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No strong matches for “ecs”. Here are the closest videos.
.kkrieger - The FPS Game in 96KB (Full Gameplay)7:16

.kkrieger - The FPS Game in 96KB (Full Gameplay)

528K views • 16 years ago
Daniel Hands
Full gameplay of .kkrieger, a first-person shooter by Farbrausch that fits into a 96KB executable by generating its textures, models and sounds procedurally.
Topic match · Game programming & engines
Virtual Barber Shop (Audio...use headphones, close ur eyes)4:41

Virtual Barber Shop (Audio...use headphones, close ur eyes)

43.1M views • 19 years ago
LovelyVirus
A binaural audio demo, the 'Virtual Barber Shop', that places a barber moving around your head. It works best with headphones and closed eyes.
Topic match · Audio & video engineering
The Loudness War1:54

The Loudness War

2.7M views • 20 years ago
Matt Mayfield Music
A two-minute demonstration of the loudness war, showing how heavy dynamic range compression in CD mastering makes music louder while degrading sound quality. It uses audio examples so you can hear the distortion.
Topic match · Audio & video engineering
Death Magnetic Retail vs Guitar Hero 37:57

Death Magnetic Retail vs Guitar Hero 3

192K views • 18 years ago
Metalfan7577
A short comparison of the retail release of Metallica's Death Magnetic against the Guitar Hero 3 version of the same song. It switches between the two so you can hear and see the heavy clipping in the retail master.
Topic match · Audio & video engineering
1 million fps Slow Motion video of bullet impacts made by Werner Mehl from Kurzzeit10:00

1 million fps Slow Motion video of bullet impacts made by Werner Mehl from Kurzzeit

15.6M views • 17 years ago
Matt Rece
Ten minutes of ultra-slow-motion footage of bullet impacts filmed at about one million frames per second by Werner Mehl of Kurzzeit. It includes hollow points in ballistics gel and impacts on glass.
Topic match · Audio & video engineering
HOW TO DATAMOSH: PART 19:40

HOW TO DATAMOSH: PART 1

433K views • 17 years ago
datamosher
A how-to video on datamoshing, the glitch-art technique of removing keyframes so that motion data smears across video. It walks through the tools needed, such as ffmpegx and Avidemux, though the author notes parts are outdated.
Topic match · Audio & video engineering
Cave game tech test3:02

Cave game tech test

10.5M views • 17 years ago
Nizzotch
An early 2009 tech test by Notch of an Infiniminer-style cave game running about 700 fps on a 256x256x64 tile map. It is the prototype that grew into Minecraft.
Topic match · Game programming & engines
Ipod Ad0:31

Ipod Ad

2.5M views • 20 years ago
nikzarea
A 2006 iPod commercial set to Daft Punk's Technologic, with dancing silhouettes and bright white headphones.