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Antique 4x5 camera creates 20 micron photolithography masks: Super tiny tax form30:15

Antique 4x5 camera creates 20 micron photolithography masks: Super tiny tax form

429K views • 6 years ago
Applied Science
Ben Krasnow of Applied Science uses an antique 4x5 view camera to make high-resolution photolithography masks in a home shop. He photographs a poster-sized printout onto litho film to get features around 20 microns.
SGI's $250,000 Graphics Supercomputer from 1993 - Silicon Graphics Onyx RealityEngine²21:53

SGI's $250,000 Graphics Supercomputer from 1993 - Silicon Graphics Onyx RealityEngine²

2.3M views • 8 years ago
Dodoid
Dodoid gives an in-depth look at an SGI Onyx RealityEngine2, a $250,000 graphics supercomputer from 1993, covering its history, a physical overview, a teardown and some demos and games.
How to replicate Teenage Engineering OP-1 and OP-1 Field for free. | GAS Therapy #3520:55

How to replicate Teenage Engineering OP-1 and OP-1 Field for free. | GAS Therapy #35

331K views • 4 years ago
playpm
A tutorial in the GAS Therapy series showing how to recreate the Teenage Engineering OP-1 and OP-1 Field with free software. It argues you do not need to buy expensive gear to make music.
I painted a Landscape with Mathematics42:00

I painted a Landscape with Mathematics

812K views • 4 years ago
Inigo Quilez
Inigo Quilez live-paints a mountain landscape using only math in a shader, building up from a basic polynomial noise surface through fractal terrain, lighting and atmosphere. The code runs in real time on Shadertoy so viewers can edit it as they follow along.
Clojure in a nutshell by James Trunk32:44

Clojure in a nutshell by James Trunk

104K views • 5 years ago
Func Prog Sweden
James Trunk introduces Clojure syntax and thinking, covering its core data structures, immutability, the thread-last macro and live data analysis in the REPL.
Learn to Paint with Mathematics24:02

Learn to Paint with Mathematics

191K views • 12 years ago
Inigo Quilez
Inigo Quilez live-codes a painting using only mathematics in a shader, building it up step by step. The linked Shadertoy source shows the result.
Marco Baringer's SLIME Tutorial Video55:29

Marco Baringer's SLIME Tutorial Video

33K views • 15 years ago
손주일 (Cecil)
Marco Baringer's tutorial video on SLIME, the Emacs mode for developing Common Lisp. It demonstrates the interactive workflow of working against a live Lisp image.
12 Principles of Animation (Official Full Series)24:03

12 Principles of Animation (Official Full Series)

16.1M views • 9 years ago
AlanBeckerTutorials
Alan Becker's short series on the 12 principles of animation, covering squash and stretch, anticipation, staging, timing, arcs, appeal and the rest. Each principle gets a brief animated illustration.
Polyend Tracker // Review and Full Tutorial from Sample to Song49:04

Polyend Tracker // Review and Full Tutorial from Sample to Song

355K views • 6 years ago
loopop
Loopop reviews the Polyend Tracker hardware tracker-style sequencer and walks through a tutorial from sampling to finishing a song. It covers most of the device's features.