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The Continuity of Splines1:13:50

The Continuity of Splines

Freya Holmér
1.9M views • 3 years ago
A Deep Dive into Nanite Virtualized Geometry1:10:00

A Deep Dive into Nanite Virtualized Geometry

SIGGRAPH Advances in Real-Time Rendering
278K views • 5 years ago
Siggraph2019 Geometric Algebra1:37:22

Siggraph2019 Geometric Algebra

Bivector
87K views • 7 years ago
Marc Levoy - Lectures on Digital Photography - Lecture 1 (21mar16).mp41:15:21

Marc Levoy - Lectures on Digital Photography - Lecture 1 (21mar16).mp4

Marc Levoy
512K views • 10 years ago
Procedurally Crafting Manhattan for Marvel's Spider-Man1:07:26

Procedurally Crafting Manhattan for Marvel's Spider-Man

GDC Festival of Gaming
89K views • 7 years ago
Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht1:06:05

Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht

Houdini
99K views • 8 years ago
Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]3:53:11

Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]

Freya Holmér
1.9M views • 5 years ago
50TH ANNIVERSARY OF THE COMPUTER SCIENCE DEPARTMENT AT THE UNIVERSITY OF UTAH6:55:03

50TH ANNIVERSARY OF THE COMPUTER SCIENCE DEPARTMENT AT THE UNIVERSITY OF UTAH

University of Utah
4K views • 3 years ago
LIVE Coding "Happy Jumping"5:43:06

LIVE Coding "Happy Jumping"

Inigo Quilez
106K views • 7 years ago
Elite: "The game that couldn't be written"1:02:03

Elite: "The game that couldn't be written"

Alexander the ok
2M views • 2 years ago
HandmadeCon 2016 - History of Software Texture Mapping in Games1:22:13

HandmadeCon 2016 - History of Software Texture Mapping in Games

Molly Rocket
15K views • 9 years ago
XDC 2020 - Day 1 - September 16, 20207:42:30

XDC 2020 - Day 1 - September 16, 2020

X.Org Foundation
24K views • 6 years ago
Destiny's Multithreaded Rendering Architecture1:06:37

Destiny's Multithreaded Rendering Architecture

GDC Festival of Gaming
45K views • 11 years ago