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collision avoidance

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Walls, Floors, & Ceilings37:23

Walls, Floors, & Ceilings

385K views • 9 years ago
UncommentatedPannen
Pannenkoek explains how Super Mario 64 handles wall, floor and ceiling collisions, including triangles, normal vectors, quarter steps and out of bounds. It is a detailed 37-minute technical walkthrough of the game's physics.
End of Space – Creating a Prison for Humanity7:35

End of Space – Creating a Prison for Humanity

14.6M views • 7 years ago
Kurzgesagt – In a Nutshell
Kurzgesagt explains how accumulating space junk could trigger a collision cascade (Kessler syndrome) that makes launches too dangerous and traps humanity on Earth.
One Typo, Wrong Continent16:04

One Typo, Wrong Continent

11.6M views • 3 years ago
CGP Grey
CGP Grey explains why airport codes are inconsistent and sometimes confusing, from their origins in old weather station codes to the quirks that cause mistakes. He builds the story around a single typo that sent a flight to the wrong continent.