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CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"1:04:33

CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"

53K views • 12 years ago
CppCon
CppCon 2014 talk by Jeff Preshing on how Ubisoft Montreal developed games for multicore hardware, before and after C++11 concurrency support. It goes into atomics and lock-free programming in practice.
Going Native 2012 Keynote Stroustrup1:29:49

Going Native 2012 Keynote Stroustrup

33K views • 14 years ago
savage309
Bjarne Stroustrup's keynote at Going Native 2012 covers the ideas behind C++11, including using types to prevent errors and simplifying code with the STL.
CppCon 2014: Herb Sutter "Back to the Basics! Essentials of Modern C++ Style"1:40:27

CppCon 2014: Herb Sutter "Back to the Basics! Essentials of Modern C++ Style"

323K views • 12 years ago
CppCon
Herb Sutter revisits basic C++ questions in light of C++11 and C++14: how to declare and initialize variables, pass values to functions, write loops, and use smart pointers. It covers auto, rvalue references, range-for, uniform initialization, lambdas, unique_ptr and shared_ptr.
rand() Considered Harmful31:28

rand() Considered Harmful

16K views • 13 years ago
aghuttun
Stephan T. Lavavej's GoingNative 2013 talk explaining why calling rand() and using rand() % 100 is bad in C++, and how the C++11 <random> header does the job properly.