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CppCon 2016: Herb Sutter “Leak-Freedom in C++... By Default.”1:39:25

CppCon 2016: Herb Sutter “Leak-Freedom in C++... By Default.”

149K views • 10 years ago
CppCon
Herb Sutter's CppCon 2016 talk on lifetime safety in C++, aiming for code free of leaks and dangling pointers by default. It covers smart pointers, ownership, reference counting pitfalls and deferred reclamation resembling garbage collection.
Miguel de Icaza: Swift Godot: Fixing the Multi-million dollar mistake  #GodotCon202354:53

Miguel de Icaza: Swift Godot: Fixing the Multi-million dollar mistake #GodotCon2023

27K views • 3 years ago
Godot Engine
Miguel de Icaza's GodotCon 2023 talk on Swift bindings for Godot. He argues that garbage-collector pauses in C# are a persistent problem and that Swift's reference counting avoids them.
The Ultimate Game Boy Talk (33c3)1:01:07

The Ultimate Game Boy Talk (33c3)

241K views • 9 years ago
media.ccc.de
Michael Steil's 33c3 talk explains essentially everything about the Game Boy: CPU, video hardware, peripherals, and the tricks used by games and demos. It revives the era of counting clock cycles around hardware limits.