256 bytes
2:22A Mind Is Born (256 bytes)
1.2M views • 9 years ago
lftkryo
A Commodore 64 demo by Linus Akesson that fits video and music into 256 bytes, winning the Oldskool 4K Intro compo at Revision 2017. A technical write-up accompanies it.
0:43puls (256 bytes)
36K views • 17 years ago
JanRrrolaKadlec
A 256-byte MS-DOS intro that renders a raymarched, procedural 3D animation. It won the 256-byte competition at Riverwash 2009 and the scene.org award for best technical achievement that year, and the author published commented x86 assembly source.
2:01"Memories" - 256 byte MSDOS intro
106K views • 6 years ago
Héll Mood
Memories is a 256-byte MS-DOS demo that packs eight effects and MIDI soundscapes into a tiny program. It won first place at Revision 2020.
22:59How Does SHA-256 Work?
374K views • 6 years ago
learnmeabitcoin
A step-by-step animated explanation of how SHA-256 works, from padding and message schedule to the compression function and final hash, with source code for the animations.
5:06How secure is 256 bit security?
3.7M views • 9 years ago
3Blue1Brown
3Blue1Brown illustrates how enormous the 256-bit search space is, showing how infeasible it is to find a hash or key by guessing and checking.
12:04How we fit an NES game into 40 Kilobytes
3.7M views • 8 years ago
Morphcat Games
Morphcat Games explains how they fit Micro Mages, a full-featured NES game, into 40 kilobytes. It covers compression of sprites and level layouts and other space-saving tricks.
54:35TSP #133 - Keysight UXR 110GHz BW, 256GS/s, 10-bit Real-Time Oscilloscope Teardown & Experiments
191K views • 8 years ago
The Signal Path
Shahriar of The Signal Path tears down and experiments with Keysight's UXR real-time oscilloscope, which offers 110GHz bandwidth and 256GS/s sampling, and compares architectures from Keysight, LeCroy and Tektronix.
36:21Pragmatic Unicode, or, How do I stop the pain?
80K views • 14 years ago
Next Day Video
Ned Batchelder's PyCon 2012 talk gives a quick overview of what Unicode is, then focuses on what a Python programmer needs to handle text correctly. It presents the 'Unicode sandwich' strategy: decode bytes at input, work with Unicode internally, encode at output.
3:33I just want to serve 5 terabytes.
225K views • 5 years ago
Benjamin Staffin
A short satirical video, originally titled Broccoli Man, in which an engineer who only wants to serve 5 terabytes gets tangled in Google's internal resource and production processes. It is the source of the phrase about forgetting how to count that low.
17:50Blockchain 101 - A Visual Demo
3.3M views • 10 years ago
Anders Brownworth
Anders Brownworth gives a basic visual introduction to blockchain using an interactive web demo, covering SHA256 hashes, blocks, chains, distribution, tokens and coinbase transactions.
25:41Compiling C to printable x86, to make an executable research paper
479K views • 9 years ago
suckerpinch
Tom7 explains how he built a SIGBOVIK 2017 paper made only of printable ASCII bytes that is also a valid DOS executable. He writes a C compiler targeting printable x86 without self-modifying code and solves the puzzles the constraint creates.
11:02fr-08: .the .product by farbrausch | 64k intro (2000) (720p HQ demoscene demo)
197K views • 15 years ago
Demoscene High-Quality Videos (Annikras)
A recording of .the .product by Farbrausch, the first-place 64k intro at The Party 2000. It fits an 11-minute 3D demo with music into 64 kilobytes.
4:14Chaos Theory - Awesome 64k Intro! [720p HD]
583K views • 17 years ago
Lounger
Chaos Theory is a 64k demoscene intro by Conspiracy and CNS that took second place at Assembly 2006, generating its graphics and music from a tiny executable.
4:13Samsung SSD Awesomeness
4.9M views • 17 years ago
ssdawesome
A Samsung-backed viral demo that builds a fast computer from 24 256GB MLC SSDs in a RAID 0 array and shows the throughput results.
47:52Parsing JSON Really Quickly: Lessons Learned
86K views • 6 years ago
InfoQ
Daniel Lemire's QCon talk on how simdjson parses gigabytes of JSON per second. It covers SIMD vectorization, branch prediction and the lessons learned building a fast parser.
3:05Hartverdrahtet - Akronyme Analogiker | 4k Revision 2012
340K views • 14 years ago
Demoscene High-Quality Videos (Annikras)
Hartverdrahtet by Akronyme Analogiker, the winning PC 4k intro at Revision 2012. It is a realtime demo with music and fractal visuals in 4096 bytes.
3:24Robotic Liberation by PWP (VIC-20)
139K views • 20 years ago
Ville-Matias Heikkilä (viznut)
Robotic Liberation by PWP is a music video demo performed entirely by an unexpanded Commodore VIC-20 and a 1541 disk drive, using only a few kilobytes of RAM and a 16 KB disk. It uses demoscene effects to tell a story.
8:59Zarch (1987) Gameplay for BBC Acorn Archimedes High Quality
40K views • 13 years ago
Phoenix Risen
Gameplay footage of Zarch, the 1987 3D Defender-like game by David Braben for the Acorn Archimedes. It shows the 256-colour 3D landscape where you stop landers spreading a virus.
42:39Bloat: How and Why UNIX Grew Up (and Out) - Rusty Russell,Matt Evans
21K views • 14 years ago
Linux.conf.au 2012 -- Ballarat, Australia
Rusty Russell and Matt Evans examine why Unix utilities like ls and cat grew from a few kilobytes to over a hundred kilobytes. They take apart common tools to see where the growth comes from.
4:01Onslaught - Bad Apple 64 - C64 Demo
71K views • 12 years ago
RetroDemoScene
Onslaught's Bad Apple 64 is a Commodore 64 demo that streams over 2000 frames of the Bad Apple animation from a single disk side at 12fps, with each frame packed to around 70 bytes.
41:50Two decades of Git: A conversation with creator Linus Torvalds
548K views • 1 year ago
GitHub
GitHub interviews Linus Torvalds on twenty years of Git, from its creation in about ten days as a Linux kernel tool to its role in modern software development. He discusses technical decisions, community contributions and the project's philosophy.
3:02Cave game tech test
10.5M views • 17 years ago
Nizzotch
An early 2009 tech test by Notch of an Infiniminer-style cave game running about 700 fps on a 256x256x64 tile map. It is the prototype that grew into Minecraft.