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The $200M Machine that Prints Microchips:  The EUV Photolithography System38:31

The $200M Machine that Prints Microchips: The EUV Photolithography System

2.4M views • 1 year ago
Branch Education
Branch Education's animated deep dive into ASML's EUV photolithography machine and how it prints nanometer-scale transistors onto chips. It covers the system's components and the process of chip manufacturing.
Demographic Collapse — China's Reckoning (Part 1)21:08

Demographic Collapse — China's Reckoning (Part 1)

3M views • 5 years ago
PolyMatter
PolyMatter's first part of a series on China's demographic collapse, covering the effects of the one-child policy, shrinking workforce and economic consequences.
Why I deleted GrapheneOS17:51

Why I deleted GrapheneOS

976K views • 3 years ago
Louis Rossmann
Louis Rossmann explains why he stopped using GrapheneOS, describing his interactions with its lead developer Daniel Micay. It includes chat logs shown in the video.
Antique 4x5 camera creates 20 micron photolithography masks: Super tiny tax form30:15

Antique 4x5 camera creates 20 micron photolithography masks: Super tiny tax form

429K views • 6 years ago
Applied Science
Ben Krasnow of Applied Science uses an antique 4x5 view camera to make high-resolution photolithography masks in a home shop. He photographs a poster-sized printout onto litho film to get features around 20 microns.
Why PlayStation 1 Graphics Warped and Wobbled so much | MVG12:36

Why PlayStation 1 Graphics Warped and Wobbled so much | MVG

2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
GrapheneOS: Documenting Numerous Attacks Against CalyxOS,, Techlore, & More53:40

GrapheneOS: Documenting Numerous Attacks Against CalyxOS,, Techlore, & More

135K views • 5 years ago
Techlore
A long Techlore video documenting what it presents as hostile conduct by GrapheneOS leadership and community members, including lead developer Daniel Micay, toward CalyxOS and others.
3D Gaussian Splatting - Why Graphics Will Never Be The Same2:12

3D Gaussian Splatting - Why Graphics Will Never Be The Same

2M views • 3 years ago
IndividualKex
A two-minute explainer of 3D Gaussian Splatting, the rendering technique from a 2023 research paper. It outlines why it could change how 3D graphics are made.
The History of 3D Graphics on the Gameboy Advance | minimme34:29

The History of 3D Graphics on the Gameboy Advance | minimme

667K views • 6 years ago
minimme
minimme traces the timeline of 3D graphics engines on the Game Boy Advance, from early experiments to commercial 3D games, covering techniques such as voxel rendering. It is a history and showcase of what developers coaxed out of the limited hardware.
How Physicists Created a Holographic Wormhole in a Quantum Computer17:05

How Physicists Created a Holographic Wormhole in a Quantum Computer

2.4M views • 3 years ago
Quanta Magazine
Quanta Magazine explains the 2022 experiment that claimed to create a holographic wormhole on Google's quantum computer. The description now notes that a later independent analysis questioned whether any wormhole was created.
Speedrunning 30yrs of lithography technology46:07

Speedrunning 30yrs of lithography technology

1.9M views • 2 years ago
Breaking Taps
Breaking Taps tries to build semiconductor fabrication capability at home, working through decades of lithography history while chasing one-micrometer features. It documents the equipment, process steps and many setbacks along the way.
SOUTH KOREA IS OVER14:47

SOUTH KOREA IS OVER

15.9M views • 1 year ago
Kurzgesagt – In a Nutshell
A Kurzgesagt animation on South Korea's record-low fertility rate and rapidly aging population. It explains why a demographic collapse looks hard to reverse and projects the population shrinking sharply by 2060.
Racing the Beam Explained - Atari 2600 CPU vs. CRT Television38:26

Racing the Beam Explained - Atari 2600 CPU vs. CRT Television

400K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained shows how the Atari 2600 draws images with almost no video memory, by having the CPU race the CRT beam line by line. It walks through the techniques in detail.
Unveiling High NA EUV | ASML1:39

Unveiling High NA EUV | ASML

573K views • 2 years ago
ASML
ASML's short promotional fly-through of its High NA EUV lithography platform, the TWINSCAN EXE, which supports 8-nanometer resolution. It shows the machine's internals including advanced anamorphic optics.
A Deep Dive into Nanite Virtualized Geometry1:10:00

A Deep Dive into Nanite Virtualized Geometry

278K views • 5 years ago
SIGGRAPH Advances in Real-Time Rendering
Brian Karis's SIGGRAPH 2021 talk explains how Unreal Engine 5's Nanite virtualized geometry works. It covers mesh import, the data structures, streaming, decompression, culling, software and hardware rasterization, and shading.
NOTCURSES III: THE SAGA CONTINUES (1080P)6:46

NOTCURSES III: THE SAGA CONTINUES (1080P)

46K views • 5 years ago
Nick Black
A seven-minute demo from the author of Notcurses, a C library for text user interfaces. It shows the 2.3.0 release, which adds Sixel and Kitty bitmap graphics integrated into its multiplane character-graphics model.
The Closest Thing We Have to Alien Technology55:00

The Closest Thing We Have to Alien Technology

64.9M views • 10 months ago
Veritasium
Veritasium explains how ASML's EUV lithography machines make the most advanced computer chips, covering the engineering of the light source, mirrors and the supply chain around them. It is a long-form explainer on the world's most complex commercial machine.
Peter McCullough, MD testifies to Texas Senate HHS Committee19:33

Peter McCullough, MD testifies to Texas Senate HHS Committee

5.3M views • 5 years ago
AAPS Video
Testimony by Peter McCullough, MD, to the Texas Senate Health and Human Services Committee on March 10, 2021, about COVID-19 outpatient treatment. It was posted by the AAPS.
I Solved Klotski12:20

I Solved Klotski

2.1M views • 1 year ago
2swap
2swap explains how he solved the Klotski sliding-block puzzle by mapping its full state space as a graph and visualizing it. The video includes footage of the Guinness world-record solve and links to an interactive graph.
New footage reveals how violent Capitol rioters overwhelmed police on January 62:12

New footage reveals how violent Capitol rioters overwhelmed police on January 6

618K views • 4 years ago
The Telegraph
A Telegraph news clip showing newly revealed footage from the January 6 Capitol attack, with rioters overwhelming police. It accompanies coverage of the congressional committee's televised hearing.
The Beauty of Bézier Curves24:26

The Beauty of Bézier Curves

2.2M views • 5 years ago
Freya Holmér
Freya Holmer explains how Bezier curves work, from the helper-line construction to their uses in animation, text rendering and shapes. It uses visuals from her Unity Shapes plugin and was a SoME1 contest winner.
The Extreme Engineering of ASML’s EUV Light Source17:20

The Extreme Engineering of ASML’s EUV Light Source

698K views • 4 years ago
Asianometry
Asianometry explains the EUV light source inside ASML's lithography machines, where lasers hit falling tin droplets twice to produce 13.5 nm light. It walks through the engineering of the droplet generator, the pre-pulse and main laser, and the plasma that results.
I painted a Landscape with Mathematics42:00

I painted a Landscape with Mathematics

812K views • 4 years ago
Inigo Quilez
Inigo Quilez live-paints a mountain landscape using only math in a shader, building up from a basic polynomial noise surface through fractal terrain, lighting and atmosphere. The code runs in real time on Shadertoy so viewers can edit it as they follow along.
38C3 - From Silicon to Sovereignty: How Advanced Chips are Redefining Global Dominance40:02

38C3 - From Silicon to Sovereignty: How Advanced Chips are Redefining Global Dominance

11K views • 1 year ago
media.ccc.de
A 38C3 talk on how advanced chips are made, centered on EUV lithography and the global supply chain behind it. It covers technical challenges from raw materials to finished chips and the geopolitical weight of semiconductors.
Your Post Code Is the Directions, Not the Destination7:49

Your Post Code Is the Directions, Not the Destination

3.9M views • 1 year ago
CGP Grey
CGP Grey explains that postal codes are routing instructions for mail rather than geographic regions. He looks at the quirks and problems this causes.
Computer Scientist Explains One Concept in 5 Levels of Difficulty | WIRED22:36

Computer Scientist Explains One Concept in 5 Levels of Difficulty | WIRED

7.2M views • 4 years ago
WIRED
WIRED has UCLA professor Amit Sahai explain zero-knowledge proofs to a child, a teen, a college student, a grad student and an expert. Each round goes deeper into the cryptography and why it matters.
Why The World Relies On ASML For Machines That Print Chips18:40

Why The World Relies On ASML For Machines That Print Chips

4.3M views • 4 years ago
CNBC
CNBC gets a tour of ASML's cleanrooms in the Netherlands to see how its roughly $200 million EUV lithography machines are built. It covers exploding molten tin, ultra-flat optics and why only one company can make these systems.
How Does Kodak Make Film? (Kodak Factory Tour Part 1 of 3) - Smarter Every Day 27156:51

How Does Kodak Make Film? (Kodak Factory Tour Part 1 of 3) - Smarter Every Day 271

3.8M views • 4 years ago
SmarterEveryDay
Destin Sandlin of Smarter Every Day tours a Kodak factory to show how photographic film is manufactured. This is part one of a three-part series covering the large-scale coating and production process.
Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]3:53:11

Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]

1.9M views • 5 years ago
Freya Holmér
The first part of Freya Holmer's three-part, nearly four-hour lecture on shader coding for game devs in Unity. It covers what shaders are, vertex and fragment shaders, interpolators, data types, blending and textures.
50TH ANNIVERSARY OF THE COMPUTER SCIENCE DEPARTMENT AT THE UNIVERSITY OF UTAH6:55:03

50TH ANNIVERSARY OF THE COMPUTER SCIENCE DEPARTMENT AT THE UNIVERSITY OF UTAH

4K views • 3 years ago
University of Utah
A full-day recording of the University of Utah computer science department's 50th anniversary event with panels, keynotes and talks by alumni and pioneers. It includes Ivan Sutherland's presentation on single flux quantum electronics.
The Story of Another World on the Amiga | MVG13:44

The Story of Another World on the Amiga | MVG

350K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains how Eric Chahi built Another World on the Amiga 500, using 2D polygons, rotoscoping and clever techniques to run well on a stock 7MHz machine.
Enhancing Photorealism Enhancement8:34

Enhancing Photorealism Enhancement

6.3M views • 5 years ago
ISL and Collaborators
A video presenting an Intel research paper on enhancing the photorealism of synthetic images. A convolutional network uses rendering intermediates, shown on GTA V footage that comes out looking like real street scenes.
React Helsinki February 20201:16:07

React Helsinki February 2020

42K views • 6 years ago
Fraktio
React Helsinki meetup recording featuring a talk on lessons with Apollo GraphQL and Linear co-founder Tuomas Artman on real-time sync for web apps. The sync talk explains Linear's local-first architecture.
How are Microchips Made? 🖥️🛠️ CPU Manufacturing Process Steps27:48

How are Microchips Made? 🖥️🛠️ CPU Manufacturing Process Steps

11.9M views • 2 years ago
Branch Education
Branch Education walks through a semiconductor fab and the dozens of steps used to turn silicon wafers into microchips, with 3D animation. It covers lithography, deposition and etching at a high level.
2021: Year of the Linux Gaming Desktop - Andrew Kelley42:38

2021: Year of the Linux Gaming Desktop - Andrew Kelley

15K views • 5 years ago
Zig SHOWTIME
Andrew Kelley's Zig SHOWTIME talk on an experiment to ship static Linux executables that can do graphics and gaming, followed by an interview. It covers the problems of Linux binary stability, dynamic linking and the graphics ABI.
XDC 2020 - Day 1 - September 16, 20207:42:30

XDC 2020 - Day 1 - September 16, 2020

24K views • 6 years ago
X.Org Foundation
Day one of the X.Org Developer's Conference 2020 stream, including talks on the Raspberry Pi 4 Vulkan driver, the WSL graphics architecture, X11 and Wayland apps in WSL, and Mesa for D3D12.
The highway where trucks work like electric trains4:30

The highway where trucks work like electric trains

5.3M views • 5 years ago
Tom Scott
Tom Scott visits an eHighway test in Lubeck, Germany, where electric trucks with pantographs draw power from overhead wires. He explains how this could electrify road freight.
Do You Love Me?2:55

Do You Love Me?

42.4M views • 5 years ago
Boston Dynamics
Boston Dynamics' New Year video shows its Atlas, Spot and Handle robots dancing to 'Do You Love Me?'. It showcases the company's progress in legged dynamic balance.
Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 59:03

Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5

19.2M views • 6 years ago
Unreal Engine
Epic Games' reveal of Unreal Engine 5, a real-time demo running on PlayStation 5. It showcases Nanite virtualized micropolygon geometry and Lumen global illumination.
Does AI Actually Boost Developer Productivity? (100k Devs Study) - Yegor Denisov-Blanch, Stanford18:12

Does AI Actually Boost Developer Productivity? (100k Devs Study) - Yegor Denisov-Blanch, Stanford

311K views • 1 year ago
AI Engineer
Yegor Denisov-Blanch of Stanford presents a study of nearly 100,000 developers at hundreds of companies, measuring how AI affects productivity from commit data. It finds an average boost of about 20% with wide variance by codebase, task complexity and stack.
Did People Used To Look Older?22:54

Did People Used To Look Older?

21M views • 4 years ago
Vsauce
Vsauce explores whether people in past decades really looked older than people of the same age today, or whether photographic and cultural factors make them seem so. It draws on old photos, yearbooks and perception research.