HackerTube
HomeLongsLikedHistoryWatch laterCategoriesPlaylistsSettings

Atari XL/XE - Rescue on Fractalus [Lucasfilm Games] 1985

StaxX28Cited 3× on HN, 2011-2025
YouTube
136K views · 19 years ago · demo · evergreen

Intro and gameplay footage of Rescue on Fractalus, the 1985 Lucasfilm Games title for Atari XL/XE, programmed by Loren Carpenter and David Fox. It shows the game's fractal-generated mountain terrain.

Shown as a historic example of fractal terrain rendering in games, in threads about voxel and terrain rendering.

Game history & retro gamingComputer graphics & renderingDemoscene & retrocomputing#rescueonfractalus#lucasfilmgames#fractalterrain#atari8-bit#retrogames

3 comments from Hacker News

@karmakaze2025 · in “VoxelSpace: Terrain rendering algorithm in less than 20 lines of code (2020)”

I remember Commanche and how it reminded me of being wowed by "Rescue on Fractalus"[0] (aka Behind Jaggi Lines pre-release) procedural generation on the 8-bit Atari. [0] ▶ this video (landing on planet is at 1:00)

CitesView on HN
@keithnz2021 · in “Vector Games 32c3”

one of my favourite vector games on my Atari 800XL was Mercenary. It was this open world type game, felt amazing at the time. link it wasn't that graphics was the best (compared to something like rescuse on fractalus ▶ this video ), it was just a big vector world with quite a lot of places to explore.

CitesView on HN
@danieldk2011 · in “Ace of spades, Minecraft like FPS ”

I fondly remember NovaLogic's Comanche series. While it isn't of the 'world building' genre, its voxel engine was very impressive for its time: link Also interesting (historically) is 'Rescue on Fractalus'. Not just for its cheesy name, but also due to its reliance on fractals to draw 3D mountain sceneries: link ! Edit: videos of both games: link ▶ this video

CitesView on HN
The History of 3D Graphics on the Gameboy Advance | minimme34:29

The History of 3D Graphics on the Gameboy Advance | minimme

minimme
667K views • 6 years ago
HandmadeCon 2016 - History of Software Texture Mapping in Games1:22:13

HandmadeCon 2016 - History of Software Texture Mapping in Games

Molly Rocket
15K views • 9 years ago
How I implemented MegaTextures on real Nintendo 64 hardware8:51

How I implemented MegaTextures on real Nintendo 64 hardware

James Lambert
398K views • 3 years ago
How "oldschool" graphics worked Part 1 - Commodore and Nintendo7:08

How "oldschool" graphics worked Part 1 - Commodore and Nintendo

The 8-Bit Guy
5.7M views • 11 years ago
Atari's Quadrascan Explained20:57

Atari's Quadrascan Explained

Retro Game Mechanics Explained
239K views • 5 years ago
Farbrausch - fr-041: debris. [HD]7:15

Farbrausch - fr-041: debris. [HD]

kb
229K views • 17 years ago
Doomed: The Embers of Amiga FPS14:37

Doomed: The Embers of Amiga FPS

Ahoy
558K views • 12 years ago
Why PlayStation 1 Graphics Warped and Wobbled so much | MVG12:36

Why PlayStation 1 Graphics Warped and Wobbled so much | MVG

Modern Vintage Gamer
2.3M views • 6 years ago
Mars DOS demo by Tim Clarke (1993)1:27

Mars DOS demo by Tim Clarke (1993)

Sean Barrett
28K views • 13 years ago
Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing40:45

Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing

Digital Foundry
915K views • 5 years ago
The Untold Story of Online Gaming on Super Nintendo and Sega Genesis | XBAND1:04:15

The Untold Story of Online Gaming on Super Nintendo and Sega Genesis | XBAND

Wrestling With Gaming
619K views • 7 years ago
Lyle Bickley explains the PDP-1 (and we play the original Spacewar!)22:24

Lyle Bickley explains the PDP-1 (and we play the original Spacewar!)

CuriousMarc
431K views • 9 years ago
2 1 1 Jason Scott   Rescuing The Prince of Persia from the sands of time52:47

2 1 1 Jason Scott Rescuing The Prince of Persia from the sands of time

Adrian Crenshaw
25K views • 14 years ago
Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)1:00:12

Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)

GameSpot
76K views • 15 years ago
Sparse Voxel Octree (SVO) Demo by Jon Olick4:45

Sparse Voxel Octree (SVO) Demo by Jon Olick

Zelexi
191K views • 17 years ago
Racing the Beam Explained - Atari 2600 CPU vs. CRT Television38:26

Racing the Beam Explained - Atari 2600 CPU vs. CRT Television

Retro Game Mechanics Explained
400K views • 5 years ago
puls (256 bytes)0:43

puls (256 bytes)

JanRrrolaKadlec
36K views • 17 years ago
Surface-Stable Fractal Dithering Explained21:46

Surface-Stable Fractal Dithering Explained

runevision
646K views • 1 year ago
elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)3:36

elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)

Demoscene High-Quality Videos (Annikras)
317K views • 15 years ago
Pitfall: A Classic Game Postmortem1:00:34

Pitfall: A Classic Game Postmortem

GDC Festival of Gaming
63K views • 10 years ago