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Stephen Wolfram: Complexity and the Fabric of Reality | Lex Fridman Podcast #2343:38:43

Stephen Wolfram: Complexity and the Fabric of Reality | Lex Fridman Podcast #234

4.8M views • 5 years ago
Lex Fridman
A long Lex Fridman interview with Stephen Wolfram on complexity, cellular automata, computational irreducibility and the Wolfram Physics Project.
Tim Cook, Sir Jony Ive KBE, and Laurene Powell Jobs | Full Interview | Code 20221:10:23

Tim Cook, Sir Jony Ive KBE, and Laurene Powell Jobs | Full Interview | Code 2022

495K views • 4 years ago
On with Kara Swisher
Kara Swisher interviews Apple CEO Tim Cook, designer Jony Ive and Laurene Powell Jobs at the 2022 Code Conference. They discuss Apple's history, design, privacy and advertising, and the company's future leadership.
Marcus Hutter: Universal Artificial Intelligence, AIXI, and AGI | Lex Fridman Podcast #751:39:56

Marcus Hutter: Universal Artificial Intelligence, AIXI, and AGI | Lex Fridman Podcast #75

126K views • 6 years ago
Lex Fridman
Lex Fridman interviews Marcus Hutter of DeepMind about universal artificial intelligence, AIXI, Kolmogorov complexity, Solomonoff induction and the idea of intelligence as compression.
The Secrets of Monkey Island - An Evening With Ron Gilbert5:38:11

The Secrets of Monkey Island - An Evening With Ron Gilbert

71K views • 5 years ago
The Video Game History Foundation
A very long livestream in which Ron Gilbert and Frank Cifaldi look at the making of The Secret of Monkey Island, including its SCUMM source code, which they edit and recompile live.
Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview23:20

Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview

2M views • 6 years ago
/noclip
A /noclip interview with Tarn Adams of Bay 12 Games about Dwarf Fortress: where the ASCII simulation came from, how it works, and the plans for its Steam release. It includes his telling of the famous bug in which cats were poisoned by alcohol.
How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica31:37

How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica

5.2M views • 6 years ago
Ars Technica
In Ars Technica's War Stories, Naughty Dog co-founder Andy Gavin explains how the team squeezed Crash Bandicoot onto the original PlayStation. They overwrote Sony library code in RAM, built custom animation compression, and streamed assets around slow seek times.
Joe Rogan Experience #2255 - Mark Zuckerberg2:50:36

Joe Rogan Experience #2255 - Mark Zuckerberg

9.8M views • 1 year ago
PowerfulJRE
A nearly three-hour Joe Rogan interview with Meta CEO Mark Zuckerberg, covering Meta's products, AI, smart glasses, and his views on culture and company direction. The conversation is wide-ranging and long-form.
Comparing Tesla, Ford, & VW's Electrical Architectures41:44

Comparing Tesla, Ford, & VW's Electrical Architectures

381K views • 5 years ago
Munro Live
Sandy Munro sits down with engineers from 3IS to compare the electrical architectures of the Tesla Model Y, Ford Mach-E and VW ID.4. They discuss ECU counts, bus architectures and what the differences mean for cost and integration.