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How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)

GameHut2 HN recommenders · recommended in 2 months, 2018-2024
YouTube
132K views · 8 years ago · explainer · evergreen

An episode of Coding Secrets by Jon Burton on retro copy protection, in particular physically damaging a disk with a laser so copies fail. It explains how this defeated hackers and pirates.

Cited in anti-piracy discussions as a clear explanation of clever retro copy-protection tricks, though one commenter disputes a claim about Leander.

Demoscene & retrocomputingGame history & retro gamingSpeedrunning, glitches & game hacking#copyprotection#amiga#gamedevelopment#floppydisks#piracy

4 comments from Hacker News

@amiga3862024 · in “The Space Quest II Master Disk Blunder”

I can give you an example of someone claiming there were holes in the disk, Jon Burton, but they're a goddamn liar : ▶ this video I have the original release of Leander. There are no holes in the disks. The code on the disk doesn't write anything besides hiscores. There is a protection routine exactly where he says there is, however what it does is check for a long track . It waits for the index pin, reads lots of data from the track, then looks to find two sync marks in the data it read, and they're at least a certain distance away from each other. No lasers, no holes, no writing. Standard long track protection. Here's the whole routine: link Here's a page that more accurately describes floppy disk protection methods (and also explains what a long track is): link

CriticalView on HN
@LaserDiscMan2021 · in “The Coding Secrets Hidden in “Sonic the Hedgehog” [video]”

For those who don't know, Burton explains this in depth here: link Another one of my favorite ones describes copy protection via intentionally destroyed floppy sectors: ▶ this video

RecommendsView on HN
@mizaru2018 · in “Gaming's most fiendish anti-piracy tricks (2010)”

According to Jon Burton, something like this was actually done for the Amiga game Leander, although not with the intent to damage hardware: ▶ this video

CitesView on HN
@ZenoArrow2018 · in “Gaming's most fiendish anti-piracy tricks (2010)”

I thought the two methods described in this video were both good: ▶ this video Also, the method described here, even though it didn't result in a financially successful game, was pretty clever (pirating the game meant your game company would be defeated by pirates): link

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