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The Real Story Behind Wayland and X - Daniel Stone (linux.conf.au 2013)45:35

The Real Story Behind Wayland and X - Daniel Stone (linux.conf.au 2013)

Mladen Mijatov
104K views • 13 years ago
A Deep Dive into Nanite Virtualized Geometry1:10:00

A Deep Dive into Nanite Virtualized Geometry

SIGGRAPH Advances in Real-Time Rendering
278K views • 5 years ago
Alex Evans at Umbra Ignite 2015: Learning From Failure30:46

Alex Evans at Umbra Ignite 2015: Learning From Failure

Media Molecule
68K views • 11 years ago
World Building in Blender - Ian Hubert35:45

World Building in Blender - Ian Hubert

Blender
2.2M views • 7 years ago
EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg37:41

EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg

BUas Games
176K views • 8 years ago
[JSConfUS 2013] Steven Wittens: Making WebGL Dance30:55

[JSConfUS 2013] Steven Wittens: Making WebGL Dance

JSConf
56K views • 13 years ago
GPUs to Mars: Full-Scale Simulation of SpaceX's Mars Rocket Engine46:37

GPUs to Mars: Full-Scale Simulation of SpaceX's Mars Rocket Engine

insideHPC Report
126K views • 11 years ago
The real story behind Wayland and X45:35

The real story behind Wayland and X

Linux.conf.au 2013 -- Canberra, Australia
46K views • 11 years ago
Halide Talk25:52

Halide Talk

Andrew Adams
53K views • 12 years ago
Procedurally Crafting Manhattan for Marvel's Spider-Man1:07:26

Procedurally Crafting Manhattan for Marvel's Spider-Man

GDC Festival of Gaming
89K views • 7 years ago
NVScene 2015 Session: How to Create Content with Signed Distance Functions (Johann Korndörfer)51:06

NVScene 2015 Session: How to Create Content with Signed Distance Functions (Johann Korndörfer)

NVScene
35K views • 11 years ago
Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht1:06:05

Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht

Houdini
99K views • 8 years ago
50TH ANNIVERSARY OF THE COMPUTER SCIENCE DEPARTMENT AT THE UNIVERSITY OF UTAH6:55:03

50TH ANNIVERSARY OF THE COMPUTER SCIENCE DEPARTMENT AT THE UNIVERSITY OF UTAH

University of Utah
4K views • 3 years ago
Makepad: Designing modern UIs with Rust - Rik Arends - RustNL 202355:20

Makepad: Designing modern UIs with Rust - Rik Arends - RustNL 2023

RustNL
60K views • 3 years ago
[Linux.conf.au 2013] - The real story behind Wayland and X45:35

[Linux.conf.au 2013] - The real story behind Wayland and X

HackersOnBoard
35K views • 13 years ago
HandmadeCon 2016 - History of Software Texture Mapping in Games1:22:13

HandmadeCon 2016 - History of Software Texture Mapping in Games

Molly Rocket
15K views • 9 years ago
GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D58:59

GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D

GDC Festival of Gaming
710K views • 11 years ago
CppCon 2019: Matt Godbolt “Path Tracing Three Ways: A Study of C++ Style”55:42

CppCon 2019: Matt Godbolt “Path Tracing Three Ways: A Study of C++ Style”

CppCon
77K views • 7 years ago
Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 1: Rust15:00

Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 1: Rust

𝓖𝓷𝓸𝓶𝓮💫𝓢𝓪𝓷𝓮
19K views • 10 years ago
Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 243:13

Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2

Digital Dragons
29K views • 2 years ago
Crafting A Tiny Open World: A Short Hike Postmortem31:07

Crafting A Tiny Open World: A Short Hike Postmortem

GDC Festival of Gaming
521K views • 6 years ago
XDC 2020 - Day 1 - September 16, 20207:42:30

XDC 2020 - Day 1 - September 16, 2020

X.Org Foundation
24K views • 6 years ago
Rendering Tiny Glades With Entirely Too Much Ray Marching59:20

Rendering Tiny Glades With Entirely Too Much Ray Marching

Graphics Programming Conference
108K views • 1 year ago
Destiny's Multithreaded Rendering Architecture1:06:37

Destiny's Multithreaded Rendering Architecture

GDC Festival of Gaming
45K views • 10 years ago