Software is in Decline - Jonathan Blow
gamedev cuts1 HN recommender · recommended in 1 month, 2023-2026
179K views · 4 years ago · talk · evergreen
A ten-minute clip from Jonathan Blow's talk on preventing the collapse of civilization, arguing that software quality and the knowledge to build it are in decline.
Pulled out in threads about declining software quality, though some commenters distrust Blow's claims about game and web development.
1:04:41Jonathan Blow - Preventing the Collapse of Civilization (English only)
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1:02:42Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc)
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1:02:49Reboot Develop 2017 - Jonathan Blow, Thekla Inc. / Making Game Programming Less Terrible
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58:24#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers
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1:15:51Jonathan Blow - How to program independent games - CSUA Speech
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190K views • 13 years ago
38:20Twitter and Visual Studio Rant
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158K views • 6 years ago
48:27Jonathan Blow: Game design: the medium is the message
CreativeMornings HQ
119K views • 13 years ago
1:55:24Ideas about a new programming language for games.
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530K views • 12 years ago
1:44:09Jonathan Blow: Video Games and the Human Condition
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158K views • 15 years ago
35:42Progressive Performance (Chrome Dev Summit 2016)
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2:44:28Talk: Video Games and the Future of Education
Jonathan Blow
130K views • 6 years ago
56:23Speed Up Your JavaScript
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1:04:48"Performance (Really) Matters" with Emery Berger
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7K views • 6 years ago
42:21Where Does Bad Code Come From?
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282K views • 5 years ago
18:41Refterm Lecture Part 1 - Philosophies of Optimization
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93K views • 5 years ago
2:50:14Simple Code, High Performance
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463K views • 5 years ago
22:41"Clean" Code, Horrible Performance
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2:27:34Casey Muratori – The Big OOPs: Anatomy of a Thirty-five-year Mistake – BSC 2025
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0:56Classic Teams vs new Teams side by side video
Microsoft Teams
64K views • 3 years ago
42:15"Performance Matters" by Emery Berger
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4 comments from Hacker News
I actually felt the opposite. HN is full of AI crowd. > Let’s face it: by the time I manually ship version 1.0 of a product, the AI-assisted version could have been deployed 10x faster. By then, enough real-world feedback would have surfaced to identify the major issues, and tools like Claude Code would make it possible to fix and ship version 2.0 at an incredible pace. This precisely why I still have mixed reaction towards AI, even AI can produce functional code but might be filled with foot guns. I personally don't use AI (the full automated ones, e.g., Claude code, Codex, Cursor) but also I don't complain about people using AI. This also reminds me of Jonathan Blow's Software is in Decline[1] talk. Even when the humans coded everything, we gave up on quality a long ago for speed. So people complaining about low quality AI code is ignored. Simply put software engineering is not as rigorous as other engineering and most of the time when software ultimately fail there isn't major consequences. [1] ▶ this video
'Admitting his flaws' certainly isn't the way I would describe Jonathan Blow. Even ignoring his political turns, he's had a long history of saying some outright wrong stuff on game dev, web dev etc and being insufferably rude to anyone that tells him he's wrong. I could go off on how many ways he was wrong in his talk on Software Decline [1] or his many wrong takes on Linux. All of which he's doubled down on. [1] ▶ this video
▶ this video The webdev or JavaScript mentality of if it breaks, don't worry, we can fix it live strikes again.
Reminds me of Jonathan Blow's talk: [Software is in Decline]( ▶ this video ). I think one reason why software is slow because managers don't allocate time to improve performance unless it gets worse than "good enough". For me that meant taking time to improve performance without being told or telling anyone how much time I spent trying to improve performance. When I used to work on Android in a large company my favorite low hanging fruit was looking where people used `Cursor.getColumnIndex(String columnName)`. People would call it inside a loop for every row in the query result. This was a surprisingly large time sink according to the profiler. Some developers just don't know or care about performance. I depended on a system that had very large list of banned/blocked IP addresses. This list was stored as a giant array of hundreds of `BigInteger`s. Each time the function was called to determine if an IP address was banned it would convert hundreds of strings into an array of `BigInteger` and then loop through the array checking against each one.