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Music Software & Bad Interface Design: Avid’s Sibelius21:35

Music Software & Bad Interface Design: Avid’s Sibelius

1.7M views • 7 years ago
Tantacrul
Tantacrul dissects the UX and UI of Avid's Sibelius music notation software, going through a long list of bad design choices. The review is both a comic rant and a practical lesson in interface design.
Standardized Testing: Last Week Tonight with John Oliver (HBO)18:02

Standardized Testing: Last Week Tonight with John Oliver (HBO)

16.2M views • 11 years ago
LastWeekTonight
John Oliver's Last Week Tonight segment on standardized testing in American schools. It covers how tests drive school funding, the achievement gap, and the testing industry around companies like Pearson.
Ex Microsoft Employee tells secrets on why Windows 10 bugs exist 👨‍💻 - @Barnacules16:26

Ex Microsoft Employee tells secrets on why Windows 10 bugs exist 👨‍💻 - @Barnacules

631K views • 7 years ago
Barnacules Nerdgasm
A former Microsoft SDET with 15 years on Windows gives his view on why Windows 10 updates keep shipping with bugs. He points to changes in how the company tests its software.
Music Software & Interface Design: MuseScore33:39

Music Software & Interface Design: MuseScore

959K views • 7 years ago
Tantacrul
Tantacrul gives a detailed UX and UI design review of the MuseScore 3 notation software and compares it with Sibelius. It examines visual appeal, navigation and notation quality.
E-Ink for productivity: Software and General Updates27:26

E-Ink for productivity: Software and General Updates

186K views • 7 years ago
Technology Connextras
A follow-up review of using e-ink devices, such as Onyx Boox tablets, for productivity and as a second monitor. It covers software tips and tweaks and long-term impressions after months of use.
Object-Oriented Programming is Bad44:35

Object-Oriented Programming is Bad

2.6M views • 10 years ago
Brian Will
Brian Will makes the case for procedural programming over object-oriented programming, arguing that OOP's promised encapsulation and decoupling are largely illusory. He analyzes real code examples and the problems of tying data to behavior in classes.
The Patent Scam Intro21:37

The Patent Scam Intro

464K views • 10 years ago
Austin Meyer
Austin Meyer, developer of the X-Plane flight simulator, explains how he was sued by a patent troll over a trivial claim about an app's license server. He walks through how the shell-company litigation works and why ignoring the suit makes things worse.
Object-Oriented Programming is Embarrassing: 4 Short Examples28:03

Object-Oriented Programming is Embarrassing: 4 Short Examples

2.2M views • 10 years ago
Brian Will
Brian Will follows up his earlier anti-OOP video by walking through four short code examples, including Java code in the style of Uncle Bob, to show how object-oriented design complicates simple programs. It argues that OOP hides and scatters state and adds needless indirection.
Handmade Hero | Getting rid of the OOP mindset7:44

Handmade Hero | Getting rid of the OOP mindset

167K views • 9 years ago
vexe
A short clip of Casey Muratori from Handmade Hero explaining why he rejects the object-oriented mindset and how to move away from it. It is part rant, part programming philosophy.
New Blender UI - The Proposal19:55

New Blender UI - The Proposal

202K views • 13 years ago
Blender Guru
Blender Guru's Andrew Price proposes a redesign of Blender's user interface, answering the usability problems raised in earlier parts of the series. He later noted the proposal had flaws and posted a follow-up.
Steve Balmer on KLOCs0:51

Steve Balmer on KLOCs

11K views • 11 years ago
Ali Gajani
A one-minute clip of Steve Ballmer explaining IBM's obsession with counting thousands of lines of code (KLOCs) as a measure of programmers. He explains why that metric is useless.
What Games Are Like For Someone Who Doesn't Play Games20:38

What Games Are Like For Someone Who Doesn't Play Games

16.9M views • 7 years ago
Razbuten
Razbuten has his wife, who has never played games, try a sampling of titles and shows where she struggles. It highlights unspoken game conventions that experienced players take for granted.