legacy code
2:16:18Hot Code Reloading in C
94K views • 3 years ago
Tsoding Daily
A long Tsoding Daily programming stream in which he implements hot code reloading in C by loading a dynamic library at runtime without stopping the main program. It also touches on migrating struct versions across reloads.
1:43:46Handmade Hero Day 021 - Loading Game Code Dynamically
83K views • 11 years ago
Molly Rocket
Day 21 of Casey Muratori's Handmade Hero, which covers loading game code dynamically from a DLL on Windows. He builds hot reloading of C game code from scratch in about an hour and a half.
4:09:16Implementing (part of) a BitTorrent client in Rust
115K views • 3 years ago
Jon Gjengset
Jon Gjengset's roughly four-hour live stream implementing part of a BitTorrent client in Rust, following CodeCrafters' test-guided challenge. He builds from scratch and shows idiomatic error handling along the way.
Topic match · Software practice, open source & careers
1:21:25Let's prototype a JavaScript JIT compiler!
49K views • 3 years ago
Andreas Kling
Andreas Kling live-codes a prototype JavaScript JIT compiler for the LibJS engine used in SerenityOS and Ladybird. He builds a standalone bytecode VM, a simple interpreter, and then a simple JIT in about 80 minutes.
Topic match · Software practice, open source & careers
1:56:20Let's build GPT: from scratch, in code, spelled out.
8.2M views • 3 years ago
Andrej Karpathy
Andrej Karpathy builds a GPT from scratch in code, following Attention Is All You Need and GPT-2/3, in about two hours using PyTorch. He connects it to ChatGPT and assumes familiarity with his earlier makemore videos.
2:12:42Build Your Own Async
60K views • 7 years ago
David Beazley
David Beazley's workshop screencast builds asynchronous programming in Python from scratch, starting from callbacks and continuations and replacing threads to show how concurrency works underneath.
Topic match · Software practice, open source & careers
10:50:05George Hotz | Programming | Livecoding SLAM | twitchslam | Part1
2M views • 8 years ago
george hotz archive
A long livestream of George Hotz live-coding a toy SLAM implementation, twitchslam, over two days in May 2018. It is an unedited session of Python programming with computer vision and visualization.
Topic match · Software practice, open source & careers
1:44:18Browser hacking: Let's make "Cookie Clicker" playable in Ladybird!
15K views • 4 years ago
Andreas Kling
In a long live-coding session, Andreas Kling works on making the Cookie Clicker game playable in the Ladybird browser from SerenityOS. He tracks down bugs in the browser engine and fixes them.
Topic match · Software practice, open source & careers
1:31:13A Hackers' Guide to Language Models
580K views • 3 years ago
Jeremy Howard
Jeremy Howard's 90-minute practical tour of language models. It covers how they work, GPT-4's capabilities and limits, using the OpenAI API, code writing, data analysis and fine-tuning.
3:03:54The Why, What, and How of Pinning in Rust
87K views • 7 years ago
Jon Gjengset
Jon Gjengset's long live-coding stream explains Rust's Pin and Unpin types: why they exist, how they work, and how they connect to futures and async/await. It also covers moving from pre-pinning code to the new model.
1:13:51Handmade Hero Day 001 - Setting Up the Windows Build
465K views • 11 years ago
Molly Rocket
Day 1 of Casey Muratori's Handmade Hero, a live-coded game built from scratch in C on Windows. It reviews C on Windows, sets up a minimal build system and WinMain entry point, and shows a first MessageBox.
1:50:07JSON Parser 100% From Scratch in Haskell (only 111 lines)
205K views • 6 years ago
Tsoding
Tsoding live-codes a JSON parser from scratch in Haskell in about 111 lines, using only the standard library. It is an edited Twitch stream that explains the intuition behind parser combinators, functors, applicatives and monads.
1:33:23Crust of Rust: Lifetime Annotations
299K views • 6 years ago
Jon Gjengset
In this first Crust of Rust episode, Jon Gjengset live-codes an example that needs multiple explicit lifetime annotations. Along the way he covers string types and generics over a custom trait.
5:43:06LIVE Coding "Happy Jumping"
106K views • 7 years ago
Inigo Quilez
Inigo Quilez live-codes the "Happy Jumping" animated scene in a Shadertoy GLSL shader over about six hours. He builds the raymarched character step by step, explaining the math and procedural techniques, with checkpoints linked for each stage.