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The past, present, and future of local-first - Martin Kleppmann (Local-First Conf)29:46

The past, present, and future of local-first - Martin Kleppmann (Local-First Conf)

17K views • 2 years ago
Local-First Conf
Martin Kleppmann's Local-First Conf talk reviewing where the local-first idea came from, where it stands five years after the essay, and what the community should work toward. He argues for generic sync infrastructure.
Raymond Hettinger - Dataclasses:  The code generator to end all code generators - PyCon 201845:08

Raymond Hettinger - Dataclasses: The code generator to end all code generators - PyCon 2018

130K views • 8 years ago
PyCon 2018
Raymond Hettinger explains Python's dataclasses module, showing the problem it solves and its key design decisions. He places it in a progression from tuples and dicts through named tuples and attrs.
Edward Kmett - Type Classes vs. the World1:42:53

Edward Kmett - Type Classes vs. the World

36K views • 11 years ago
Boston Haskell
Edward Kmett speaks at the Boston Haskell meetup about type classes and the design tradeoffs of global coherence compared with other approaches to implicit instances. It covers why uniqueness of instances matters for reasoning and refactoring.
Robust-first computing: Beyond efficiency14:46

Robust-first computing: Beyond efficiency

8K views • 13 years ago
Dave Ackley
Dave Ackley gives a high-level introduction to robust-first computing, which prioritizes robustness over efficiency in computer architecture. A sorting demo illustrates the idea.
Your web app but good: Aaron Boodman (Local-First Conf)19:36

Your web app but good: Aaron Boodman (Local-First Conf)

8K views • 2 years ago
Local-First Conf
Aaron Boodman of Replicache asks why sync engines have not yet fixed web app complexity and what is missing for them to go mainstream. The talk lays out the ideas that led to the Zero sync engine.
Stop Writing Classes27:29

Stop Writing Classes

962K views • 14 years ago
Next Day Video
Jack Diederich's PyCon 2012 talk argues that classes are overused in Python and walks through real code, refactoring away unnecessary classes, exceptions and modules. It popularized the heuristic that a class with two methods, one being __init__, should be a function.
CppCon 2017: Herb Sutter “Meta: Thoughts on generative C++”1:47:45

CppCon 2017: Herb Sutter “Meta: Thoughts on generative C++”

105K views • 9 years ago
CppCon
At CppCon 2017 Herb Sutter presents his work on evolving C++ through compile-time code generation, including metaclasses and reflection. The aim is to make the language both more powerful and simpler by letting programmers express intent directly.
How to Get Your First Customers | Startup School22:54

How to Get Your First Customers | Startup School

673K views • 3 years ago
Y Combinator
A Startup School talk by YC partner and former Airbnb growth head Gustaf Alstromer on how startups get their first customers. It covers doing things that don't scale, founders learning sales, the sales funnel, and charging your first customer.
Let's use video to reinvent education | Salman Khan20:28

Let's use video to reinvent education | Salman Khan

1.4M views • 15 years ago
TED
Salman Khan explains why he created Khan Academy, a structured library of video lessons with interactive exercises. He calls on teachers to flip the classroom, with lectures watched at home and homework done in class with teacher help.
Jujutsu: A Git-Compatible VCS - Git Merge 202233:26

Jujutsu: A Git-Compatible VCS - Git Merge 2022

17K views • 4 years ago
GitHub
Martin von Zweigbergk presents Jujutsu (jj), a Git-compatible VCS with undo, anonymous branches, first-class conflicts, automatic rebasing, and the working copy as a commit. He also covers plans at Google.
Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 201344:10

Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013

386K views • 12 years ago
Dutch Game Garden
Vlambeer's Jan Willem Nijman shows how to make an action game feel great by stacking small effects like screenshake, recoil and particles onto a basic shooter. It was presented at INDIGO Classes 2013.
Debt: The First 5,000 Years | David Graeber | Talks at Google1:21:10

Debt: The First 5,000 Years | David Graeber | Talks at Google

888K views • 14 years ago
Talks at Google
David Graeber's Talks at Google presentation on his book Debt: The First 5,000 Years, covering the history of debt, the myth of barter and the Jubilee tradition.
dotJS 2019 - James Long - CRDTs for Mortals20:45

dotJS 2019 - James Long - CRDTs for Mortals

18K views • 6 years ago
dotconferences
James Long's dotJS 2019 talk on how CRDTs enable local-first apps and how simple they can be to implement. He shows how to use them to build robust offline-capable frontends.
Nordic.js 2014 • Douglas Crockford - The Better Parts33:52

Nordic.js 2014 • Douglas Crockford - The Better Parts

73K views • 12 years ago
Nordic.js
Douglas Crockford's Nordic.js 2014 talk on 'the better parts' of JavaScript and programming in general. He argues against `this`, `new` and ES6 classes, and for classless, composition-based object patterns, with some broader remarks on building better structures for the future.
Classic Game Postmortem: Fallout59:03

Classic Game Postmortem: Fallout

301K views • 9 years ago
GDC Festival of Gaming
Timothy Cain's 2012 GDC postmortem of the original Fallout, covering how he helped build the game and set the template for open-world RPGs. He talks through production, design and programming decisions.
Saša Jurić - Parsing from first principles - WebCamp Zagreb 20191:10:16

Saša Jurić - Parsing from first principles - WebCamp Zagreb 2019

6K views • 7 years ago
WebCamp Zagreb
Sasa Juric explains how to parse a language from first principles without regexes, live-coding a simple parser combinator library in Elixir. It was given at WebCamp Zagreb 2019.
Classic Game Postmortem: Alone in the Dark57:43

Classic Game Postmortem: Alone in the Dark

27K views • 8 years ago
GDC Festival of Gaming
Frederick Raynal gives a GDC postmortem of Alone in the Dark, the game that helped create the survival horror genre. He covers how the team built it and shows some of the old tools used.
LibreSSL: The first 30 days, and what the Future Holds1:05:51

LibreSSL: The first 30 days, and what the Future Holds

5K views • 12 years ago
Andrea Ross
Bob Beck of OpenBSD gives a BSDCan 2014 talk on the first month of LibreSSL, the OpenSSL fork. He explains why they forked, what they removed, and examples of the problems found in the OpenSSL code base.
Pitfall: A Classic Game Postmortem1:00:34

Pitfall: A Classic Game Postmortem

63K views • 10 years ago
GDC Festival of Gaming
David Crane's 2011 GDC postmortem of Pitfall, the classic Atari 2600 game. He explains how he created the game under the severe hardware limits of the console.
What prevents the poor from reaching the middle class?  | VISION TALKS18:10

What prevents the poor from reaching the middle class? | VISION TALKS

37K views • 12 years ago
American Enterprise Institute
Megan McArdle's AEI Vision Talk 'Capital and Poverty' argues that social and financial capital work differently in low-income communities, and that this explains barriers to reaching the middle class.
Apple Music Event 2001-The First Ever iPod Introduction9:13

Apple Music Event 2001-The First Ever iPod Introduction

6M views • 20 years ago
JoshuaG
Steve Jobs introduces the first iPod at a small Apple event in 2001. He positions it as a music player and ties it to the Apple brand.
'Diablo':  A Classic Game Postmortem1:17:43

'Diablo': A Classic Game Postmortem

1.1M views • 10 years ago
GDC Festival of Gaming
David Brevik's GDC 2016 postmortem of Diablo covers how it went from a turn-based claymation DOS concept to a real-time action RPG, plus the story of Blizzard North and development anecdotes.
The first 20 hours -- how to learn anything | Josh Kaufman | TEDxCSU19:27

The first 20 hours -- how to learn anything | Josh Kaufman | TEDxCSU

43.9M views • 13 years ago
TEDx Talks
Josh Kaufman's TEDx talk argues that you can reach practical competence in almost any skill with about 20 hours of focused practice, rather than the 10,000 hours often quoted. He describes how becoming a parent led him to rethink how adults learn, and lays out a short method for rapid skill acquisition.
Classic Game Postmortem: Sid Meier's Civilization1:02:15

Classic Game Postmortem: Sid Meier's Civilization

225K views • 9 years ago
GDC Festival of Gaming
A 2017 GDC postmortem in which Sid Meier and Bruce Shelley tell how Civilization came together from board game design and sim game experience. They cover its development history and design decisions, including fairness and luck.
Classic Game Postmortem: Ultima Online59:47

Classic Game Postmortem: Ultima Online

184K views • 8 years ago
GDC Festival of Gaming
A 2018 GDC panel where Raph Koster, Starr Long, Richard Garriott and Rich Vogel look back on what went right and wrong building and running Ultima Online. They share candid stories from the early days, including player behavior and server architecture.
I Shot You First: Networking the Gameplay of Halo: Reach1:49:07

I Shot You First: Networking the Gameplay of Halo: Reach

58K views • 8 years ago
GDC Festival of Gaming
Bungie's David Aldridge explains the networking programming behind Halo: Reach in a 2011 GDC session. It covers how gameplay stays in sync online, including forecasting and state reconciliation.
Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)1:00:12

Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)

76K views • 15 years ago
GameSpot
David Crane, designer of Pitfall for the Atari 2600, gives a GDC 2011 postmortem on the game's design challenges. He covers how he fit a large world into the console's tiny memory. The session ends with Q&A.
Blockchain vs. Bullshit: Thoughts on the Future of Money [Classic Bitcoin & Open Blockchain  Talk]30:20

Blockchain vs. Bullshit: Thoughts on the Future of Money [Classic Bitcoin & Open Blockchain Talk]

383K views • 9 years ago
aantonop
Andreas Antonopoulos explains how to tell Bitcoin-style blockchains from corporate blockchain hype. He argues the goal should be de-banking everyone rather than banking the unbanked.
RSA ANIMATE: First as Tragedy, Then as Farce10:57

RSA ANIMATE: First as Tragedy, Then as Farce

1.9M views • 16 years ago
Royal Society of Arts
An RSA Animate adaptation of a Slavoj Zizek talk on charitable giving and ethical consumerism. It argues that buying products that bundle a charity donation can sustain the system that causes the problems.
Classic Game Postmortem - Another World1:05:45

Classic Game Postmortem - Another World

25K views • 7 years ago
GDC Festival of Gaming
Eric Chahi's GDC 2011 postmortem of Another World (Out of This World), describing how he built the game. He shows his polygon art approach, rotoscoping and animation tools.
Physics in Clojure - Colin Smith40:19

Physics in Clojure - Colin Smith

13K views • 9 years ago
ClojureTV
Colin Smith introduces Structure and Interpretation of Classical Mechanics and his Clojure port, sicmutils. He shows how higher-order functions and a symbolic algebra system can represent Lagrangian mechanics.
Scaling the Linear Sync Engine1:06:08

Scaling the Linear Sync Engine

37K views • 3 years ago
Linear
A Linear engineer talks about scaling the company's sync engine, which keeps client data local and synchronized. It follows an earlier talk on the same system.
React Helsinki February 20201:16:07

React Helsinki February 2020

42K views • 6 years ago
Fraktio
React Helsinki meetup recording featuring a talk on lessons with Apollo GraphQL and Linear co-founder Tuomas Artman on real-time sync for web apps. The sync talk explains Linear's local-first architecture.
CppCon 2015: Kate Gregory “Stop Teaching C"1:00:11

CppCon 2015: Kate Gregory “Stop Teaching C"

181K views • 11 years ago
CppCon
Kate Gregory argues at CppCon 2015 that C++ should be taught without starting from C: no char* strings, printf or raw arrays at first, with references before pointers.
Rich Hickey rants about HttpServletRequest in 1080p: Death By Specificity from Clojure Made Simple4:57

Rich Hickey rants about HttpServletRequest in 1080p: Death By Specificity from Clojure Made Simple

43K views • 6 years ago
Fred Overflow
A five-minute excerpt of Rich Hickey's Clojure Made Simple talk, with new slides, ranting about HttpServletRequest and specificity. He argues for using generic maps instead of many specific classes and getters.
React Today and Tomorrow and  90% Cleaner React With Hooks1:35:30

React Today and Tomorrow and 90% Cleaner React With Hooks

1.2M views • 8 years ago
React Conf
The first three talks from React Conf 2018, by Sophie Alpert, Dan Abramov and Ryan Florence. They introduce React Hooks and explain the problems with classes that hooks solve.
CRDTs and the Quest for Distributed Consistency43:39

CRDTs and the Quest for Distributed Consistency

68K views • 8 years ago
InfoQ
Martin Kleppmann's QCon London 2018 talk on keeping data consistent in distributed systems without a central leader. It surveys CRDT algorithms for syncing devices and collaborative editing over peer-to-peer networks.
Hans Rosling: Debunking third-world myths with the best stats you've ever seen20:36

Hans Rosling: Debunking third-world myths with the best stats you've ever seen

2.2M views • 19 years ago
TED
In this TED talk, Hans Rosling uses animated statistics to debunk myths about the developing world, showing how health and income have improved across countries.
My stroke of insight | Jill Bolte Taylor | TED20:12

My stroke of insight | Jill Bolte Taylor | TED

8.8M views • 18 years ago
TED
Neuroscientist Jill Bolte Taylor describes watching her own brain functions shut down during a massive stroke. She gives a first-person account of losing speech, motion and self-awareness.
Ryan Dahl: Original Node.js presentation48:32

Ryan Dahl: Original Node.js presentation

234K views • 14 years ago
stri8ted
Ryan Dahl's first presentation of Node.js at JSConf 2009. He pitches event-driven, non-blocking I/O as the motivation, rather than JavaScript itself.