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The rigs we've created for chipsynth MD's emulation.14:04

The rigs we've created for chipsynth MD's emulation.

24K views • 7 years ago
plgDavid
A Plogue developer shows the custom electronic test rigs built to measure the Sega Mega Drive/Genesis sound chip (YM2612) for the chipsynth MD emulation. It covers the years of testing and reverse engineering needed to reproduce the chip's quirks accurately.
Why Are Emulators Legal? Dolphin vs. Nintendo, and the Fate of Emulation [Great Emu War Pt. 1]42:42

Why Are Emulators Legal? Dolphin vs. Nintendo, and the Fate of Emulation [Great Emu War Pt. 1]

410K views • 3 years ago
Moon Channel
Moon Channel, run by a lawyer, explains the legal basis for emulation, including the history of emulation case law and Nintendo's takedown of Dolphin's Steam release. It argues the legality of emulators is more fragile than most people assume.
The Fastest Apple Mac is an Amiga - Fact or Fiction?13:33

The Fastest Apple Mac is an Amiga - Fact or Fiction?

247K views • 8 years ago
The Retro Collective
RMC tests running a classic 68k Mac environment through emulation on an accelerated Amiga and compares it to real Mac hardware. It explores whether an Amiga can be the fastest classic Mac.
Topic match · Demoscene & retrocomputing
Emulating the DX7 the HARD way18:41

Emulating the DX7 the HARD way

23K views • 5 years ago
plgDavid
An episode of Plogue's chipresearch series on emulating the Yamaha DX7 from the hardware up. It covers the sub CPU and main CPU, address map investigation, cartridges, firmware analysis and a skeleton MAME driver.
Topic match · Demoscene & retrocomputing
Sonic behind waterfall - RetroArch shader comparison1:15

Sonic behind waterfall - RetroArch shader comparison

30K views • 9 years ago
PenguinWeirdness
A one-minute demo comparing RetroArch shaders on the Sonic the Hedgehog waterfall, where Sega Genesis dithering creates a transparency effect. It shows how different shaders emulate the CRT look.
Topic match · Demoscene & retrocomputing
The Ultimate Game Boy Talk (33c3)1:01:07

The Ultimate Game Boy Talk (33c3)

241K views • 9 years ago
media.ccc.de
Michael Steil's 33c3 talk explains essentially everything about the Game Boy: CPU, video hardware, peripherals, and the tricks used by games and demos. It revives the era of counting clock cycles around hardware limits.
Topic match · Demoscene & retrocomputing
I made a NES emulator in 15 minutes15:04

I made a NES emulator in 15 minutes

389K views • 14 years ago
Bisqwit
Bisqwit writes a NES emulator in C++ in about 15 minutes of tool-assisted, sped-up coding, narrated with captions. It shows an accurate emulator built with a compile-time generated 6502 instruction table. Part 2 covers compiling and running it.
Topic match · Demoscene & retrocomputing
How did Microsoft screw this up? - Surface Pro X (SQ2) vs M1 Macbook Air10:56

How did Microsoft screw this up? - Surface Pro X (SQ2) vs M1 Macbook Air

2.8M views • 5 years ago
Linus Tech Tips
Linus Tech Tips compares Microsoft's Surface Pro X (SQ2) with the Apple M1 MacBook Air, focusing on how Windows on Arm and x86 emulation perform against Apple's Arm hardware. The verdict is that the Surface falls well short.
Reverse emulating the NES to give it SUPER POWERS!22:21

Reverse emulating the NES to give it SUPER POWERS!

1.1M views • 8 years ago
suckerpinch
Tom Murphy (suckerpinch) shows 'reverse emulation', using a Raspberry Pi in an NES cartridge to give an unmodified NES new abilities such as playing SNES games. The video starts in a strange way and gets stranger.
illumos day 2014: The Dream is Alive! Running Linux containers on an illumos kernel1:44:56

illumos day 2014: The Dream is Alive! Running Linux containers on an illumos kernel

15K views • 12 years ago
illumos
Bryan Cantrill's illumos Day 2014 talk on running Linux containers on an illumos kernel via LX-branded zones. He covers emulating Linux syscalls on SmartOS and compares Linux and Solaris-derived systems.
Oral History of Gary Davidian, part 2 of 22:55:13

Oral History of Gary Davidian, part 2 of 2

2K views • 7 years ago
Computer History Museum
Part two of a Computer History Museum oral history with Gary Davidian, covering his work on the 68000 emulator for PowerPC at Apple, Power Computing, clean-room contracting and later performance optimization work. It is nearly three hours long.
elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)3:36

elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)

317K views • 15 years ago
Demoscene High-Quality Videos (Annikras)
Elevated by Rgba and TBC, the winner of the 4k intro compo at Breakpoint 2009. It is a realtime procedurally generated 3D flythrough with music, all in a 4096-byte executable.
Topic match · Demoscene & retrocomputing
A Mind Is Born (256 bytes)2:22

A Mind Is Born (256 bytes)

1.2M views • 9 years ago
lftkryo
A Commodore 64 demo by Linus Akesson that fits video and music into 256 bytes, winning the Oldskool 4K Intro compo at Revision 2017. A technical write-up accompanies it.
Topic match · Demoscene & retrocomputing
CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17”1:19:52

CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17”

264K views • 10 years ago
CppCon
Jason Turner's CppCon 2016 talk builds a simple Commodore 64 game using C++17, showing how constexpr and const let a modern compiler produce tight 6502 code. He walks through assembly output to show abstractions being optimized away.
Topic match · Demoscene & retrocomputing
Trackers: The Sound of 16-Bit41:12

Trackers: The Sound of 16-Bit

2.1M views • 4 years ago
Ahoy
Ahoy's documentary traces tracker music from early Amiga software like SoundMonitor and Soundtracker through the demoscene, Protracker, and PC trackers such as Screamtracker and FastTracker. It covers the sound, culture and history of 16-bit module music.
Topic match · Demoscene & retrocomputing
Compiling C to printable x86, to make an executable research paper25:41

Compiling C to printable x86, to make an executable research paper

479K views • 9 years ago
suckerpinch
Tom7 explains how he built a SIGBOVIK 2017 paper made only of printable ASCII bytes that is also a valid DOS executable. He writes a C compiler targeting printable x86 without self-modifying code and solves the puzzles the constraint creates.
Topic match · Demoscene & retrocomputing
I painted a Landscape with Mathematics42:00

I painted a Landscape with Mathematics

812K views • 4 years ago
Inigo Quilez
Inigo Quilez live-paints a mountain landscape using only math in a shader, building up from a basic polynomial noise surface through fractal terrain, lighting and atmosphere. The code runs in real time on Shadertoy so viewers can edit it as they follow along.
Topic match · Demoscene & retrocomputing
Elevated by RGBA and TBC3:36

Elevated by RGBA and TBC

974K views • 17 years ago
BUTTONTANG
Elevated is a 4 kilobyte PC demo by RGBA and TBC from Breakpoint 2009. It fly-throughs a realistic procedurally generated landscape with synthesized music and post-processing, all from a tiny executable.
Topic match · Demoscene & retrocomputing
Apollo Guidance Computer Part 1: Restoring the computer that put man on the Moon21:04

Apollo Guidance Computer Part 1: Restoring the computer that put man on the Moon

588K views • 7 years ago
CuriousMarc
The first episode of CuriousMarc's series restoring a real Apollo Guidance Computer, led by AGC expert Mike Stewart. They set up a makeshift lab in a Houston hotel room to open up a rare machine owned by a private collector.
Topic match · Demoscene & retrocomputing
How we fit an NES game into 40 Kilobytes12:04

How we fit an NES game into 40 Kilobytes

3.7M views • 8 years ago
Morphcat Games
Morphcat Games explains how they fit Micro Mages, a full-featured NES game, into 40 kilobytes. It covers compression of sprites and level layouts and other space-saving tricks.
Topic match · Demoscene & retrocomputing
Moleman 2 - Demoscene - The Art of the Algorithms (2012)1:29:59

Moleman 2 - Demoscene - The Art of the Algorithms (2012)

329K views • 14 years ago
Vakondok (Moleman)
Moleman 2 is a feature-length documentary about the demoscene, tracing its rise from 1980s Commodore 64 culture to modern real-time art. It explains the algorithms and creative process behind demos and intros.
Topic match · Demoscene & retrocomputing
CGA Graphics - Not as bad as you thought!11:27

CGA Graphics - Not as bad as you thought!

2.4M views • 10 years ago
The 8-Bit Guy
The 8-Bit Guy covers IBM's 1981 CGA graphics system, including how composite output and artifacting produced extra colors beyond the nominal palette. He argues CGA looked better in period than it does on RGB monitors.
Topic match · Demoscene & retrocomputing
Amiga Hardware Programming 1 - Use the Assembler and wait for left click2:53

Amiga Hardware Programming 1 - Use the Assembler and wait for left click

90K views • 13 years ago
ScoopexUs
The first video in Photon of Scoopex's Amiga hardware programming series. It shows how to set up an assembler and write a minimal 68000 program that waits for a left mouse click.
Topic match · Demoscene & retrocomputing
Using a 1930 Teletype as a Linux Terminal16:33

Using a 1930 Teletype as a Linux Terminal

1.6M views • 6 years ago
CuriousMarc
CuriousMarc connects a restored 1930 Model 15 Teletype to a Linux machine and uses it as a terminal, after commenters requested it. The video shows the challenges of linking a 5-bit mechanical device to a modern OS.
Topic match · Demoscene & retrocomputing
The Black Lotus - Eon - Amiga Demo (50 FPS)5:38

The Black Lotus - Eon - Amiga Demo (50 FPS)

190K views • 7 years ago
RetroDemoScene
Eon is a demoscene production by The Black Lotus, released at Revision 2019 and designed for an Amiga with OCS chipset, 512 kB chip and 512 kB fast memory. This is the party version, which has some known glitches.
Topic match · Demoscene & retrocomputing
Doomed: The Embers of Amiga FPS14:37

Doomed: The Embers of Amiga FPS

558K views • 12 years ago
Ahoy
A documentary by Stuart Brown (XboxAhoy) on the history of first-person shooters on the Amiga and how Doom's arrival affected the platform.
Topic match · Demoscene & retrocomputing
fr-08: .the .product by farbrausch | 64k intro (2000) (720p HQ demoscene demo)11:02

fr-08: .the .product by farbrausch | 64k intro (2000) (720p HQ demoscene demo)

197K views • 15 years ago
Demoscene High-Quality Videos (Annikras)
A recording of .the .product by Farbrausch, the first-place 64k intro at The Party 2000. It fits an 11-minute 3D demo with music into 64 kilobytes.
Topic match · Demoscene & retrocomputing
How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica20:49

How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica

1.5M views • 6 years ago
Ars Technica
In an Ars Technica War Stories episode, Prince of Persia creator Jordan Mechner describes how he made the game on the Apple II, fighting hardware memory limits and the platform's decline. It covers the rotoscoped animation and the engineering tricks involved.
Topic match · Demoscene & retrocomputing
.kkrieger - The FPS Game in 96KB (Full Gameplay)7:16

.kkrieger - The FPS Game in 96KB (Full Gameplay)

528K views • 16 years ago
Daniel Hands
Full gameplay of .kkrieger, a first-person shooter by Farbrausch that fits into a 96KB executable by generating its textures, models and sounds procedurally.
Topic match · Demoscene & retrocomputing
The Making of: ROM City Rampage (Retro City Rampage)10:45

The Making of: ROM City Rampage (Retro City Rampage)

399K views • 13 years ago
VblankEntertainment
Making-of video about ROM City Rampage, the NES version of Retro City Rampage, covering how the game's core was crunched to run on real 8-bit hardware and how NES games are made.
Topic match · Demoscene & retrocomputing
"Memories" - 256 byte MSDOS intro2:01

"Memories" - 256 byte MSDOS intro

106K views • 6 years ago
Héll Mood
Memories is a 256-byte MS-DOS demo that packs eight effects and MIDI soundscapes into a tiny program. It won first place at Revision 2020.
Topic match · Demoscene & retrocomputing
Intrinsic Gravity by Still3:35

Intrinsic Gravity by Still

224K views • 11 years ago
TiXL
Intrinsic Gravity is a real-time demoscene production by Still, made with the Tooll tool for Under Construction 2014. It is a black-and-white op-art animation with a soundtrack by hoffman.
Topic match · Demoscene & retrocomputing
TiTAN - Overdrive 2 (RGB 50fps) - SEGA Mega Drive - Revision 2017 (1st Place)8:24

TiTAN - Overdrive 2 (RGB 50fps) - SEGA Mega Drive - Revision 2017 (1st Place)

305K views • 9 years ago
Oerg866
Overdrive 2 by TiTAN, a Sega Mega Drive demo that won first place in the Oldskool competition at Revision 2017. It shows effects and 3D graphics on the stock console.
Topic match · Demoscene & retrocomputing
Bytebeat: Experimental music from very short C programs4:12

Bytebeat: Experimental music from very short C programs

222K views • 15 years ago
Ville-Matias Heikkilä (viznut)
Viznut demonstrates bytebeat, experimental music generated by extremely short C programs. It is the first of a series of videos on the technique.
Topic match · Demoscene & retrocomputing
Farbrausch - fr-041: debris. [HD]7:15

Farbrausch - fr-041: debris. [HD]

229K views • 17 years ago
kb
Debris by Farbrausch, the winner of the Breakpoint 2007 demo competition. All of its 3D visuals, textures and music come from a single 177 KB executable.
Topic match · Demoscene & retrocomputing
"An approach to computing and sustainability inspired from permaculture" by Devine Lu Linvega54:35

"An approach to computing and sustainability inspired from permaculture" by Devine Lu Linvega

19K views • 3 years ago
Strange Loop Conference
Devine Lu Linvega of Hundred Rabbits talks about low-power, offline computing, esoteric languages and the Uxn virtual machine, informed by years of sailing the Pacific. The talk frames computing sustainability through a permaculture lens.
Topic match · Demoscene & retrocomputing
My old BBC Micro system27:49

My old BBC Micro system

70K views • 9 years ago
mikeselectricstuff
Mike of mikeselectricstuff shows his heavily modified old BBC Micro system in a 28-minute tour of 8-bit hardware archaeology.
Topic match · Demoscene & retrocomputing
The REAL Story On Why Space Cadet Pinball Was Removed (ft. Windows on Itanium)29:06

The REAL Story On Why Space Cadet Pinball Was Removed (ft. Windows on Itanium)

1.2M views • 5 years ago
NCommander
NCommander investigates why Space Cadet Pinball disappeared from Windows Vista, building on Raymond Chen's explanation about 64-bit incompatibility. He tests it on 64-bit Windows including Itanium and walks through the debugging.
Topic match · Demoscene & retrocomputing
PRACTICE 2018: Joseph White59:34

PRACTICE 2018: Joseph White

21K views • 8 years ago
NYU Game Center
Joseph White, creator of PICO-8, retraces the design of the fantasy console and how tools can shape and guide creative work. He discusses cozy, constrained design spaces and the influence of user-made cartridges.
Topic match · Demoscene & retrocomputing
The Commodordion11:27

The Commodordion

531K views • 4 years ago
lftkryo
Linus Akesson demonstrates the Commodordion, a fully functional 8-bit accordion built around Commodore 64 hardware with bellows made of floppy disks. He performs Scott Joplin's Maple Leaf Rag and tells the story of the build.
Topic match · Demoscene & retrocomputing