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Training AI Without Writing A Reward Function, with Reward Modelling17:52

Training AI Without Writing A Reward Function, with Reward Modelling

259K views • 6 years ago
Robert Miles AI Safety
Robert Miles explains reward modelling, in which an AI learns what humans want from their preference comparisons instead of a hand-written reward function. He walks through the 2017 paper on deep reinforcement learning from human preferences.
Superpositions, Sudoku, the Wave Function Collapse algorithm.14:28

Superpositions, Sudoku, the Wave Function Collapse algorithm.

764K views • 6 years ago
Martin Donald
Martin Donald explains the Wave Function Collapse algorithm using Sudoku-like constraint solving and shows how he implemented it with Blender and Godot. It links demos and reference articles.
Visualization of Quantum Physics (Quantum Mechanics)14:34

Visualization of Quantum Physics (Quantum Mechanics)

2.8M views • 9 years ago
udiprod
An animated visualization of basic quantum mechanics using a free particle, with simulations based on the actual equations. It covers waves, particles, and how measurement collapses the wavefunction.
This Is Your Brain On Stale Air5:51

This Is Your Brain On Stale Air

4.2M views • 7 years ago
Tom Scott
Tom Scott features Kurtis Baute inside a sealed homemade biodome as carbon dioxide builds up, showing how stale air with elevated CO2 affects cognitive function. Sources include studies on CO2 and cognitive scores.
Diffie-Hellman Key Exchange5:24

Diffie-Hellman Key Exchange

547K views • 14 years ago
Art of the Problem
A short Art of the Problem clip explaining Diffie-Hellman key exchange, using a paint mixing analogy for one-way functions and touching on modular arithmetic and discrete logarithms.
The Skinner Box - How Games Condition People to Play More - Extra Credits6:58

The Skinner Box - How Games Condition People to Play More - Extra Credits

1.2M views • 14 years ago
Extra Credits
An Extra Credits episode on how games use Skinner box operant conditioning and reward schedules to keep players playing and spending. It argues for more immersive design mechanics than simple reward loops.
Why Is It So Hard to Do Something That Should Be Easy? (Wall of Awful pt. 1)6:34

Why Is It So Hard to Do Something That Should Be Easy? (Wall of Awful pt. 1)

2.1M views • 7 years ago
How to ADHD
A short How to ADHD explainer, featuring Brendan Mahan, on why simple tasks can feel impossible for people with ADHD. It introduces the 'wall of awful', a pile of past failures, shame and anxiety that builds up in front of a task and blocks starting it.
Propaganda Games: Sesame Credit - The True Danger of Gamification - Extra Credits7:39

Propaganda Games: Sesame Credit - The True Danger of Gamification - Extra Credits

2M views • 10 years ago
Extra Credits
An Extra Credits episode on China's Sesame Credit, which gamifies obedient citizenship through a social score. It covers how the system rewards conformity and pressures people through their friends' behavior.
How We’re Fooled By Statistics7:38

How We’re Fooled By Statistics

3.8M views • 12 years ago
Veritasium
A short Veritasium video explaining regression to the mean and how ignoring it leads to wrong conclusions about punishment versus reward, medical treatments and sports streaks. It uses the example of flight instructors who believed criticism works better than praise.
Large Language Models from scratch8:25

Large Language Models from scratch

375K views • 4 years ago
Graphics in 5 Minutes
A short cartoon explaining how language models like ChatGPT work, from autocomplete and conditional probabilities to neural networks, gradient descent and backpropagation. It shows how networks act as universal function approximators.