HackerTube
HomeLongsLikedHistoryWatch laterCategoriesPlaylistsSettings

console hacking

2020s×Play all on YouTube

Upload date

Past year2020s2010s2000s

Type

TalkLectureExplainerTutorialDocumentaryInterviewDemoCommentaryComedyMusic

Duration

Under 4 minutes4-20 minutes20-60 minutesOver 1 hour

Features

Hidden gemsEvergreen only

Sort by

RelevanceRecently recommendedUpload dateOldest firstView countLike ratioMost recommended
HACKERS | Just the Hacking Scenes | MGM Studios9:40

HACKERS | Just the Hacking Scenes | MGM Studios

209K views • 4 years ago
Amazon MGM Studios
A compilation of the hacking scenes from the 1995 film Hackers, featuring flashy visualizations of computer intrusion.
The KGB, The Computer and Me - The Cuckoo’s Egg Story56:58

The KGB, The Computer and Me - The Cuckoo’s Egg Story

15K views • 3 years ago
Australian Phoenix CyberOps
A 57-minute account of Clifford Stoll's tracking of a KGB-linked hacker through Lawrence Berkeley Lab computers in 1986, the story of The Cuckoo's Egg. It covers the FBI and Chaos Computer Club involvement.
George Hotz | Programming | we do coronavirus science aka hacking nature #lockdown part1 | COVID-193:50:00

George Hotz | Programming | we do coronavirus science aka hacking nature #lockdown part1 | COVID-19

286K views • 6 years ago
george hotz archive
A long George Hotz livestream in which he explores the coronavirus genome and molecular biology from scratch using a browser and Python, hacking on the science in real time.
Browser hacking: Let's make "Cookie Clicker" playable in Ladybird!1:44:18

Browser hacking: Let's make "Cookie Clicker" playable in Ladybird!

15K views • 4 years ago
Andreas Kling
In a long live-coding session, Andreas Kling works on making the Cookie Clicker game playable in the Ladybird browser from SerenityOS. He tracks down bugs in the browser engine and fixes them.
George Hotz: Hacking the Simulation & Learning to Drive with Neural Nets | Lex Fridman Podcast #1323:08:46

George Hotz: Hacking the Simulation & Learning to Drive with Neural Nets | Lex Fridman Podcast #132

1.6M views • 6 years ago
Lex Fridman
Lex Fridman interviews George Hotz, founder of Comma.ai, in a three-hour conversation. Topics include self-driving, Tesla and Waymo, crypto, GPT-3, immortality and book recommendations.
How I hacked a hardware crypto wallet and recovered $2 million32:18

How I hacked a hardware crypto wallet and recovered $2 million

10M views • 4 years ago
Joe Grand
Joe Grand recounts being hired to hack a Trezor One hardware wallet and recover $2 million of cryptocurrency. He describes three months of experimentation, voltage glitching, failures and high-stakes attempts with only one chance to get it right.
Pieter Levels: Programming, Viral AI Startups, and Digital Nomad Life | Lex Fridman Podcast #4403:43:34

Pieter Levels: Programming, Viral AI Startups, and Digital Nomad Life | Lex Fridman Podcast #440

2.6M views • 2 years ago
Lex Fridman
A roughly 3.7-hour Lex Fridman podcast with Pieter Levels, the solo developer behind over 40 startups. They discuss programming, viral AI products, indie hacking and digital nomad life.
Converting devices to USB Type-C16:25

Converting devices to USB Type-C

8M views • 6 years ago
DIY Perks
DIY Perks shows how to modify devices that use older USB connectors so they charge and connect over USB Type-C. He solders in a USB-C connector board and works through cases such as dongle-dependent gadgets and a mouse receiver.
How far can I broadcast LoRa packets WITHOUT a radio? - LoLRa37:58

How far can I broadcast LoRa packets WITHOUT a radio? - LoLRa

223K views • 2 years ago
CNLohr
CNLohr explains how he made an ESP32 produce valid LoRa packets without a LoRa radio, using aliasing and clever signal tricks. It walks through the RF math and shows how far the signals reach.
Gov. Parson holds fake news accountable.0:55

Gov. Parson holds fake news accountable.

104K views • 5 years ago
Uniting Missouri
A one-minute political ad from a PAC tied to Missouri Governor Mike Parson attacking a reporter who disclosed a state website flaw as a hacker.
FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)18:20

FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)

3.2M views • 4 years ago
Kaze Emanuar
Kaze Emanuar explains how he rewrote and optimized the Super Mario 64 source code so it runs far faster on real N64 hardware. He covers performance bottlenecks and fixes in detail for his ROM hacks.
The Road to PS552:45

The Road to PS5

16.8M views • 6 years ago
PlayStation
PS5 lead system architect Mark Cerny gives a deep dive into the PS5's architecture, covering its SSD, I/O, audio and design goals. He explains how removing bottlenecks shapes future games.
The Commodordion11:27

The Commodordion

531K views • 4 years ago
lftkryo
Linus Akesson demonstrates the Commodordion, a fully functional 8-bit accordion built around Commodore 64 hardware with bellows made of floppy disks. He performs Scott Joplin's Maple Leaf Rag and tells the story of the build.
Am I still lactose tolerant? - Lactose Gene Therapy Update12:24

Am I still lactose tolerant? - Lactose Gene Therapy Update

765K views • 6 years ago
The Thought Emporium
The Thought Emporium's update on the home-brewed gene therapy he took to cure his lactose intolerance. It reports how the effect held up over two years and what future versions might look like.
Let's port Diablo to SerenityOS!1:19:39

Let's port Diablo to SerenityOS!

82K views • 5 years ago
Andreas Kling
Andreas Kling ports the game Diablo to SerenityOS, his from-scratch Unix-like operating system, using the devilutionX project. The roughly 80-minute session shows what porting third-party software to the OS involves.
Simple Bacteria Genetic Engineering29:11

Simple Bacteria Genetic Engineering

727K views • 6 years ago
The Thought Emporium
The Thought Emporium shows how easily bacteria can be genetically modified to produce fluorescent proteins and even bioluminesce, with techniques doable at home. It links to companion videos on incubators, DNA extraction and gels.
Harder Drive: Hard drives we didn't want or need36:47

Harder Drive: Hard drives we didn't want or need

2.1M views • 4 years ago
suckerpinch
Tom7 (suckerpinch) builds and evaluates a series of absurd hard drives, including storage made from ping packets across the internet. The video accompanies his paper and mixes deep technical hacking with comedic storytelling.
Ocarina of Time TAS by dwangoAC, TASBot, Savestate, Sauraen in 53:05 - Summer Games Done Quick 20221:12:43

Ocarina of Time TAS by dwangoAC, TASBot, Savestate, Sauraen in 53:05 - Summer Games Done Quick 2022

564K views • 4 years ago
Games Done Quick
A tool-assisted speedrun of Ocarina of Time at Summer Games Done Quick 2022, using TASBot and arbitrary code execution to reach an alternate ending in about 53 minutes. The run is introduced by its creators and followed by an interview.
How I implemented MegaTextures on real Nintendo 64 hardware8:51

How I implemented MegaTextures on real Nintendo 64 hardware

398K views • 3 years ago
James Lambert
James Lambert demos a MegaTexture-style technique running on real Nintendo 64 hardware, built for an N64Brew game jam. It streams high-resolution textures onto stained-glass scenes on the console.
How I Almost Ruined MrBeast Squid Game31:07

How I Almost Ruined MrBeast Squid Game

10.2M views • 4 years ago
William Osman
William Osman describes helping build parts of the MrBeast Squid Game event, including hacking together hundreds of wifi-controlled blood packs in about three weeks. He covers the chaos and near-failures along the way.
The History of 3D Graphics on the Gameboy Advance | minimme34:29

The History of 3D Graphics on the Gameboy Advance | minimme

667K views • 6 years ago
minimme
minimme traces the timeline of 3D graphics engines on the Game Boy Advance, from early experiments to commercial 3D games, covering techniques such as voxel rendering. It is a history and showcase of what developers coaxed out of the limited hardware.
Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 243:13

Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2

29K views • 2 years ago
Digital Dragons
A Remedy engineer explains how Alan Wake 2 moved to a GPU-driven rendering pipeline built on mesh shaders, culling and rendering meshlets for dense vegetation on PS5 and Xbox Series consoles.