A Possible Future of Software Development
Google TechTalks2 HN recommenders · recommended in 2 months, 2012-2019
82K views · 18 years ago · talk · evergreen
Sean Parent of Adobe argues that object-oriented frameworks ultimately fail to deliver scalable, high quality software and proposes combining generic and declarative programming instead. It draws on Stepanov's Elements of Programming.
Frequently cited for the claim that Photoshop's codebase could shrink dramatically with generic programming.
44:35Object-Oriented Programming is Bad
Brian Will
2.6M views • 10 years ago
1:04:00CppCon 2015: Sean Parent "Better Code: Data Structures"
CppCon
106K views • 11 years ago
35:32Cheng Lou - On the Spectrum of Abstraction at react-europe 2016
ReactEurope
63K views • 10 years ago
1:29:27The Forgotten Art of Structured Programming - Kevlin Henney [C++ on Sea 2019]
cpponsea
245K views • 7 years ago
1:00:46CppCon 2018: Stoyan Nikolov “OOP Is Dead, Long Live Data-oriented Design”
CppCon
271K views • 8 years ago
1:32:47Data-Oriented Demo: SOA, composition
Jonathan Blow
201K views • 11 years ago
25:01Dan Abramov The wet codebase
eswarnichtsmehrfrei
27K views • 5 years ago
56:39Alan Kay - Programming and Scaling
Colin McDonnell
36K views • 11 years ago
1:14:52Effective Programs - 10 Years of Clojure - Rich Hickey
ClojureTV
176K views • 9 years ago
12:31OSCON 2010: Rob Pike, "Public Static Void"
O'Reilly
119K views • 16 years ago
45:03Keynote: The Last Hope for Scala's Infinity War - John A. De Goes
Scalapeño
36K views • 8 years ago
1:10:42Elements of Programming Style - Brian Kernighan
Institute for Advanced Study
138K views • 9 years ago
1:47:45CppCon 2017: Herb Sutter “Meta: Thoughts on generative C++”
CppCon
105K views • 9 years ago
1:07:00Sydney Golang Meetup - Rob Pike - Go 2 Draft Specifications
Macquarie Group
57K views • 7 years ago
1:10:05Are We There Yet - Rich Hickey
Zhang Jian
24K views • 7 years ago
1:07:58Software Art Thou: Glenn Vanderburg - Real Software Engineering
Zendesk
35K views • 8 years ago
4:57Rich Hickey rants about HttpServletRequest in 1080p: Death By Specificity from Clojure Made Simple
Fred Overflow
43K views • 6 years ago
1:29:49Going Native 2012 Keynote Stroustrup
savage309
33K views • 14 years ago
1:03:31Brian Goetz - Stewardship: the Sobering Parts
ClojureTV
39K views • 11 years ago
1:05:59Modern C and What We Can Learn From It - Luca Sas [ ACCU 2021 ]
ACCU Conference
130K views • 5 years ago
7 comments from Hacker News
This book is really good, really dense but the ideas have inspired a generation. In this video, Sean Parent, at the time working at Adobe on Photoshop, estimated that if PS codebase followed ideas from this book, the codebase could be reduced from 3,000,000 LOC to 30,000 LOC. ▶ this video
They make code reuse possible. Watch this Sean Parent video ▶ this video where he estimates that if Photoshop was rewritten using generics, the code size would go from 3,000,000 LOC to 30,000 LOC. You are right, during compilation, generics are specialized so you end up with code, however going all in on generics removes a lot of accidental complexity.
There's this book that I've been mentioning around here called Elements of Programming link that makes exactly this claim, that we are writing too much code. It proposes how to write C++-ish (it's an extremely minimal subset of C++ proper) code in a mathematical way that makes all your code terse. In this talk, Sean Parent, at that time working on Adobe Photoshop, estimated that the PS codebase could be reduced from 3,000,000 LOC to 30,000 LOC (=100x!!) if they followed ideas from the book ▶ this video Another point of his is that the explosion of written code we are seeing isn't sustainable and that so much of this code is algorithms or data structures with overlapping functionalities. As the codebases grow, and these functionalities diverge even further, pulling the reigns in on the chaos becomes gradually impossible. Bjarne Stroustrup (aka the C++ OG) gave this book five stars on Amazon (in what is his one and only Amazon product review lol). link This style might become dominant because it's only really possible in modern successors of C++ such as Swift or Rust that have both "direct" access to memory and type classes/traits/protocols, not so much in C++ itself (unless debugging C++ template errors is your thing).
I'll give you a couple. Note that some of these are rehashes of my earlier comments. # Elements of Programming link This book proposes how to write C++-ish code in a mathematical way that makes all your code terse. In this talk, Sean Parent, at that time working on Adobe Photoshop, estimated that the PS codebase could be reduced from 3,000,000 LOC to 30,000 LOC (=100x!!) if they followed ideas from the book ▶ this video Another point of his is that the explosion of written code we are seeing isn't sustainable and that so much of this code is algorithms or data structures with overlapping functionalities. As the codebases grow, and these functionalities diverge even further, pulling the reigns in on the chaos becomes gradually impossible. Bjarne Stroustrup (aka the C++ OG) gave this book five stars on Amazon (in what is his one and only Amazon product review lol). This style might become dominant because it's only really possible in modern successors of C++ such as Swift or Rust, not so much in C++ itself. link # Grammar of graphics link This book changed my perception of creativity, aesthetics and mathematics and their relationships. Fundamentally, the book provides all the diverse tools to give you confidence that your graphics are mathematically sound and visually pleasing. After reading this, Tufte just doesn't cut it anymore. It's such a weird book because it talks about topics as disparate Bayesian rule, OOP, color theory, SQL, chaotic models of time (lolwut), style-she
If you are curious how does Abstract Algebra relate to software engineering, this book might be of your interest link The main selling point of this approach is that it can cut out a lot of code In this talk, Sean Parent, at that time working on Adobe Photoshop, estimated that the PS codebase could be reduced from 3,000,000 LOC to 30,000 LOC (=100x!!) if they followed ideas from the book ▶ this video Another point of his is that the explosion of written code we are seeing isn't sustainable and that so much of this code is algorithms or data structures with overlapping functionalities. As the codebases grow, and these functionalities diverge even further, pulling the reigns in on the chaos becomes gradually impossible. Bjarne Stroustrup (aka the C++ OG) gave this book five stars on Amazon (in what is his one and only Amazon product review lol). link
"Ask any C++ guru and they will tell you: avoid mutation, avoid side effects, don’t use loops, avoid class hierarchies and inheritance. But you will need strict discipline and total control over your collaborators to pull that off because C++ is so permissive. "Haskell is not permissive, it won’t let you — or your coworkers — write unsafe code. Yes, initially you’ll be scratching your head trying to implement something in Haskell that you could hack in C++ in 10 minutes. If you’re lucky, and you work for Sean Parent or other exceptional programmer, he will code review your hacks and show you how not to program in C++." For those who aren't familiar with Parent, watch this talk: ▶ this video which introduced me to Stepanov's "Elements of Programming" and the idea that I could be working with better/more reliable/provable abstractions in C++. That said... after a few weeks of shallowly digesting the material, I started thinking pretty much like Milewski says above: it's great if I can learn to write better C++, but if what I really want is to escape from its specific dangers and general common programming pitfalls, something like Haskell seems like a better bet.
Turns out I greatly exagerated my memories (sic), he was mentionning equivalence relation using c++ concepts then went into constraint/dependant interactive input. link page 18, 38 this was hosted at googletechtalks ▶ this video (240p)