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Handmade Hero Day 021 - Loading Game Code Dynamically1:43:46

Handmade Hero Day 021 - Loading Game Code Dynamically

83K views • 11 years ago
Molly Rocket
Day 21 of Casey Muratori's Handmade Hero, which covers loading game code dynamically from a DLL on Windows. He builds hot reloading of C game code from scratch in about an hour and a half.
The Joy of Programming in Jai - Part 1: Hello World13:48

The Joy of Programming in Jai - Part 1: Hello World

36K views • 6 years ago
Nuno Afonso
The first part of a series on programming in Jai, Jonathan Blow's in-development language. It covers compiling, writing hello world and using code from other files.
Topic match · Game programming & engines
Browser hacking: Let's make "Cookie Clicker" playable in Ladybird!1:44:18

Browser hacking: Let's make "Cookie Clicker" playable in Ladybird!

15K views • 4 years ago
Andreas Kling
In a long live-coding session, Andreas Kling works on making the Cookie Clicker game playable in the Ladybird browser from SerenityOS. He tracks down bugs in the browser engine and fixes them.
Tutorial: New and Updated - Everything You Always Wanted to Know About Optical Networking1:59:29

Tutorial: New and Updated - Everything You Always Wanted to Know About Optical Networking

58K views • 9 years ago
NANOG
A two-hour NANOG tutorial by Richard Steenbergen aimed at network engineers, covering optical networking technologies. This is the updated 2017 edition of a recurring talk.
The Secret Life of components. A series of eight guides for designers and makers by Tim Hunkin3:01

The Secret Life of components. A series of eight guides for designers and makers by Tim Hunkin

83K views • 5 years ago
tim hunkin
The trailer for Tim Hunkin's series The Secret Life of Components, eight guides to mechanical and electromechanical parts for designers and makers.
Let's prototype a JavaScript JIT compiler!1:21:25

Let's prototype a JavaScript JIT compiler!

49K views • 3 years ago
Andreas Kling
Andreas Kling live-codes a prototype JavaScript JIT compiler for the LibJS engine used in SerenityOS and Ladybird. He builds a standalone bytecode VM, a simple interpreter, and then a simple JIT in about 80 minutes.