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Zig 2026: No-AI Policy, $670K Foundation, Left GitHub & Why Zig Isn’t 1.0 - Andrew Kelley Explains1:13:11

Zig 2026: No-AI Policy, $670K Foundation, Left GitHub & Why Zig Isn’t 1.0 - Andrew Kelley Explains

979K views • 5 months ago
JetBrains
JetBrains interviews Zig creator Andrew Kelley about why Zig has no 1.0 after a decade, why the project left GitHub, and why it bans AI contributions. He also covers what makes Zig better than C and his views on open source.
Introduction to Git with Scott Chacon of GitHub1:22:12

Introduction to Git with Scott Chacon of GitHub

396K views • 15 years ago
InfoQ
Scott Chacon introduces Git by showing what happens under the hood for basic commands: staging, committing, data storage, branching, merging and pushing. He contrasts it with Subversion and shows history viewing with log.
Oral History of Bjarne Stroustrup2:00:10

Oral History of Bjarne Stroustrup

75K views • 11 years ago
Computer History Museum
A two-hour Computer History Museum oral history interview with Bjarne Stroustrup, conducted by Paul McJones in 2015. It covers his youth, education at Aarhus and Cambridge, his career at Bell Labs and elsewhere, and the design and evolution of C++.
Programming is terrible—Lessons learned from a life wasted. EMF20121:06:44

Programming is terrible—Lessons learned from a life wasted. EMF2012

1.7M views • 13 years ago
tef ebooks
Tef's EMF 2012 talk on lessons from a career in programming, a candid and humorous look at why programming is so often terrible. Slides and a draft script are available online.
CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17”1:19:52

CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17”

264K views • 10 years ago
CppCon
Jason Turner's CppCon 2016 talk builds a simple Commodore 64 game using C++17, showing how constexpr and const let a modern compiler produce tight 6502 code. He walks through assembly output to show abstractions being optimized away.
"Simple Made Easy" - Rich Hickey (2011)1:01:39

"Simple Made Easy" - Rich Hickey (2011)

434K views • 5 years ago
ClojureTV
Rich Hickey's Strange Loop 2011 keynote separates 'simple' (not intertwined) from 'easy' (familiar or near at hand) and argues that software complexity comes from complecting things. It offers a vocabulary for judging designs and abstractions.
Clojure Concurrency - Rich Hickey2:32:39

Clojure Concurrency - Rich Hickey

73K views • 13 years ago
ClojureTV
Rich Hickey's long presentation on Clojure and concurrency covers locking and immutability, then goes in depth on refs, transactions and agents. It ends with a multithreaded ant colony simulation demo.
Simon Peyton Jones: Data Parallel Haskell1:19:57

Simon Peyton Jones: Data Parallel Haskell

28K views • 16 years ago
nuACM
Simon Peyton Jones explains nested data parallelism and Data Parallel Haskell, an approach to exploiting multicore and distributed hardware while keeping a simple single-control-flow programming model.
Recent Developments in Deep Learning1:05:18

Recent Developments in Deep Learning

85K views • 16 years ago
Google TechTalks
Geoff Hinton's 2010 Google Tech Talk on deep belief networks, learning layers of representation one at a time from unlabeled data, and extending them with multiplicative interactions.
Unconscious Bias @ Work | Google Ventures1:02:51

Unconscious Bias @ Work | Google Ventures

393K views • 12 years ago
GV (Google Ventures)
A Google Ventures talk on how unconscious biases shape product decisions, hiring and workplace interactions. It draws on research, including work by Google scientists, on how to counter them.
Breaking Conventions with The Legend of Zelda: Breath of the Wild1:28:30

Breaking Conventions with The Legend of Zelda: Breath of the Wild

565K views • 9 years ago
GDC Festival of Gaming
A 2017 GDC session in which Nintendo's Breath of the Wild team walks through how the game's convention-breaking systems were built. It covers the 'chemistry engine' of material interactions and shows the early 2D prototype footage.