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The $200M Machine that Prints Microchips:  The EUV Photolithography System38:31

The $200M Machine that Prints Microchips: The EUV Photolithography System

2.4M views • 1 year ago
Branch Education
Branch Education's animated deep dive into ASML's EUV photolithography machine and how it prints nanometer-scale transistors onto chips. It covers the system's components and the process of chip manufacturing.
Lower Latency Graph Queries in Cypher with Redis GraphRoi Lipman, Redis LabsTim Davis, Texas A&M U46:06

Lower Latency Graph Queries in Cypher with Redis GraphRoi Lipman, Redis LabsTim Davis, Texas A&M U

3K views • 8 years ago
Redis
Redis Labs and Tim Davis present RedisGraph, which uses GraphBLAS to treat graph queries in Cypher as sparse linear algebra for lower latency.
GraphQL: The Documentary27:58

GraphQL: The Documentary

603K views • 7 years ago
CultRepo
A documentary on how GraphQL came to be at Facebook, featuring its co-creators Lee Byron, Dan Schafer and Nick Schrock. It covers the problems it solved and its adoption at companies like Twitter, Airbnb and GitHub.
Demographic Collapse — China's Reckoning (Part 1)21:08

Demographic Collapse — China's Reckoning (Part 1)

3M views • 5 years ago
PolyMatter
PolyMatter's first part of a series on China's demographic collapse, covering the effects of the one-child policy, shrinking workforce and economic consequences.
Antique 4x5 camera creates 20 micron photolithography masks: Super tiny tax form30:15

Antique 4x5 camera creates 20 micron photolithography masks: Super tiny tax form

429K views • 6 years ago
Applied Science
Ben Krasnow of Applied Science uses an antique 4x5 view camera to make high-resolution photolithography masks in a home shop. He photographs a poster-sized printout onto litho film to get features around 20 microns.
DEF CON 26 CRYPTO AND PRIVACY VILLAGE - Scott Arciszewski - No Way JOSE! Designing Cryptography29:12

DEF CON 26 CRYPTO AND PRIVACY VILLAGE - Scott Arciszewski - No Way JOSE! Designing Cryptography

7K views • 7 years ago
DEFCONConference
Scott Arciszewski's DEF CON 26 Crypto and Privacy Village talk critiquing the JOSE standards (JWT, JWS, JWE) and showing how to design cryptographic tokens more safely.
SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO29:16

SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO

14K views • 13 years ago
Red Martian
A demo of the Symbolics Graphics Division's S-Packages, a Lisp-based 3D color graphics and animation system from the 1980s. It was later used in developing for the Nintendo 64.
Keynote - JSON Graph: Reactive REST at Netflix54:58

Keynote - JSON Graph: Reactive REST at Netflix

41K views • 11 years ago
Association for Computing Machinery (ACM)
Jafar Husain's ACM keynote presents Netflix's JSON Graph and Falcor, which let web developers treat all cloud data as one virtual JSON model. It combines reactive programming with REST principles.
The Maximal Graph - Wilker Silva39:15

The Maximal Graph - Wilker Silva

8K views • 6 years ago
ClojureTV
A Clojure/conj 2019 talk by Wilker Silva on how namespace-qualified keywords and context-free federated names can be used pragmatically for data modeling, drawn from his experience at Nubank. It builds toward a graph-based view of connecting data from many sources.
GrapheneOS: Documenting Numerous Attacks Against CalyxOS,, Techlore, & More53:40

GrapheneOS: Documenting Numerous Attacks Against CalyxOS,, Techlore, & More

135K views • 5 years ago
Techlore
A long Techlore video documenting what it presents as hostile conduct by GrapheneOS leadership and community members, including lead developer Daniel Micay, toward CalyxOS and others.
RAAIS 2017 - Simon Knowles, Co-Founder and CTO of Graphcore35:45

RAAIS 2017 - Simon Knowles, Co-Founder and CTO of Graphcore

7K views • 9 years ago
The Research and Applied AI Summit - RAAIS
Simon Knowles, co-founder and CTO of Graphcore, talks about "intelligence processors", chips designed specifically for machine learning. The talk was given at the RAAIS 2017 summit and covers Graphcore's architecture.
The History of 3D Graphics on the Gameboy Advance | minimme34:29

The History of 3D Graphics on the Gameboy Advance | minimme

667K views • 6 years ago
minimme
minimme traces the timeline of 3D graphics engines on the Game Boy Advance, from early experiments to commercial 3D games, covering techniques such as voxel rendering. It is a history and showcase of what developers coaxed out of the limited hardware.
SGI's $250,000 Graphics Supercomputer from 1993 - Silicon Graphics Onyx RealityEngine²21:53

SGI's $250,000 Graphics Supercomputer from 1993 - Silicon Graphics Onyx RealityEngine²

2.3M views • 8 years ago
Dodoid
Dodoid gives an in-depth look at an SGI Onyx RealityEngine2, a $250,000 graphics supercomputer from 1993, covering its history, a physical overview, a teardown and some demos and games.
Speedrunning 30yrs of lithography technology46:07

Speedrunning 30yrs of lithography technology

1.9M views • 2 years ago
Breaking Taps
Breaking Taps tries to build semiconductor fabrication capability at home, working through decades of lithography history while chasing one-micrometer features. It documents the equipment, process steps and many setbacks along the way.
Plover: Thought to Text at 240 WPM34:21

Plover: Thought to Text at 240 WPM

109K views • 13 years ago
Next Day Video
Mirabai Knight's PyCon 2013 talk on Plover, a free cross-platform stenography engine that lets people write at up to 240 WPM on ordinary hardware, including a demo of coding by steno.
Racing the Beam Explained - Atari 2600 CPU vs. CRT Television38:26

Racing the Beam Explained - Atari 2600 CPU vs. CRT Television

400K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained shows how the Atari 2600 draws images with almost no video memory, by having the CPU race the CRT beam line by line. It walks through the techniques in detail.
Alex Evans at Umbra Ignite 2015: Learning From Failure30:46

Alex Evans at Umbra Ignite 2015: Learning From Failure

68K views • 11 years ago
Media Molecule
Media Molecule's Alex Evans recounts the journey, including the failures, of finding the Dreams engine, based on his Siggraph 2015 talk. It covers the signed-distance-field and splat-based rendering approach and the artistic goals behind it.
[JSConfUS 2013] Steven Wittens: Making WebGL Dance30:55

[JSConfUS 2013] Steven Wittens: Making WebGL Dance

56K views • 13 years ago
JSConf
Steven Wittens' JSConf US 2013 talk on drawing with WebGL, using animated visuals to walk through vectors, matrices and the rendering pipeline. Despite the title, it works as a visual primer on the linear algebra behind 3D graphics.
Leonard Susskind on The World As Hologram | TVO Docs55:27

Leonard Susskind on The World As Hologram | TVO Docs

4.1M views • 15 years ago
TVO Docs
Stanford physicist Leonard Susskind gives a public lecture on the holographic principle, the indestructibility of information and the nature of black holes. It asks whether the world could be a hologram.
The Closest Thing We Have to Alien Technology55:00

The Closest Thing We Have to Alien Technology

64.9M views • 10 months ago
Veritasium
Veritasium explains how ASML's EUV lithography machines make the most advanced computer chips, covering the engineering of the light source, mirrors and the supply chain around them. It is a long-form explainer on the world's most complex commercial machine.
The Beauty of Bézier Curves24:26

The Beauty of Bézier Curves

2.2M views • 5 years ago
Freya Holmér
Freya Holmer explains how Bezier curves work, from the helper-line construction to their uses in animation, text rendering and shapes. It uses visuals from her Unity Shapes plugin and was a SoME1 contest winner.
"Turning the database inside out with Apache Samza" by Martin Kleppmann47:43

"Turning the database inside out with Apache Samza" by Martin Kleppmann

205K views • 12 years ago
Strange Loop Conference
Martin Kleppmann argues that databases are global shared mutable state and proposes treating them as an ever-growing log of immutable facts. Derived data such as caches, indexes and views is then built by stream processors like Apache Samza. The talk draws on Kafka and LinkedIn's experience with commit logs.
I painted a Landscape with Mathematics42:00

I painted a Landscape with Mathematics

812K views • 4 years ago
Inigo Quilez
Inigo Quilez live-paints a mountain landscape using only math in a shader, building up from a basic polynomial noise surface through fractal terrain, lighting and atmosphere. The code runs in real time on Shadertoy so viewers can edit it as they follow along.
Visualizing the 4d numbers Quaternions31:51

Visualizing the 4d numbers Quaternions

5.6M views • 8 years ago
3Blue1Brown
3Blue1Brown builds visual intuition for quaternions, showing how to think about this four-dimensional number system using stereographic projection and rotations in 3D space. It is part one of a two-part series with an interactive companion site.
38C3 - From Silicon to Sovereignty: How Advanced Chips are Redefining Global Dominance40:02

38C3 - From Silicon to Sovereignty: How Advanced Chips are Redefining Global Dominance

11K views • 1 year ago
media.ccc.de
A 38C3 talk on how advanced chips are made, centered on EUV lithography and the global supply chain behind it. It covers technical challenges from raw materials to finished chips and the geopolitical weight of semiconductors.
Immediate-Mode Graphical User Interfaces - 200540:12

Immediate-Mode Graphical User Interfaces - 2005

150K views • 10 years ago
Casey Muratori
Casey Muratori's 2005 video introducing immediate-mode GUIs as an alternative to retained widget toolkits. He explains the motivation and shows minimal-state button logic.
Computer Scientist Explains One Concept in 5 Levels of Difficulty | WIRED22:36

Computer Scientist Explains One Concept in 5 Levels of Difficulty | WIRED

7.2M views • 4 years ago
WIRED
WIRED has UCLA professor Amit Sahai explain zero-knowledge proofs to a child, a teen, a college student, a grad student and an expert. Each round goes deeper into the cryptography and why it matters.
Learn to Paint with Mathematics24:02

Learn to Paint with Mathematics

191K views • 12 years ago
Inigo Quilez
Inigo Quilez live-codes a painting using only mathematics in a shader, building it up step by step. The linked Shadertoy source shows the result.
How Does Kodak Make Film? (Kodak Factory Tour Part 1 of 3) - Smarter Every Day 27156:51

How Does Kodak Make Film? (Kodak Factory Tour Part 1 of 3) - Smarter Every Day 271

3.8M views • 4 years ago
SmarterEveryDay
Destin Sandlin of Smarter Every Day tours a Kodak factory to show how photographic film is manufactured. This is part one of a three-part series covering the large-scale coating and production process.
Brian Warner - Magic Wormhole- Simple Secure File Transfer - PyCon 2016.mp433:24

Brian Warner - Magic Wormhole- Simple Secure File Transfer - PyCon 2016.mp4

44K views • 10 years ago
PyCon 2016
Brian Warner, author of magic-wormhole, presents the tool at PyCon 2016. He explains how a few secret words let two computers securely transfer files, covering the cryptography (NaCl, SPAKE2) and library use.
[Linux.conf.au 2013] - The real story behind Wayland and X45:35

[Linux.conf.au 2013] - The real story behind Wayland and X

35K views • 13 years ago
HackersOnBoard
A linux.conf.au 2013 talk by a Wayland developer who previously worked on X, telling the history of X and why Wayland was created. It covers X's hardware abstraction and architecture and why they became problematic for modern graphics.
How are Microchips Made? 🖥️🛠️ CPU Manufacturing Process Steps27:48

How are Microchips Made? 🖥️🛠️ CPU Manufacturing Process Steps

11.9M views • 2 years ago
Branch Education
Branch Education walks through a semiconductor fab and the dozens of steps used to turn silicon wafers into microchips, with 3D animation. It covers lithography, deposition and etching at a high level.
30c3 - Trevor Paglen - Six Landscapes - 131228 230049:48

30c3 - Trevor Paglen - Six Landscapes - 131228 2300

49K views • 12 years ago
KraftZeitung
Trevor Paglen's 30C3 talk on photographing and documenting the secret state, including CIA flights, spy satellites and military sites, to reveal the geography of covert programs.
2021: Year of the Linux Gaming Desktop - Andrew Kelley42:38

2021: Year of the Linux Gaming Desktop - Andrew Kelley

15K views • 5 years ago
Zig SHOWTIME
Andrew Kelley's Zig SHOWTIME talk on an experiment to ship static Linux executables that can do graphics and gaming, followed by an interview. It covers the problems of Linux binary stability, dynamic linking and the graphics ABI.
Alto System Project: Larry Tesler demonstration of Gypsy52:41

Alto System Project: Larry Tesler demonstration of Gypsy

31K views • 7 years ago
Computer History Museum
Archival footage of Larry Tesler demonstrating Gypsy, the modeless text editor he and Tim Mott built at Xerox PARC, running on the Computer History Museum's restored Alto. It is a long hands-on walkthrough of one of the earliest graphical document editors.
Escape from the Heap: Low-Level Programming in Common Lisp56:49

Escape from the Heap: Low-Level Programming in Common Lisp

17K views • 10 years ago
Arthur Gleckler
Ahmon Dancy of Franz Inc explains low-level programming in Common Lisp, including off-heap data structures used in AllegroGraph to manage memory outside the garbage collector.
Did People Used To Look Older?22:54

Did People Used To Look Older?

21M views • 4 years ago
Vsauce
Vsauce explores whether people in past decades really looked older than people of the same age today, or whether photographic and cultural factors make them seem so. It draws on old photos, yearbooks and perception research.
Rendering Tiny Glades With Entirely Too Much Ray Marching59:20

Rendering Tiny Glades With Entirely Too Much Ray Marching

108K views • 1 year ago
Graphics Programming Conference
A Graphics Programming Conference talk on how the game Tiny Glade renders meadows, trees and player-built castles. It covers real-time global illumination, tilt-shift depth of field, stable shadows with continuous time of day, ray marching and GPU-driven rendering on old hardware.
DON'T PANIC — Hans Rosling showing the facts about population58:51

DON'T PANIC — Hans Rosling showing the facts about population

3.3M views • 11 years ago
Gapminder Foundation
Hans Rosling uses data and animated statistics to show how world population is changing, why birth rates fall as child survival and wealth rise, and why population is expected to peak around 11 billion. It also tackles common misconceptions about Africa and family planning.
But how does bitcoin actually work?25:16

But how does bitcoin actually work?

18.1M views • 9 years ago
3Blue1Brown
3Blue1Brown explains the math and mechanics behind Bitcoin visually: ledgers, digital signatures, proof of work and the blockchain, building up a decentralized payment system from first principles.