HackerTube
HomeLongsLikedHistoryWatch laterCategoriesPlaylistsSettings

computer graphics

Commentary×Play all on YouTube

Upload date

Past year2020s2010s2000s

Type

TalkLectureExplainerTutorialDocumentaryInterviewDemoCommentaryComedyMusic

Duration

Under 4 minutes4-20 minutes20-60 minutesOver 1 hour

Features

Hidden gemsEvergreen only

Sort by

RelevanceRecently recommendedUpload dateOldest firstView countLike ratioMost recommended
Building my dream computer - Part 120:37

Building my dream computer - Part 1

3M views • 7 years ago
The 8-Bit Guy
The 8-Bit Guy proposes building his dream retro computer, an expandable C64-like machine using sourceable parts and modern I/O, which became the Commander X16 project.
Computers for Cynics 2 - It All Went Wrong at Xerox PARC14:02

Computers for Cynics 2 - It All Went Wrong at Xerox PARC

23K views • 14 years ago
TheTedNelson
Ted Nelson, in his Computers for Cynics series, gives a critical history of Xerox PARC's vision of personal computing. He lists what he sees as the limitations and wrong turns in PARC's approach to the desktop and documents.
Computers for Cynics 0 - The Myth of Technology14:46

Computers for Cynics 0 - The Myth of Technology

33K views • 14 years ago
TheTedNelson
The opening episode of Ted Nelson's Computers for Cynics series, in which he casts doubt on conventional accounts of computer basics. He argues that conventions and packaging are mistaken for technology.
Why Are Birthrates Plummeting Worldwide?26:45

Why Are Birthrates Plummeting Worldwide?

653K views • 1 year ago
Patrick Boyle
Patrick Boyle examines why birth rates are falling in nearly every country and argues the standard explanations do not hold up. He presents data suggesting fewer couples forming is a major driver.
The Next Major RTS Will Fail. This Is Why.25:09

The Next Major RTS Will Fail. This Is Why.

985K views • 4 years ago
GiantGrantGames
A video essay arguing that the next major real-time strategy game will fail unless it gets the fundamentals right. It covers the playerbase and demographics, what older RTS games did well, and the roles of the engine, spectacle, development tools and player-generated content.