from 1982, Bell Laboratories

499K views • 12 years ago
AT&T Tech Channel
A 1982 AT&T Bell Labs film for students about the Unix system and how it can be used practically. It includes Lorinda Cherry building a talking calculator by piping together Unix commands, and a spell checker made from Unix utilities.
The History of 3D Graphics on the Gameboy Advance | minimme34:29

The History of 3D Graphics on the Gameboy Advance | minimme

667K views • 6 years ago
minimme
minimme traces the timeline of 3D graphics engines on the Game Boy Advance, from early experiments to commercial 3D games, covering techniques such as voxel rendering. It is a history and showcase of what developers coaxed out of the limited hardware.