HackerTube
HomeLongsLikedHistoryWatch laterCategoriesPlaylistsSettings

animation

Talk×Play all on YouTube

Upload date

Past year2020s2010s2000s

Type

TalkLectureExplainerTutorialDocumentaryInterviewDemoCommentaryComedyMusic

Duration

Under 4 minutes4-20 minutes20-60 minutesOver 1 hour

Features

Hidden gemsEvergreen only

Sort by

RelevanceRecently recommendedUpload dateOldest firstView countLike ratioMost recommended
Animation Bootcamp: An Indie Approach to Procedural Animation26:13

Animation Bootcamp: An Indie Approach to Procedural Animation

786K views • 9 years ago
GDC Festival of Gaming
David Rosen of Wolfire Games explains how simple procedural techniques can produce fluid, interactive character animation from very few keyframes. Examples come from Overgrowth, Receiver and Black Shades, from his 2014 GDC session.
Animations of unseeable biology | Drew Berry | TED9:09

Animations of unseeable biology | Drew Berry | TED

2.7M views • 14 years ago
TED
Drew Berry shows scientifically accurate animations of molecular processes inside cells, such as DNA replication, at TEDxSydney.
Jake Archibald on the web browser event loop, setTimeout, micro tasks, requestAnimationFrame, ...35:12

Jake Archibald on the web browser event loop, setTimeout, micro tasks, requestAnimationFrame, ...

808K views • 8 years ago
JSConf
Jake Archibald's JSConf.Asia 2018 talk "In the Loop" explains the browser event loop, covering tasks, microtasks, requestAnimationFrame, and how rendering interleaves with JavaScript. It uses visual walkthroughs to show why code runs in surprising orders and why setTimeout fixes are unreliable.
Blender and Next Gen: a Netflix Original36:04

Blender and Next Gen: a Netflix Original

188K views • 8 years ago
Blender
Jeff Bell's Blender Conference 2018 talk on how Netflix's animated film Next Gen was produced using Blender. It covers the studio's pipeline and tooling.
Topic match · Animation & visual effects
Captain Disillusion: World's Greatest Blenderer - Live at the Blender Conference 201841:44

Captain Disillusion: World's Greatest Blenderer - Live at the Blender Conference 2018

2.8M views • 8 years ago
Captain Disillusion
Captain Disillusion's comedic talk at the 2018 Blender Conference recounts how he uses Blender as a production tool for his VFX-debunking web series. It is part case study and part love letter to the Blender community.
Topic match · Animation & visual effects
Classic Game Postmortem - Another World1:05:45

Classic Game Postmortem - Another World

25K views • 7 years ago
GDC Festival of Gaming
Eric Chahi's GDC 2011 postmortem of Another World (Out of This World), describing how he built the game. He shows his polygon art approach, rotoscoping and animation tools.
Topic match · Animation & visual effects
Ed Catmull, Pixar: Keep Your Crises Small54:11

Ed Catmull, Pixar: Keep Your Crises Small

217K views • 17 years ago
Stanford Graduate School of Business
Ed Catmull of Pixar speaks at Stanford's 2007 Entrepreneurship Conference on running a creative company. He argues for surfacing small problems early and building good teams, with stories like the Toy Story 2 crunch.
Topic match · Animation & visual effects
World Building in Blender - Ian Hubert35:45

World Building in Blender - Ian Hubert

2.2M views • 7 years ago
Blender
Ian Hubert's Blender Conference talk on world building in Blender, covering photogrammetry, camera projection and assembling complex environments from simple shapes at great speed.
Topic match · Animation & visual effects
Andrew Price - Improving Blender's UI48:39

Andrew Price - Improving Blender's UI

62K views • 13 years ago
Blender
Andrew Price presents at the Blender conference on the problems, politics and possible fixes for Blender's user interface, followed by a full Q&A. He argues that an interface upgrade is overdue.
Topic match · Animation & visual effects
8 Bit & '8 Bitish' Graphics-Outside the Box1:25:34

8 Bit & '8 Bitish' Graphics-Outside the Box

568K views • 9 years ago
GDC Festival of Gaming
Mark Ferrari, the LucasArts background artist, explains in a GDC 2016 talk how he draws 8-bit graphics. He covers color cycling and palette shifting to create complex animated scenery without frame animation.
Bret Victor - Inventing on Principle54:20

Bret Victor - Inventing on Principle

339K views • 14 years ago
Rui Oliveira
Bret Victor's talk at CUSEC 2012 in which he argues that creators need immediate feedback and should organize their work around a guiding principle. He demonstrates live-coding and animation tools that show results as you type, and describes his own principle that creators must see what they are making.
On The Turing Completeness of PowerPoint (SIGBOVIK)5:34

On The Turing Completeness of PowerPoint (SIGBOVIK)

1.2M views • 9 years ago
Tom Wildenhain
A short SIGBOVIK 2017 presentation by Tom Wildenhain showing that PowerPoint animations are Turing complete, with a working Turing machine built in slides. The talk is delivered deadpan as a serious research result.
Dan Abramov: Beyond React 16 | JSConf Iceland33:25

Dan Abramov: Beyond React 16 | JSConf Iceland

139K views • 8 years ago
JSConf
Dan Abramov's JSConf Iceland talk on what came after React 16, with live-coded prototypes of async rendering and time slicing. It previews the ideas that became concurrent mode and suspense.
Bret Victor Inventing on Principle54:20

Bret Victor Inventing on Principle

22K views • 8 years ago
Luna Programming Language Tutorials
Bret Victor's talk "Inventing on Principle" argues that creators should find a guiding principle to fight for. He shows demos of immediate-feedback tools, such as live-updating code and animation editors.
Zero to $10 Million with React Native + Next.js - Fernando Rojo - (Next.js Conf 2021)24:44

Zero to $10 Million with React Native + Next.js - Fernando Rojo - (Next.js Conf 2021)

57K views • 5 years ago
Vercel
Fernando Rojo explains how BeatGig reached $10M in sales with one frontend engineer by sharing code between React Native and Next.js, covering navigation, animation, theming and performance.
GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D58:59

GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D

710K views • 11 years ago
GDC Festival of Gaming
A GDC 2015 talk by Arc System Works technical artist Junya Motomura on how Guilty Gear Xrd rebuilt a classic 2D fighter in full 3D while keeping a hand-drawn look. It covers the art and programming R&D and the stylistic decisions behind it.
Imaging at a trillion frames per second | Ramesh Raskar11:02

Imaging at a trillion frames per second | Ramesh Raskar

3.2M views • 14 years ago
TED
Ramesh Raskar presents femto-photography, a technique that captures a trillion frames per second, fast enough to show light itself moving through a scene. He discusses possible uses such as cameras that see around corners or inside the body.