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Rust's Journey to Async/Await48:46

Rust's Journey to Async/Await

90K views • 6 years ago
InfoQ
Steve Klabnik walks through the history of Rust and how its design evolved toward async/await, including the alternatives tried and dropped. He also discusses the difficulty of adding a major feature to a language.
RustLatam 2019 - Without Boats: Zero-Cost Async IO32:24

RustLatam 2019 - Without Boats: Zero-Cost Async IO

55K views • 7 years ago
Rust Programming Language
Without Boats, a Rust language team member, explains the design of Rust's async/await at RustLatam 2019. He covers the history and constraints behind zero-cost, allocation-free async state machines.
Dan Abramov: Beyond React 16 | JSConf Iceland33:25

Dan Abramov: Beyond React 16 | JSConf Iceland

139K views • 8 years ago
JSConf
Dan Abramov's JSConf Iceland talk on what came after React 16, with live-coded prototypes of async rendering and time slicing. It previews the ideas that became concurrent mode and suspense.
Modeling Data Concurrency w/ Asynchronous I/O in Zig - RedisConf 202049:20

Modeling Data Concurrency w/ Asynchronous I/O in Zig - RedisConf 2020

11K views • 6 years ago
Redis
Zig creator Andrew Kelley's RedisConf 2020 talk on modeling data flow with asynchronous I/O in Zig. It explains how Zig's async/await avoids function coloring, and Loris Cro demonstrates OkRedis, a zero-allocation Redis client.
Nathaniel J. Smith - Trio: Async concurrency for mere mortals - PyCon 201832:17

Nathaniel J. Smith - Trio: Async concurrency for mere mortals - PyCon 2018

30K views • 8 years ago
PyCon 2018
Nathaniel J. Smith's PyCon 2018 talk introducing Trio, a Python concurrency library designed around usability and structured concurrency. He live-codes a problem and analyzes pitfalls in other async libraries.
Rendering Tiny Glades With Entirely Too Much Ray Marching59:20

Rendering Tiny Glades With Entirely Too Much Ray Marching

108K views • 1 year ago
Graphics Programming Conference
A Graphics Programming Conference talk on how the game Tiny Glade renders meadows, trees and player-built castles. It covers real-time global illumination, tilt-shift depth of field, stable shadows with continuous time of day, ray marching and GPU-driven rendering on old hardware.
Netflix JavaScript Talks - Async JavaScript with Reactive Extensions28:39

Netflix JavaScript Talks - Async JavaScript with Reactive Extensions

69K views • 12 years ago
Matt Marenghi
A Netflix JavaScript talk on using Reactive Extensions (Rx) for asynchronous UI code. It covers Observables, composing events such as drag and drop, and sequencing Ajax requests.
Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 243:13

Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2

29K views • 2 years ago
Digital Dragons
A Remedy engineer explains how Alan Wake 2 moved to a GPU-driven rendering pipeline built on mesh shaders, culling and rendering meshlets for dense vegetation on PS5 and Xbox Series consoles.
A Deep Dive into Nanite Virtualized Geometry1:10:00

A Deep Dive into Nanite Virtualized Geometry

278K views • 5 years ago
SIGGRAPH Advances in Real-Time Rendering
Brian Karis's SIGGRAPH 2021 talk explains how Unreal Engine 5's Nanite virtualized geometry works. It covers mesh import, the data structures, streaming, decompression, culling, software and hardware rasterization, and shading.
Parallelism, Concurrency, and Asynchrony in Perl 6 / Jonathan Worthington58:08

Parallelism, Concurrency, and Asynchrony in Perl 6 / Jonathan Worthington

6K views • 11 years ago
yapcasia
Jonathan Worthington's YAPC Asia 2015 talk on parallelism, concurrency and asynchrony in Perl 6. It covers the language's concurrency features.
Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 1: Rust15:00

Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 1: Rust

19K views • 10 years ago
𝓖𝓷𝓸𝓶𝓮💫𝓢𝓪𝓷𝓮
An excerpt from a Bay Area Rust meetup on Servo's WebRender, which renders CSS display lists on the GPU at very high frame rates. It explains the approach and demos rendering at around 500 FPS.
React.js Conf 2015 - Hype!31:17

React.js Conf 2015 - Hype!

108K views • 11 years ago
Meta Developers
Ryan Florence's React.js Conf 2015 talk pushes React into unusual use cases, including a demo comparing rendering in React, Ember and Angular.
Destiny's Multithreaded Rendering Architecture1:06:37

Destiny's Multithreaded Rendering Architecture

45K views • 10 years ago
GDC Festival of Gaming
A GDC 2015 talk in which Natalya Tatarchuk describes the multithreaded renderer Bungie built for Destiny. It covers the low-latency architecture across platforms, its successes and its challenges.
What the heck is the event loop anyway? | Philip Roberts | JSConf EU26:53

What the heck is the event loop anyway? | Philip Roberts | JSConf EU

3.8M views • 12 years ago
JSConf
Philip Roberts explains the JavaScript event loop, call stack, callbacks and asynchronous behavior with live visualizations using a tool he built. It demystifies terms like non-blocking and single-threaded.
Alex Evans at Umbra Ignite 2015: Learning From Failure30:46

Alex Evans at Umbra Ignite 2015: Learning From Failure

68K views • 11 years ago
Media Molecule
Media Molecule's Alex Evans recounts the journey, including the failures, of finding the Dreams engine, based on his Siggraph 2015 talk. It covers the signed-distance-field and splat-based rendering approach and the artistic goals behind it.
Ryan Dahl: Node JS48:32

Ryan Dahl: Node JS

35K views • 14 years ago
JSConf
Ryan Dahl's JSConf EU talk introducing Node.js to the world. He explains the motivation for event-driven, non-blocking I/O, with JavaScript chosen mainly for its asynchronous nature.
[#36] Zig Roadmap 2024 - Andrew Kelley1:00:23

[#36] Zig Roadmap 2024 - Andrew Kelley

66K views • 2 years ago
Zig SHOWTIME
Andrew Kelley's 2024 Zig roadmap talk, followed by a Q&A, covers the language's priorities and the state of the project. Topics include compilation speed, moving off LLVM toward a self-hosted toolchain, async, and the path to 1.0.
[JSConfUS 2013] Steven Wittens: Making WebGL Dance30:55

[JSConfUS 2013] Steven Wittens: Making WebGL Dance

56K views • 13 years ago
JSConf
Steven Wittens' JSConf US 2013 talk on drawing with WebGL, using animated visuals to walk through vectors, matrices and the rendering pipeline. Despite the title, it works as a visual primer on the linear algebra behind 3D graphics.
Raymond Hettinger, Keynote on Concurrency, PyBay 20171:13:53

Raymond Hettinger, Keynote on Concurrency, PyBay 2017

161K views • 9 years ago
SF Python
Raymond Hettinger's PyBay 2017 keynote on concurrency in Python. It covers threads, processes, asyncio, locks and the GIL, with live shell-based examples.
ElixirConf 2018 - Keynote - Chris McCord57:50

ElixirConf 2018 - Keynote - Chris McCord

32K views • 8 years ago
ElixirConf
Chris McCord's ElixirConf 2018 keynote introduces Phoenix LiveView, which renders HTML on the server and updates the page over websockets. It includes a demo showing that latency is not the bottleneck one might expect.
Ron Pressler - Pull Push: Please stop polluting our imperative languages with pure concepts-Curry On44:43

Ron Pressler - Pull Push: Please stop polluting our imperative languages with pure concepts-Curry On

25K views • 11 years ago
Curry On!
Ron Pressler's Curry On 2015 talk arguing that imperative languages should not be polluted with pure functional concepts like monads. He favors simple blocking code over non-blocking styles.
Oculus Connect Keynote: John Carmack1:34:57

Oculus Connect Keynote: John Carmack

49K views • 12 years ago
Meta VR
John Carmack's keynote at Oculus Connect 2014 about the Gear VR and development stories from building it. He discusses mobile GPU optimization, latency, and display ideas like programmable interlacing.
Pete Hunt - The Secrets of React's Virtual DOM (FutureJS 2014)35:25

Pete Hunt - The Secrets of React's Virtual DOM (FutureJS 2014)

75K views • 12 years ago
Codegram
Pete Hunt explains why React's virtual DOM was built, how it compares with databinding-style systems, and what it means for future browser technology. Recorded at FutureJS 2014 in Barcelona.
GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D58:59

GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D

710K views • 11 years ago
GDC Festival of Gaming
A GDC 2015 talk by Arc System Works technical artist Junya Motomura on how Guilty Gear Xrd rebuilt a classic 2D fighter in full 3D while keeping a hand-drawn look. It covers the art and programming R&D and the stylistic decisions behind it.
ReactiveConf 2017 - Tom Dale: Secrets of the Glimmer VM33:23

ReactiveConf 2017 - Tom Dale: Secrets of the Glimmer VM

3K views • 8 years ago
ReactiveConf
Tom Dale explains the internals of the Glimmer VM, Ember's rendering engine, which compiles templates to opcodes. The talk includes a performance benchmark demo.
Building a Better Web Browser - James Mickens - Harvard CS Colloquium 20151:07:46

Building a Better Web Browser - James Mickens - Harvard CS Colloquium 2015

29K views • 10 years ago
Paul Irish
James Mickens's 2015 Harvard colloquium argues that browsers are bloated and insecure because feature races trump clean interface design. He presents a cleaner, more secure browser architecture (Atlantis) with a much smaller API surface.
Ryan Dahl: Original Node.js presentation48:32

Ryan Dahl: Original Node.js presentation

234K views • 14 years ago
stri8ted
Ryan Dahl's first presentation of Node.js at JSConf 2009. He pitches event-driven, non-blocking I/O as the motivation, rather than JavaScript itself.
Makepad: Designing modern UIs with Rust - Rik Arends - RustNL 202355:20

Makepad: Designing modern UIs with Rust - Rik Arends - RustNL 2023

60K views • 3 years ago
RustNL
Rik Arends presents Makepad, a Rust UI framework, at RustNL 2023. The talk covers designing modern, GPU-fast UIs with Rust and includes live-coded demos of an IDE and a synthesizer.
React.js Conf 2015 - Beyond the DOM: How Netflix plans to enhance your television experience25:55

React.js Conf 2015 - Beyond the DOM: How Netflix plans to enhance your television experience

26K views • 11 years ago
Meta Developers
Jafar Husain of Netflix explains at React.js Conf 2015 how Netflix runs React-style rendering without the DOM on smart TVs and game consoles. It uses a canvas-like API for performance.
HandmadeCon 2016 - History of Software Texture Mapping in Games1:22:13

HandmadeCon 2016 - History of Software Texture Mapping in Games

15K views • 9 years ago
Molly Rocket
A HandmadeCon 2016 panel where Chris Hecker, John Miles, Sean Barrett and Chris Green give an oral history of software texture mapping in 90s games.
"Programming a 144-computer chip to minimize power" - Chuck Moore (2013)40:13

"Programming a 144-computer chip to minimize power" - Chuck Moore (2013)

19K views • 5 years ago
Strange Loop Conference
Chuck Moore, inventor of Forth, presents GreenArrays' 144-core asynchronous chip at Strange Loop 2013. He explains how idle cores draw almost no power and how tight code minimizes energy use.
Jake Archibald on the web browser event loop, setTimeout, micro tasks, requestAnimationFrame, ...35:12

Jake Archibald on the web browser event loop, setTimeout, micro tasks, requestAnimationFrame, ...

808K views • 8 years ago
JSConf
Jake Archibald's JSConf.Asia 2018 talk "In the Loop" explains the browser event loop, covering tasks, microtasks, requestAnimationFrame, and how rendering interleaves with JavaScript. It uses visual walkthroughs to show why code runs in surprising orders and why setTimeout fixes are unreliable.
User-level threads....... with threads. - Paul Turner - Google34:00

User-level threads....... with threads. - Paul Turner - Google

41K views • 13 years ago
Linux Plumbers Conference
Paul Turner of Google presents kernel interfaces for user-level scheduling of real threads, aiming at a uniform synchronous programming model across C++, Java, Go and Python. It introduces the switchto-style system calls behind Google's fibers.
Zach Tellman - Everything Will Flow40:13

Zach Tellman - Everything Will Flow

27K views • 11 years ago
ClojureTV
Zach Tellman's Clojure West talk covers the basics of queueing theory and its practical use in systems, including backpressure, how queues break down under load, and pitfalls of naive core.async use.
Lin Clark - A Cartoon Intro to Fiber - React Conf 201731:48

Lin Clark - A Cartoon Intro to Fiber - React Conf 2017

216K views • 9 years ago
Meta Developers
Lin Clark gives an illustrated, cartoon-style walkthrough of React Fiber, the rewrite of React's reconciler, explaining its incremental rendering and scheduling at React Conf 2017.
REcon 2013 - The Future of RE : Dynamic Binary Visualization (Christopher Domas)1:03:22

REcon 2013 - The Future of RE : Dynamic Binary Visualization (Christopher Domas)

9K views • 12 years ago
Sébastien Duquette
Christopher Domas's REcon 2013 talk on dynamic binary visualization for reverse engineering. He shows how rendering binary data as interactive visual maps and trigraphs reveals structure that hex dumps hide, leading to his Cantor.dust tool.
RAAIS 2017 - Simon Knowles, Co-Founder and CTO of Graphcore35:45

RAAIS 2017 - Simon Knowles, Co-Founder and CTO of Graphcore

7K views • 9 years ago
The Research and Applied AI Summit - RAAIS
Simon Knowles, co-founder and CTO of Graphcore, talks about "intelligence processors", chips designed specifically for machine learning. The talk was given at the RAAIS 2017 summit and covers Graphcore's architecture.
"Pixie - A Lightweight Lisp with 'Magical' Powers" by Timothy Baldridge33:13

"Pixie - A Lightweight Lisp with 'Magical' Powers" by Timothy Baldridge

30K views • 11 years ago
Strange Loop Conference
Timothy Baldridge presents Pixie, a lightweight Lisp built on RPython, at Strange Loop 2015. It covers C interop, immutable data structures, fast startup and async-by-default IO.
FreeBSD optimizations used by Netflix serving at 800Gb/s - Drew Gallatin - EuroBSDcon 202244:05

FreeBSD optimizations used by Netflix serving at 800Gb/s - Drew Gallatin - EuroBSDcon 2022

28K views • 4 years ago
EuroBSDCon
Netflix engineer Drew Gallatin's EuroBSDcon 2022 talk quantifies the older FreeBSD optimizations that let Netflix serve web traffic at 800Gb/s, including TSO, LRO, VM page cache zones, asynchronous sendfile and unmapped mbufs.
The Truth about Rust/WebAssembly Performance29:47

The Truth about Rust/WebAssembly Performance

218K views • 3 years ago
Greg Johnston
Leptos creator Greg Johnston examines Rust/WebAssembly frontend frameworks against JavaScript frameworks using the JS framework benchmark. He argues that WASM is no longer too slow for DOM-heavy rendering.