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No strong matches for “developers developers”. Here are the closest videos.
Putting Google's Network to work for You7:06

Putting Google's Network to work for You

23K views • 12 years ago
Google for Developers
A seven-minute Google I/O 2014 talk by Simon Newton on how developers can make use of Google's global network. It describes the network's footprint and some of the services running on it.
!!Con 2016 - How I Code and Use a Computer at 1,000 WPM!! By Sina Bahram13:29

!!Con 2016 - How I Code and Use a Computer at 1,000 WPM!! By Sina Bahram

11K views • 10 years ago
Confreaks
A short !!Con 2016 talk by blind developer Sina Bahram on how he uses a computer and writes code with a screen reader at about 1,000 words per minute. He plays how common interfaces sound and challenges the audience to go a day using only the keyboard.
Juice it or lose it - a talk by Martin Jonasson & Petri Purho15:38

Juice it or lose it - a talk by Martin Jonasson & Petri Purho

616K views • 14 years ago
grapefrukt
Martin Jonasson and Petri Purho take a bland Breakout clone and add layer after layer of 'juice' such as easing, particles, screen shake and sound until it feels alive. A live demo makes the effect of small feedback details obvious.
Topic match · Indie game development
How we fit an NES game into 40 Kilobytes12:04

How we fit an NES game into 40 Kilobytes

3.7M views • 8 years ago
Morphcat Games
Morphcat Games explains how they fit Micro Mages, a full-featured NES game, into 40 kilobytes. It covers compression of sprites and level layouts and other space-saving tricks.
Topic match · Indie game development
The Making of: ROM City Rampage (Retro City Rampage)10:45

The Making of: ROM City Rampage (Retro City Rampage)

399K views • 13 years ago
VblankEntertainment
Making-of video about ROM City Rampage, the NES version of Retro City Rampage, covering how the game's core was crunched to run on real 8-bit hardware and how NES games are made.
Topic match · Indie game development
Let’s go whaling: Tricks for monetising mobile game players with free-to-play19:49

Let’s go whaling: Tricks for monetising mobile game players with free-to-play

757K views • 10 years ago
PocketGamerbiz
A 2016 conference talk by a mobile game CEO on the tricks of free-to-play monetization, including player profiles and how to target high-spending whales.
Topic match · Indie game development
React.js Conf 2016 - Lightning Talks - Elie Rotenberg4:40

React.js Conf 2016 - Lightning Talks - Elie Rotenberg

4K views • 10 years ago
Meta Developers
A five-minute lightning talk from React.js Conf 2016 by Elie Rotenberg on protecting the DOM from tampering. It shows how React tree obfuscation (react-armor) can shuffle class names, tags and tree structure to defeat CSS-selector-based ad blocking.
React without memo12:01

React without memo

150K views • 4 years ago
React Conf
A React Conf talk by Xuan Huang previewing React Forget, a compiler that automatically memoizes components. It argues for making memoization the default so developers need not write useMemo or useCallback by hand.
Does AI Actually Boost Developer Productivity? (100k Devs Study) - Yegor Denisov-Blanch, Stanford18:12

Does AI Actually Boost Developer Productivity? (100k Devs Study) - Yegor Denisov-Blanch, Stanford

311K views • 1 year ago
AI Engineer
Yegor Denisov-Blanch of Stanford presents a study of nearly 100,000 developers at hundreds of companies, measuring how AI affects productivity from commit data. It finds an average boost of about 20% with wide variance by codebase, task complexity and stack.