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Pragmatic Unicode, or, How do I stop the pain?36:21

Pragmatic Unicode, or, How do I stop the pain?

80K views • 14 years ago
Next Day Video
Ned Batchelder's PyCon 2012 talk gives a quick overview of what Unicode is, then focuses on what a Python programmer needs to handle text correctly. It presents the 'Unicode sandwich' strategy: decode bytes at input, work with Unicode internally, encode at output.
4 2 1 Christopher Domas   The future of RE Dynamic Binary Visualization48:39

4 2 1 Christopher Domas The future of RE Dynamic Binary Visualization

59K views • 14 years ago
Adrian Crenshaw
Christopher Domas presents his Cantor Dust tool at Derbycon 2012, a 3D visual approach to reverse engineering binaries by visualizing their structure dynamically.
REcon 2013 - The Future of RE : Dynamic Binary Visualization (Christopher Domas)1:03:22

REcon 2013 - The Future of RE : Dynamic Binary Visualization (Christopher Domas)

9K views • 12 years ago
Sébastien Duquette
Christopher Domas's REcon 2013 talk on dynamic binary visualization for reverse engineering. He shows how rendering binary data as interactive visual maps and trigraphs reveals structure that hex dumps hide, leading to his Cantor.dust tool.
Bret Victor - Drawing Dynamic Visualizations35:16

Bret Victor - Drawing Dynamic Visualizations

17K views • 11 years ago
Colin McDonnell
Bret Victor's talk on Drawing Dynamic Visualizations. It argues that visualization tools offer either the directness of hand drawing or the dynamics of programmed graphics, and shows a tool that combines both.
Handmade Hero Day 021 - Loading Game Code Dynamically1:43:46

Handmade Hero Day 021 - Loading Game Code Dynamically

83K views • 11 years ago
Molly Rocket
Day 21 of Casey Muratori's Handmade Hero, which covers loading game code dynamically from a DLL on Windows. He builds hot reloading of C game code from scratch in about an hour and a half.
Elm Europe 2017 - Evan Czaplicki - The life of a file47:02

Elm Europe 2017 - Evan Czaplicki - The life of a file

72K views • 9 years ago
Elm Europe
Elm creator Evan Czaplicki's talk on how a file grows and when to split code up. He argues for keeping code in one file until it hurts and warns against premature extraction.
Stanford Seminar - Google's Steve Yegge on GROK1:20:29

Stanford Seminar - Google's Steve Yegge on GROK

30K views • 14 years ago
Stanford Online
Steve Yegge's Stanford seminar on GROK, Google's internal large-scale, cross-language source code analysis system. It covers how the system helps with code search and understanding across Google's huge codebase.
Unconditional Code • Michael Feathers • GOTO 201844:19

Unconditional Code • Michael Feathers • GOTO 2018

61K views • 8 years ago
GOTO Conferences
Michael Feathers' GOTO Chicago 2018 talk on reducing error checks and conditional logic in code. He offers a framework for handling errors and decisions at the level of code and architecture.
Joe Armstrong - Keynote: The Forgotten Ideas in Computer Science - Code BEAM SF 201849:36

Joe Armstrong - Keynote: The Forgotten Ideas in Computer Science - Code BEAM SF 2018

40K views • 8 years ago
Code Sync
Erlang co-creator Joe Armstrong's Code BEAM SF 2018 keynote revisits good ideas from the history of computing that were dropped, and asks which should be revived. It also touches on Erlang and Elixir.
Joe Armstrong & Jeremy Ruston - Intertwingling the Tiddlywiki with Erlang | Code Mesh LDN 1844:38

Joe Armstrong & Jeremy Ruston - Intertwingling the Tiddlywiki with Erlang | Code Mesh LDN 18

11K views • 7 years ago
Code Sync
Joe Armstrong, creator of Erlang, and Jeremy Ruston, creator of TiddlyWiki, discuss hypertext, Ted Nelson's idea of intertwingled knowledge, and a way to combine TiddlyWiki with Erlang. It is a Code Mesh LDN 2018 talk.
8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 259:38

8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 2

94K views • 7 years ago
GDC Festival of Gaming
A 2018 GDC talk by NetherRealm's Michael Stallone on the engine changes, optimizations and tooling needed to roll back and re-simulate up to 8 frames in 16 ms in Mortal Kombat and Injustice 2. It is a deep dive into deterministic rollback netcode.
Prioritizing Technical Debt as if Time & Money Matters • Adam Tornhill • GOTO 201944:46

Prioritizing Technical Debt as if Time & Money Matters • Adam Tornhill • GOTO 2019

56K views • 6 years ago
GOTO Conferences
Adam Tornhill's GOTO Copenhagen 2019 talk on how to prioritize technical debt in large codebases. It argues for combining code complexity with change frequency (hotspots) from version control data, rather than trying to quantify debt in the abstract.
SORTDEMO.BAS2:50

SORTDEMO.BAS

10K views • 16 years ago
fragglet
A three-minute capture of SORTDEMO.BAS, the sorting visualization that shipped with QBasic. It animates insertion, bubble, heap, exchange, shell and quick sort with chiptune-like sound.
Edwin Brady - Idris 2: Type-driven development of Idris | Code Mesh LDN 1843:23

Edwin Brady - Idris 2: Type-driven development of Idris | Code Mesh LDN 18

20K views • 7 years ago
Code Sync
Edwin Brady presents Idris 2, a rewrite of the Idris dependently typed language, and shows type-driven development in practice. The demos show the compiler filling in whole functions from their types.
"Unison: a new distributed programming language" by Paul Chiusano41:06

"Unison: a new distributed programming language" by Paul Chiusano

45K views • 7 years ago
Strange Loop Conference
Paul Chiusano's Strange Loop 2019 talk introduces Unison, an open-source functional language for distributed, elastic systems. It covers content-addressed code identified by hashes of the syntax tree, a codebase manager, and algebraic effects called abilities.
A Talk Near the Future of Python (a.k.a., Dave live-codes a WebAssembly Interpreter)1:01:45

A Talk Near the Future of Python (a.k.a., Dave live-codes a WebAssembly Interpreter)

26K views • 7 years ago
David Beazley
David Beazley's PyCon India closing keynote, in which he live-codes a stack machine and grows it into an interpreter that runs WebAssembly, then uses it to play a Rust-written game. It requires no prior WebAssembly knowledge.
!!Con 2016 - How I Code and Use a Computer at 1,000 WPM!! By Sina Bahram13:29

!!Con 2016 - How I Code and Use a Computer at 1,000 WPM!! By Sina Bahram

11K views • 10 years ago
Confreaks
A short !!Con 2016 talk by blind developer Sina Bahram on how he uses a computer and writes code with a screen reader at about 1,000 words per minute. He plays how common interfaces sound and challenges the audience to go a day using only the keyboard.
LibreSSL with Bob Beck1:05:45

LibreSSL with Bob Beck

25K views • 12 years ago
Jason Tubnor
Bob Beck of OpenBSD describes the first month of LibreSSL, the fork aimed at cleaning up OpenSSL, including oddities found in the code base and why it was cleaned rather than audited cryptographically.
"Finding bugs without running or even looking at code" by Jay Parlar40:27

"Finding bugs without running or even looking at code" by Jay Parlar

42K views • 7 years ago
Strange Loop Conference
Jay Parlar's Strange Loop talk shows how model checkers such as Alloy can find complex bugs in a system's design without running or reading any code. He walks through modeling architectures and checking every possible sequence of operations, including a real security bug and a UI feature-interaction bug.
Ron Pressler - Pull Push: Please stop polluting our imperative languages with pure concepts-Curry On44:43

Ron Pressler - Pull Push: Please stop polluting our imperative languages with pure concepts-Curry On

25K views • 11 years ago
Curry On!
Ron Pressler's Curry On 2015 talk arguing that imperative languages should not be polluted with pure functional concepts like monads. He favors simple blocking code over non-blocking styles.
Literate Programming in the Large35:59

Literate Programming in the Large

18K views • 13 years ago
Next Day Video
Timothy Daly, an original author of the Axiom computer algebra system, talks about turning a large Common Lisp codebase into a literate program. He argues code should be written as readable manuals, and the talk was given at Write the Docs 2013.
Avi Bryant demos Dabble db8:37

Avi Bryant demos Dabble db

5K views • 14 years ago
Tavis Rudd
Avi Bryant demos Dabble DB, a web-based spreadsheet-like database for building apps without code. It shows how users can model and relate data through a smooth interface.
LibreSSL: The first 30 days, and what the Future Holds1:05:51

LibreSSL: The first 30 days, and what the Future Holds

5K views • 12 years ago
Andrea Ross
Bob Beck of OpenBSD gives a BSDCan 2014 talk on the first month of LibreSSL, the OpenSSL fork. He explains why they forked, what they removed, and examples of the problems found in the OpenSSL code base.
Tuesday @ 1130   ISA Shootout – a Comparison of RISC V, ARM, and x86   Chris Celio, UC Berkeley V232:08

Tuesday @ 1130 ISA Shootout – a Comparison of RISC V, ARM, and x86 Chris Celio, UC Berkeley V2

50K views • 10 years ago
RISC-V International
Chris Celio of UC Berkeley compares the RISC-V, ARM and x86 instruction sets, with quantitative data on instruction counts and code density. It examines how the compressed extension fares against Thumb and x86.
HandmadeCon 2015 - Pat Wyatt1:07:22

HandmadeCon 2015 - Pat Wyatt

33K views • 10 years ago
Molly Rocket
Pat Wyatt, a veteran game programmer who worked at Blizzard and ArenaNet, speaks at HandmadeCon 2015 in a conversation with Casey Muratori. He discusses network code and architecture in games he worked on, including mistakes on Diablo and the success of Guild Wars.
"Code is the Easy Part" by Evan Czaplicki38:26

"Code is the Easy Part" by Evan Czaplicki

43K views • 10 years ago
elm-conf
Evan Czaplicki, creator of Elm, gives an elm-conf 2016 talk on the non-code side of building a language. It covers the philosophy behind Elm's development approach, including batching work and the priorities of different language communities.
The Remote Agent Experiment: Debugging Code from 60 Million Miles Away1:10:43

The Remote Agent Experiment: Debugging Code from 60 Million Miles Away

23K views • 14 years ago
Google TechTalks
Ron Garret tells the story of the Remote Agent Experiment on NASA's Deep Space 1, where autonomous software controlled a spacecraft in 1999. He describes debugging Lisp code remotely from millions of miles away.
Interfacing D To Legacy C++ Code1:21:23

Interfacing D To Legacy C++ Code

5K views • 11 years ago
NWCPP - Northwest C++ Users Group
Walter Bright explains to the Northwest C++ Users Group how the D programming language can interface directly with legacy C++ code. He covers why C++ is hard to interface with and how D approaches the problem.
Steve Balmer on KLOCs0:51

Steve Balmer on KLOCs

11K views • 11 years ago
Ali Gajani
A one-minute clip of Steve Ballmer explaining IBM's obsession with counting thousands of lines of code (KLOCs) as a measure of programmers. He explains why that metric is useless.
Monktoberfest 2016: Bryan Cantrill - Oral Tradition in Software Engineering48:00

Monktoberfest 2016: Bryan Cantrill - Oral Tradition in Software Engineering

41K views • 9 years ago
RedMonk Tech Events
Bryan Cantrill's Monktoberfest 2016 talk on how software engineers pass knowledge down through oral tradition, from folk rhymes to programmer lore and stories like why C lacks a logical XOR. He argues for writing software with future generations in mind.
The Unreasonable Effectiveness of Multiple Dispatch | Stefan Karpinski | JuliaCon 201935:24

The Unreasonable Effectiveness of Multiple Dispatch | Stefan Karpinski | JuliaCon 2019

79K views • 7 years ago
The Julia Programming Language
Julia co-creator Stefan Karpinski explains why multiple dispatch makes Julia code and types reusable across packages with so little friction. He covers sharing basic types and sharing generic algorithms.
clojure.core/typing - Matt Adereth35:41

clojure.core/typing - Matt Adereth

40K views • 10 years ago
ClojureTV
Matt Adereth's Clojure/conj talk covers the history of keyboards and how he used Clojure generating OpenSCAD to design and build his custom Dactyl ergonomic keyboard, including 3D printing and laser-cut parts.
Alan Kay - Programming and Scaling56:39

Alan Kay - Programming and Scaling

36K views • 11 years ago
Colin McDonnell
An Alan Kay talk on programming and scaling, covering theoretical limits of code size, engineering versus tinkering, and biological cells as inspiration for object-oriented design.
Progressive Performance (Chrome Dev Summit 2016)35:42

Progressive Performance (Chrome Dev Summit 2016)

34K views • 10 years ago
Chrome for Developers
Alex Russell's Chrome Dev Summit 2016 talk on building web experiences that work on slow, flaky networks and low-power devices. It argues developers should focus on the performance of real-world mobile hardware rather than desktop machines.
Flying Dream3:47

Flying Dream

18K views • 14 years ago
Gary Garrett
Gary Garrett's stop-motion animation of his song Flying Dream, with notes arranged on a lattice of fifths and major thirds. It shows how harmony looks in just intonation, inspired by Harmonic Experience.
Stephan T. Lavavej “Floating-Point <charconv>: Making Your Code 10x Faster With C++17's Final Boss”1:00:17

Stephan T. Lavavej “Floating-Point <charconv>: Making Your Code 10x Faster With C++17's Final Boss”

41K views • 7 years ago
CppCon
Stephan T. Lavavej's CppCon 2019 talk on implementing floating-point to_chars and from_chars in Microsoft's C++ STL. It covers the history of float-string conversion and the algorithms that make it much faster.
Procedural Programming: It Never Went Away — Kevlin Henney | Build Stuff1:02:27

Procedural Programming: It Never Went Away — Kevlin Henney | Build Stuff

28K views • 8 years ago
Build Stuff - #1 Software Dev Conf
Kevlin Henney argues that procedural programming never went away despite later paradigms such as OO and functional. He traces the history of structured programming and shows where procedural thinking still lives in modern code and why it matters for readability.
Ropecon 2019: Essi Santala, Sampo Juustila: Odysseus – Where Code Meets Light and Sound1:45:26

Ropecon 2019: Essi Santala, Sampo Juustila: Odysseus – Where Code Meets Light and Sound

1K views • 7 years ago
Ropecon
A Ropecon 2019 talk by a lighting designer and a software engineer on how the Odysseus larp spaceship was built, using over ten IT systems, hundreds of lights and dozens of speakers. It covers the lessons learned.
Oral History of Gary Davidian, part 2 of 22:55:13

Oral History of Gary Davidian, part 2 of 2

2K views • 7 years ago
Computer History Museum
Part two of a Computer History Museum oral history with Gary Davidian, covering his work on the 68000 emulator for PowerPC at Apple, Power Computing, clean-room contracting and later performance optimization work. It is nearly three hours long.
AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #2154:17

AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #215

65K views • 8 years ago
Two Minute Papers
A Two Minute Papers episode on NVIDIA's recurrent denoising autoencoder, which cleans up noisy Monte Carlo path-traced image sequences. It shows how a neural network can produce usable renders from very few samples.