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The $200M Machine that Prints Microchips:  The EUV Photolithography System38:31

The $200M Machine that Prints Microchips: The EUV Photolithography System

2.4M views • 1 year ago
Branch Education
Branch Education's animated deep dive into ASML's EUV photolithography machine and how it prints nanometer-scale transistors onto chips. It covers the system's components and the process of chip manufacturing.
Am I still lactose tolerant? - Lactose Gene Therapy Update12:24

Am I still lactose tolerant? - Lactose Gene Therapy Update

765K views • 6 years ago
The Thought Emporium
The Thought Emporium's update on the home-brewed gene therapy he took to cure his lactose intolerance. It reports how the effect held up over two years and what future versions might look like.
Demographic Collapse — China's Reckoning (Part 1)21:08

Demographic Collapse — China's Reckoning (Part 1)

3M views • 5 years ago
PolyMatter
PolyMatter's first part of a series on China's demographic collapse, covering the effects of the one-child policy, shrinking workforce and economic consequences.
Why PlayStation 1 Graphics Warped and Wobbled so much | MVG12:36

Why PlayStation 1 Graphics Warped and Wobbled so much | MVG

2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
The Beauty of Bézier Curves24:26

The Beauty of Bézier Curves

2.2M views • 5 years ago
Freya Holmér
Freya Holmer explains how Bezier curves work, from the helper-line construction to their uses in animation, text rendering and shapes. It uses visuals from her Unity Shapes plugin and was a SoME1 contest winner.
3D Gaussian Splatting - Why Graphics Will Never Be The Same2:12

3D Gaussian Splatting - Why Graphics Will Never Be The Same

2M views • 3 years ago
IndividualKex
A two-minute explainer of 3D Gaussian Splatting, the rendering technique from a 2023 research paper. It outlines why it could change how 3D graphics are made.
Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #24:01

Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2

1.8M views • 6 years ago
CodeParade
CodeParade's short devlog on how spherical geometry looks in 2D and 3D and why it feels so unusual, part of the Hyperbolica series on a non-Euclidean game.
Why Western Designs Fail in Developing Countries27:36

Why Western Designs Fail in Developing Countries

1.8M views • 2 years ago
Design Theory
A design essay on why products designed in Western contexts often fail when deployed in developing countries. It covers expert blindness and cultural assumptions, with examples such as malaria nets and the One Laptop Per Child project.
How Physicists Created a Holographic Wormhole in a Quantum Computer17:05

How Physicists Created a Holographic Wormhole in a Quantum Computer

2.4M views • 3 years ago
Quanta Magazine
Quanta Magazine explains the 2022 experiment that claimed to create a holographic wormhole on Google's quantum computer. The description now notes that a later independent analysis questioned whether any wormhole was created.
SOUTH KOREA IS OVER14:47

SOUTH KOREA IS OVER

15.9M views • 1 year ago
Kurzgesagt – In a Nutshell
A Kurzgesagt animation on South Korea's record-low fertility rate and rapidly aging population. It explains why a demographic collapse looks hard to reverse and projects the population shrinking sharply by 2060.
Racing the Beam Explained - Atari 2600 CPU vs. CRT Television38:26

Racing the Beam Explained - Atari 2600 CPU vs. CRT Television

400K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained shows how the Atari 2600 draws images with almost no video memory, by having the CPU race the CRT beam line by line. It walks through the techniques in detail.
The Closest Thing We Have to Alien Technology55:00

The Closest Thing We Have to Alien Technology

64.9M views • 10 months ago
Veritasium
Veritasium explains how ASML's EUV lithography machines make the most advanced computer chips, covering the engineering of the light source, mirrors and the supply chain around them. It is a long-form explainer on the world's most complex commercial machine.
I Solved Klotski12:20

I Solved Klotski

2.1M views • 1 year ago
2swap
2swap explains how he solved the Klotski sliding-block puzzle by mapping its full state space as a graph and visualizing it. The video includes footage of the Guinness world-record solve and links to an interactive graph.
How Suburban Development Makes American Cities Poorer [ST02]8:13

How Suburban Development Makes American Cities Poorer [ST02]

1.2M views • 5 years ago
Not Just Bikes
Not Just Bikes contrasts traditional and suburban development in North America. It looks at the financials behind each pattern and argues that suburban development leaves cities unable to pay for their own infrastructure.
Hybrid Power Split Device. eCVT transmission.4:37

Hybrid Power Split Device. eCVT transmission.

285K views • 6 years ago
David Patience
A short animated explanation of the power split device in Toyota-style hybrids, a planetary gearset that works as an eCVT. It shows how engine and motor power are combined.
The Extreme Engineering of ASML’s EUV Light Source17:20

The Extreme Engineering of ASML’s EUV Light Source

698K views • 4 years ago
Asianometry
Asianometry explains the EUV light source inside ASML's lithography machines, where lasers hit falling tin droplets twice to produce 13.5 nm light. It walks through the engineering of the droplet generator, the pre-pulse and main laser, and the plasma that results.
Your Post Code Is the Directions, Not the Destination7:49

Your Post Code Is the Directions, Not the Destination

3.9M views • 1 year ago
CGP Grey
CGP Grey explains that postal codes are routing instructions for mail rather than geographic regions. He looks at the quirks and problems this causes.
Computer Scientist Explains One Concept in 5 Levels of Difficulty | WIRED22:36

Computer Scientist Explains One Concept in 5 Levels of Difficulty | WIRED

7.2M views • 4 years ago
WIRED
WIRED has UCLA professor Amit Sahai explain zero-knowledge proofs to a child, a teen, a college student, a grad student and an expert. Each round goes deeper into the cryptography and why it matters.
The Stealership Trap - Why We Need the Dealership "Rip Off"9:32

The Stealership Trap - Why We Need the Dealership "Rip Off"

1.5M views • 4 years ago
FortNine
FortNine explains the economics of the dealership model, arguing that dealers absorb inventory risk and help manufacturers' finances. It looks at whether cars and motorcycles could be sold more cheaply without them.
Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing40:45

Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing

915K views • 5 years ago
Digital Foundry
Digital Foundry's Alex Battaglia analyzes Metro Exodus Enhanced Edition, the first AAA game built around ray tracing. It covers the new global illumination, emissive lighting, DLSS and performance on AMD and Nvidia hardware.
How are Microchips Made? 🖥️🛠️ CPU Manufacturing Process Steps27:48

How are Microchips Made? 🖥️🛠️ CPU Manufacturing Process Steps

11.9M views • 2 years ago
Branch Education
Branch Education walks through a semiconductor fab and the dozens of steps used to turn silicon wafers into microchips, with 3D animation. It covers lithography, deposition and etching at a high level.
What Really Happened at the Millennium Tower?13:32

What Really Happened at the Millennium Tower?

4M views • 4 years ago
Practical Engineering
Practical Engineering explains why San Francisco's Millennium Tower is sinking and tilting, covering how geology and foundation design (friction piles in the Colma Formation) affect skyscrapers. It also covers the fix being attempted.
The highway where trucks work like electric trains4:30

The highway where trucks work like electric trains

5.3M views • 5 years ago
Tom Scott
Tom Scott visits an eHighway test in Lubeck, Germany, where electric trucks with pantographs draw power from overhead wires. He explains how this could electrify road freight.
Why Traffic Congestion Grows Exponentially, Why It Matters, and What To Do About It // An Explainer12:05

Why Traffic Congestion Grows Exponentially, Why It Matters, and What To Do About It // An Explainer

100K views • 4 years ago
Ray Delahanty | CityNerd
CityNerd explains why traffic congestion grows nonlinearly as more cars use a road network, and why adding road capacity tends not to fix it. It covers the consequences for drivers, bus riders, cyclists and pedestrians, and discusses alternatives such as true bus rapid transit.
Did People Used To Look Older?22:54

Did People Used To Look Older?

21M views • 4 years ago
Vsauce
Vsauce explores whether people in past decades really looked older than people of the same age today, or whether photographic and cultural factors make them seem so. It draws on old photos, yearbooks and perception research.
The Continuity of Splines1:13:50

The Continuity of Splines

1.9M views • 3 years ago
Freya Holmér
Freya Holmer's 74-minute video essay on splines, covering Bezier curves, B-splines, derivatives and the different levels of continuity (C0, C1, C2), built with custom animation tools. She notes she did not cover non-uniform splines.
How Harley-Davidson Killed Itself14:12

How Harley-Davidson Killed Itself

5M views • 6 years ago
FortNine
FortNine explains how Harley-Davidson ended up in decline, from a narrow lifestyle niche and an aging customer base to the pandemic hitting a company already in trouble.
Atari's Quadrascan Explained20:57

Atari's Quadrascan Explained

239K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained dissects how Atari's Quadrascan vector displays and vector generator hardware drew games like Asteroids and Tempest.
Surface-Stable Fractal Dithering Explained21:46

Surface-Stable Fractal Dithering Explained

646K views • 1 year ago
runevision
Rune Skovbo Johansen explains Surface-Stable Fractal Dithering, a technique he invented and released as open source. It makes dithering stick to 3D surfaces and covers the experiments and shortcomings along the way, inspired by Return of the Obra Dinn.
Why are British place names so hard to pronounce?8:14

Why are British place names so hard to pronounce?

6.6M views • 5 years ago
Map Men
The Map Men explain why British place names are so hard to pronounce, tracing it to layers of Viking, Anglo-Saxon, Celtic and Norman influence, with a pronunciation guide.
How are holograms possible?46:24

How are holograms possible?

7.2M views • 2 years ago
3Blue1Brown
3Blue1Brown explains how holograms record a 3D scene on 2D film, using wave diffraction and phase. The video includes demonstrations of several real holograms.
How Does SHA-256 Work?22:59

How Does SHA-256 Work?

374K views • 6 years ago
learnmeabitcoin
A step-by-step animated explanation of how SHA-256 works, from padding and message schedule to the compression function and final hash, with source code for the animations.
Does "land area" assume a country is perfectly flat?17:51

Does "land area" assume a country is perfectly flat?

859K views • 6 years ago
Stand-up Maths
Matt Parker of Stand-up Maths asks whether a country's reported land area accounts for hills and mountains, working through how surface area depends on the resolution of elevation data. It follows up on a question from a viewer and work by researchers who measured it.
Light Waves Visualized using Photon Sieves.11:33

Light Waves Visualized using Photon Sieves.

69K views • 6 years ago
Huygens Optics
Huygens Optics shows how DIY photon sieves shape a laser's wave front, explaining how they differ from zone plates and how aperture count affects the focal point, with time-resolved visualizations of the diffraction.
3D Gaussian Splatting! - Computerphile17:40

3D Gaussian Splatting! - Computerphile

273K views • 2 years ago
Computerphile
A Computerphile video in which Dr Mike Pound and PhD student Lewis Stuart explain 3D Gaussian splatting, a quick technique that turns photos of a scene into a 3D model without much compute. It includes a demo and compares the approach to NeRFs.
PHP doesn't suck (anymore)10:48

PHP doesn't suck (anymore)

223K views • 3 years ago
Aaron Francis
Aaron Francis walks through how PHP has changed from 2012 to 2023, covering traits, array destructuring, generators, typed properties and more. It is a quick chaptered tour of modern PHP features.
DON'T Buy a Used Mining GPU! - $h!t Manufacturers Say10:58

DON'T Buy a Used Mining GPU! - $h!t Manufacturers Say

3.7M views • 5 years ago
Linus Tech Tips
Linus Tech Tips looks at whether buying a used GPU that was previously used for crypto mining is a good idea, as miners prepare to sell off cards. The video discusses how mining affects wear on cards and what to watch for.
Large Language Models from scratch8:25

Large Language Models from scratch

375K views • 4 years ago
Graphics in 5 Minutes
A short cartoon explaining how language models like ChatGPT work, from autocomplete and conditional probabilities to neural networks, gradient descent and backpropagation. It shows how networks act as universal function approximators.
Why Japan Looks the Way it Does: Zoning14:35

Why Japan Looks the Way it Does: Zoning

639K views • 5 years ago
Life Where I'm From
A video explaining why Japanese cities look the way they do, through Japan's national tiered zoning system that permits mixed use and flexible development. It compares this approach with more restrictive zoning elsewhere.
The Expert Myth17:59

The Expert Myth

16M views • 4 years ago
Veritasium
Veritasium examines which experts have real expertise, drawing on chess research and work by Klein and Kahneman. It explains that expertise comes from pattern recognition built through deliberate practice in valid, feedback-rich environments.