HackerTube
HomeLongsLikedHistoryWatch laterCategoriesPlaylistsSettings

HandmadeCon 2015 - Pat Wyatt

Molly Rocket2 HN recommenders · recommended in 2 months, 2016-2023
YouTube
33K views · 10 years ago · interview · evergreen

Pat Wyatt, a veteran game programmer who worked at Blizzard and ArenaNet, speaks at HandmadeCon 2015 in a conversation with Casey Muratori. He discusses network code and architecture in games he worked on, including mistakes on Diablo and the success of Guild Wars.

HN points to it as a first-hand account of game netcode and engineering lessons from a Blizzard and Guild Wars developer.

Game programming & enginesIndie game developmentTech pioneers & interviews#netcode#gamedevelopment#blizzard#diablo#guildwars#handmadecon

4 comments from Hacker News

@andai2023 · in “MMO Architecture: clients, sockets, threads and connection-oriented servers”

See also: Patrick Wyatt interviewed by Casey Muratori at HandmadeCon: ▶ this video He was the 2nd employee at Blizzard, did the netcode for their games and also for Guild Wars. His blog is great link

RecommendsView on HN
@evilturnip2022 · in “Foundations of Game Engine Development”

There are a lot fewer people with this expertise, and of those, that can communicate it well and have the time to write a book I'm sure makes them a relatively small group of people. They probably mostly work in AAA studios, since only they have the scale and money to encounter and tackle these problems. I do wish more of them would, however. Someone like Pat Wyatt comes to mind: ▶ this video

CitesView on HN
@gameswithgo2018 · in “Diablo devolved – magic behind the 1996 computer game”

What is fascinating is the guy who coded and designed the multiplayer is actually a genius, he was just inexperienced at the time. His next big project was a huge, complicated, MMO that you could start playing before it finished downloading, and everything worked from day 1, which is rather unique among MMOs!] edit, sorry: Pat Wyatt of Guild Wars good interview with him talking about screwing up Diablo and doing a good job on Guild Wars ▶ this video

RecommendsView on HN
@xjay2016 · in “The Making of Warcraft (2012)”

He was at HandmadeCon 2015 [1] where they talked about the network code/design in games he had worked on, and various subjects relating to the gaming industry. This article was referenced at Gamasutra a few days ago, to which his response was that he should blog more. [2] [1] HandmadeCon 2015 - Pat Wyatt ▶ this video [2] Patrick Wyatt link

CitesView on HN
HandmadeCon 2015 - Mike Acton1:11:48

HandmadeCon 2015 - Mike Acton

Molly Rocket
102K views • 10 years ago
Handmade Hero Day 001 - Setting Up the Windows Build1:13:51

Handmade Hero Day 001 - Setting Up the Windows Build

Molly Rocket
465K views • 11 years ago
John Carmack Keynote - Quakecon 20132:49:19

John Carmack Keynote - Quakecon 2013

IGN
101K views • 13 years ago
I Shot You First: Networking the Gameplay of Halo: Reach1:49:07

I Shot You First: Networking the Gameplay of Halo: Reach

GDC Festival of Gaming
58K views • 8 years ago
Handmade Hero Day 021 - Loading Game Code Dynamically1:43:46

Handmade Hero Day 021 - Loading Game Code Dynamically

Molly Rocket
83K views • 11 years ago
Making Metagun6:39

Making Metagun

Nizzotch
763K views • 16 years ago
8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 259:38

8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 2

GDC Festival of Gaming
94K views • 7 years ago
John Carmack's keynote at Quakecon 2013 part 429:59

John Carmack's keynote at Quakecon 2013 part 4

Kostiantyn Kostin
139K views • 13 years ago
HandmadeCon 2016 - History of Software Texture Mapping in Games1:22:13

HandmadeCon 2016 - History of Software Texture Mapping in Games

Molly Rocket
15K views • 9 years ago
IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood27:10

IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood

Logo “ND” Surströmming
39K views • 11 years ago
Notch Coding Minicraft!18:32

Notch Coding Minicraft!

simme337
269K views • 14 years ago
Multithreading the Entire Destiny Engine59:34

Multithreading the Entire Destiny Engine

GDC Festival of Gaming
65K views • 9 years ago
Unity DOTS vs Handbuilt: Sample Project27:56

Unity DOTS vs Handbuilt: Sample Project

Nick Caston
687K views • 6 years ago
Let’s go whaling: Tricks for monetising mobile game players with free-to-play19:49

Let’s go whaling: Tricks for monetising mobile game players with free-to-play

PocketGamerbiz
757K views • 10 years ago
QuakeCon 2011 - John Carmack Keynote1:26:39

QuakeCon 2011 - John Carmack Keynote

QuakeCon Official
295K views • 15 years ago
Failing to Fail: The Spiderweb Software Way59:47

Failing to Fail: The Spiderweb Software Way

GDC Festival of Gaming
570K views • 8 years ago
John Carmack Keynote QuakeCon 2010 Part 115:00

John Carmack Keynote QuakeCon 2010 Part 1

J
10K views • 16 years ago
Intro to C on Windows - Day 11:11:59

Intro to C on Windows - Day 1

Molly Rocket
370K views • 11 years ago
Mock Interview with Shawn McGrath1:41:38

Mock Interview with Shawn McGrath

Molly Rocket
45K views • 9 years ago
Reboot Develop 2017 - Jonathan Blow, Thekla Inc. / Making Game Programming Less Terrible1:02:49

Reboot Develop 2017 - Jonathan Blow, Thekla Inc. / Making Game Programming Less Terrible

Reboot Develop
112K views • 9 years ago