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Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)1:00:12

Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)

76K views • 15 years ago
GameSpot
David Crane, designer of Pitfall for the Atari 2600, gives a GDC 2011 postmortem on the game's design challenges. He covers how he fit a large world into the console's tiny memory. The session ends with Q&A.
Pitfall: A Classic Game Postmortem1:00:34

Pitfall: A Classic Game Postmortem

63K views • 10 years ago
GDC Festival of Gaming
David Crane's 2011 GDC postmortem of Pitfall, the classic Atari 2600 game. He explains how he created the game under the severe hardware limits of the console.
H2K2 (2002): "The Conscience of a Hacker"28:35

H2K2 (2002): "The Conscience of a Hacker"

21K views • 14 years ago
Channel2600
The Mentor (Loyd Blankenship) reads his 1986 essay "The Conscience of a Hacker" at H2K2 in 2002 and adds his own insight about its backstory.
The Eleventh HOPE (2016): Coding by Voice with Open Source Speech Recognition46:20

The Eleventh HOPE (2016): Coding by Voice with Open Source Speech Recognition

13K views • 9 years ago
Channel2600
A HOPE XI talk on programming by voice with open source speech recognition. The speaker writes Linux systems code by voice and describes building custom voice grammars as an alternative to the keyboard for programmers with repetitive strain injuries.