Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview
/noclip6 HN recommenders · recommended in 4 months, 2020-2022
2M views · 6 years ago · interview · evergreen
A /noclip interview with Tarn Adams of Bay 12 Games about Dwarf Fortress: where the ASCII simulation came from, how it works, and the plans for its Steam release. It includes his telling of the famous bug in which cats were poisoned by alcohol.
HN points to it whenever Dwarf Fortress comes up, mainly for the alcohol-poisoned cats bug story and a developer's view of the game's depth.
1:25Armok Invaders
BaronWable
57K views • 10 years ago
2:13:40Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica
Ars Technica
246K views • 6 years ago
52:54Antichamber: An Overnight Success, Seven Years In The Making
GDC Festival of Gaming
129K views • 11 years ago
31:07Crafting A Tiny Open World: A Short Hike Postmortem
GDC Festival of Gaming
521K views • 6 years ago
1:15:51Jonathan Blow - How to program independent games - CSUA Speech
Alexandre Franco
190K views • 13 years ago
19:49Let’s go whaling: Tricks for monetising mobile game players with free-to-play
PocketGamerbiz
757K views • 10 years ago
7:24How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica
Ars Technica
3.2M views • 8 years ago
1:55:24Ideas about a new programming language for games.
Jonathan Blow
530K views • 12 years ago
1:07:22HandmadeCon 2015 - Pat Wyatt
Molly Rocket
33K views • 10 years ago
1:02:24Will Wright GDC 2005 Spore (The Future of Content) Remastered
Zeusmonomon
65K views • 6 years ago
59:47Failing to Fail: The Spiderweb Software Way
GDC Festival of Gaming
570K views • 8 years ago
31:00Exploring the Tech and Design of Noita
GDC Festival of Gaming
288K views • 6 years ago
1:03:28"Devs Play" S1E06 - Psychonauts "The SMK Speedrun" [1/1]
Double Fine
569K views • 11 years ago
27:10IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood
Logo “ND” Surströmming
39K views • 11 years ago
52:12How to Survive in Gamedev for Eleven Years Without a Hit
GDC Festival of Gaming
1.2M views • 9 years ago
3:02Cave game tech test
Nizzotch
10.5M views • 17 years ago
39:47How lucky is too lucky?: The Minecraft Speedrunning Dream Controversy Explained
Stand-up Maths
8.4M views • 5 years ago
8:44MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits
Extra Credits
1.5M views • 9 years ago
48:27Jonathan Blow: Game design: the medium is the message
CreativeMornings HQ
119K views • 13 years ago
1:02:49Reboot Develop 2017 - Jonathan Blow, Thekla Inc. / Making Game Programming Less Terrible
Reboot Develop
112K views • 9 years ago
7 comments from Hacker News
One of the creators (Tarn, specifically) does interviews fairly often, talking about the game and progress. Here's a video telling a very famous story about tracking down a bug that involved alcoholic cats ▶ this video There was also a recent article about Dwarf Fortress published to the Stack Overflow blog link Edit: There's really a decent amount of stuff out there, they've been making the game for almost 20 years now. So here is a talk that tries to explain DF to an audience, and does talk a little about the simulation. link I adore DF and am one of those folks who enjoys playing, not just watching videos on youtube. If you do want to give it a go, make sure you find an "Intro to DF" type video and follow it. It's a big learning curve but I love the game so much, and knowing the story of it's creation over time makes me love it even more. It is truly a labor of love by two brothers who have chosen to make it their life's work.
I'd also recommend watching this interview NOCLIP recently did with Tarn where he talks specifically about the Steam release... ▶ this video
This interview with Tarn Adams (one of the creators of dwarf fortress) is amazing and gives a good idea of the depth and pace of development. It’s pretty bonkers TBH, I’d love to understand the abstractions and data models involved with software engineering this ambitious. ▶ this video
You may find this NoClip interview interesting, though it doesn't delve too much into technical things and is more high level/ game design focused. ▶ this video
The obligatory greatest bug report ever. Dwarf Fortress developer gets in depth about it. So great. The complexity of this game is mind boggling. ▶ this video
The bug was a numerical error that would cause cats to drink something like the equivalent of a pint of beer for every lick, and therefore die prematurely. He talks about it in this video: ▶ this video
When talking about complexity I was fascinated with this interview of one of the dwarf fortress developers explaining how the cats kept dying from alcohol poisoning due to emergent behavior caused by a bug ▶ this video