The Joy of Programming in Jai - Part 1: Hello World
Nuno Afonso3 HN recommenders · recommended in 3 months, 2020-2021
36K views · 6 years ago · tutorial · dated
The first part of a series on programming in Jai, Jonathan Blow's in-development language. It covers compiling, writing hello world and using code from other files.
Jai had no public release, so commenters point to this beta user's videos as a way to see what the language is actually like.
1:55:24Ideas about a new programming language for games.
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1:13:00Jonathan Blow - Jai Demo and Design Explanation (KEYNOTE) - Updated
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58:24#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers
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2:07:18Demo: Base language, compile-time execution
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9:30Jonathan Blow on scripting languages
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1:01:40Demo: Implicit Context
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3 comments from Hacker News
Jai changed quite a bit since then. For more current info check out beta user's impressions (and the language primer) here: ▶ this video (first video in the series)
You can watch[1] one of the lead programmers from CD Projekt Red joyfully give an overview of where Jai is at now. 1. ▶ this video
Jonathan Blow's language is the most interesting from these three for me because it will have nice metaprogramming features. The document you linked to seems slightly outdated. One of the beta testers has published some more up to date videos with his language introduction and initial experience: ▶ this video