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Three Beautiful Quicksorts53:56

Three Beautiful Quicksorts

45K views • 19 years ago
Google TechTalks
Jon Bentley walks through three implementations of Hoare's Quicksort, from a dozen-line C function to a series of systematic code transformations that make the program ever simpler and more powerful. It is a Google Tech Talk on code elegance and program derivation.
Topic match · Algorithms & data structures
Barack Obama - Computer Science Question1:25

Barack Obama - Computer Science Question

1.2M views • 18 years ago
weedipikia
A one-minute clip from Barack Obama's 2008 Google visit in which Eric Schmidt asks him the most efficient way to sort a million 32-bit integers. Obama answers that bubble sort would be the wrong choice.
Topic match · Algorithms & data structures
Infinite Mario AI - Long Level1:11

Infinite Mario AI - Long Level

1.3M views • 17 years ago
Robin Baumgarten
A bot built by Robin Baumgarten plays Infinite Mario using A* path-finding, shown as a red planned path that updates as new obstacles appear. It won the Mario AI competitions and uses only on-screen information.
Topic match · Algorithms & data structures
Differential Synchronization54:44

Differential Synchronization

52K views • 17 years ago
Google TechTalks
Neil Fraser of Google presents Differential Synchronization, the algorithm behind MobWrite, for keeping multiple copies of a document in sync in real time. The talk argues the approach is robust, convergent and efficient.
Topic match · Algorithms & data structures
Sparse Voxel Octree (SVO) Demo by Jon Olick4:45

Sparse Voxel Octree (SVO) Demo by Jon Olick

191K views • 17 years ago
Zelexi
A short demo of real-time sparse voxel octree rendering, shown by Jon Olick at Siggraph 2008. It shows a detailed model rendered by ray casting through the octree.
Topic match · Algorithms & data structures
Karl Sims - Evolved Virtual Creatures, Evolution Simulation, 19944:10

Karl Sims - Evolved Virtual Creatures, Evolution Simulation, 1994

797K views • 17 years ago
MediaArtTube
Karl Sims's 1994 demonstration of evolved virtual creatures: block-bodied creatures whose bodies and controllers are evolved through selection, mutation and recombination to swim, walk and compete.
Polyworld: Using Evolution to Design Artificial Intelligence1:06:40

Polyworld: Using Evolution to Design Artificial Intelligence

220K views • 18 years ago
Google TechTalks
A 2007 Google Tech Talk introducing Polyworld, an artificial life simulator used to evolve artificial intelligence by designing worlds rather than minds. It presents results from ongoing attempts to evolve intelligent behavior.
.: - Little Britain - Computer says no - :.2:31

.: - Little Britain - Computer says no - :.

4.8M views • 18 years ago
memoriewhisperer
A Little Britain sketch featuring the 'Computer says no' catchphrase, in which a clerk refuses requests by deferring to her computer.