HackerTube
HomeLongsLikedHistoryWatch laterCategoriesPlaylistsSettings

8-bit computing

Tutorial×Evergreen only×Play all on YouTube

Upload date

Past year2020s2010s2000s

Type

TalkLectureExplainerTutorialDocumentaryInterviewDemoCommentaryComedyMusic

Duration

Under 4 minutes4-20 minutes20-60 minutesOver 1 hour

Features

Hidden gemsEvergreen only

Sort by

RelevanceRecently recommendedUpload dateOldest firstView countLike ratioMost recommended
Implementing (part of) a BitTorrent client in Rust4:09:16

Implementing (part of) a BitTorrent client in Rust

115K views • 3 years ago
Jon Gjengset
Jon Gjengset's roughly four-hour live stream implementing part of a BitTorrent client in Rust, following CodeCrafters' test-guided challenge. He builds from scratch and shows idiomatic error handling along the way.
How a Character LCD works Part 113:59

How a Character LCD works Part 1

1.3M views • 9 years ago
The 8-Bit Guy
The 8-Bit Guy explains how character LCD screens work and how to control them directly, first part of a series.
Topic match · Demoscene & retrocomputing
8-bit CPU control logic: Part 127:52

8-bit CPU control logic: Part 1

1.5M views • 9 years ago
Ben Eater
Ben Eater writes a program in a made-up machine language and walks through the control logic an 8-bit breadboard CPU needs to execute it. It is part of his build-an-8-bit-computer series.
SGI's $250,000 Graphics Supercomputer from 1993 - Silicon Graphics Onyx RealityEngine²21:53

SGI's $250,000 Graphics Supercomputer from 1993 - Silicon Graphics Onyx RealityEngine²

2.3M views • 8 years ago
Dodoid
Dodoid gives an in-depth look at an SGI Onyx RealityEngine2, a $250,000 graphics supercomputer from 1993, covering its history, a physical overview, a teardown and some demos and games.
Topic match · Demoscene & retrocomputing
Making of "The Prodigy - Smack My Bitch Up" in Ableton by Jim Pavloff10:00

Making of "The Prodigy - Smack My Bitch Up" in Ableton by Jim Pavloff

4.1M views • 16 years ago
Jim Pavloff
Jim Pavloff rebuilds the Prodigy track Smack My Bitch Up in Ableton, identifying the samples used and recreating the track by hand.
ORCA Sequencer Intro (Experimental Livecoding!)22:02

ORCA Sequencer Intro (Experimental Livecoding!)

93K views • 7 years ago
Allieway Audio
Allieway Audio gives an informal introduction and live-coding demo of ORCA, a free esoteric programming environment for building procedural sequencers from Hundred Rabbits. It walks through the interface and how to make music with it.
I painted a Landscape with Mathematics42:00

I painted a Landscape with Mathematics

812K views • 4 years ago
Inigo Quilez
Inigo Quilez live-paints a mountain landscape using only math in a shader, building up from a basic polynomial noise surface through fractal terrain, lighting and atmosphere. The code runs in real time on Shadertoy so viewers can edit it as they follow along.
Topic match · Demoscene & retrocomputing
Amiga Hardware Programming 1 - Use the Assembler and wait for left click2:53

Amiga Hardware Programming 1 - Use the Assembler and wait for left click

90K views • 13 years ago
ScoopexUs
The first video in Photon of Scoopex's Amiga hardware programming series. It shows how to set up an assembler and write a minimal 68000 program that waits for a left mouse click.
Topic match · Demoscene & retrocomputing
I made a NES emulator in 15 minutes15:04

I made a NES emulator in 15 minutes

389K views • 14 years ago
Bisqwit
Bisqwit writes a NES emulator in C++ in about 15 minutes of tool-assisted, sped-up coding, narrated with captions. It shows an accurate emulator built with a compile-time generated 6502 instruction table. Part 2 covers compiling and running it.
Topic match · Demoscene & retrocomputing
I wrote a Raytracer for DOS, 16 VGA colors15:00

I wrote a Raytracer for DOS, 16 VGA colors

905K views • 15 years ago
Bisqwit
Bisqwit writes a raytracer from scratch in C++ for DOS, rendering in the 16-color VGA palette at 640x480. The video also covers color quantization and ordered dithering.
Topic match · Demoscene & retrocomputing
U.S. NAVY  BASIC MECHANISMS OF FIRE CONTROL COMPUTERS  MECHANICAL COMPUTER INSTRUCTIONAL FILM  2779419:43

U.S. NAVY BASIC MECHANISMS OF FIRE CONTROL COMPUTERS MECHANICAL COMPUTER INSTRUCTIONAL FILM 27794

225K views • 8 years ago
PeriscopeFilm
A 1953 US Navy training film on the basic mechanisms in fire control computers: shafts, gears, cams and differentials. It shows how these mechanical parts compute ship and target firing solutions.
Blockchain 101 - A Visual Demo17:50

Blockchain 101 - A Visual Demo

3.3M views • 10 years ago
Anders Brownworth
Anders Brownworth gives a basic visual introduction to blockchain using an interactive web demo, covering SHA256 hashes, blocks, chains, distribution, tokens and coinbase transactions.
How does a USB keyboard work?34:15

How does a USB keyboard work?

3.8M views • 5 years ago
Ben Eater
Ben Eater explains how a USB keyboard communicates, covering the electrical interface, bit and packet encoding, packet contents, and a comparison with PS/2.
Teletype Model 19 - Part 1: A Teletype Arrives for Restoration7:26

Teletype Model 19 - Part 1: A Teletype Arrives for Restoration

33K views • 8 years ago
CuriousMarc
CuriousMarc inspects a newly arrived Teletype Model 19, an early military unit built around a Model 15 keyboard and printer, after an initial rough cleaning. It is the first part of a restoration series and touches on 5-bit Baudot code.
No Knead Bread | Bread Recipe | The New York Times4:59

No Knead Bread | Bread Recipe | The New York Times

3.7M views • 19 years ago
The New York Times
Mark Bittman and baker Jim Lahey of Sullivan Street Bakery demonstrate the no-knead bread recipe, where a long, slow rise does the work instead of kneading. It is a short New York Times recipe video.