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New Voxel Engine Reveal - Crystal Islands Experiment

John Lin2 HN recommenders · recommended in 2 months, 2021-2025
YouTube
394K views · 5 years ago · demo · dated

John Lin reveals a rewritten voxel engine demonstrated in a Crystal Islands scene, with much finer voxel detail, fast collision, fracture and path-traced global illumination.

HN cites it as a showcase of one of the best voxel engines, impressive for its detail and smoothness.

Computer graphics & renderingGame programming & engines#voxels#pathtracing#globalillumination#graphics#gameengine

4 comments from Hacker News

@parlortricks2025 · in “VoxelSpace: Terrain rendering algorithm in less than 20 lines of code (2020)”

John Lins ▶ this video Crystal Island looks amazingly detailed and smooth. Wish he would continue or share how.

Strongly recommendsView on HN
@Crestwave2024 · in “The Perfect Voxel Engine (2021)”

Hm, do you have a source for that? It's possible that you're mixing it up with his decision to shelf "micro-voxels" in favor of the traditional, chunkier voxel art style. ▶ this video (see pinned comment)

CitesView on HN
@romwell2023 · in “MagicaVoxel – A free voxel art editor and interactive path tracing renderer”

>Would it be possible at some point to have voxels the size of a pixel? And would it benefit for example path tracing, physics and other things? The answers are yes and maybe . There are people who are working in that direction. See this, for example: ▶ this video

CitesView on HN
@junon2021 · in “The Perfect Voxel Engine”

For reference, this is John Lin who posts semi-frequent devlogs[0] of his voxel engine progress - an engine that is, in my opinion, one of the best voxel engines in existence rivaled only by Dennis Gustafsson's "Teardown" voxel engine. [0] ▶ this video

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