graph visualization
12:20I Solved Klotski
2.1M views • 1 year ago
2swap
2swap explains how he solved the Klotski sliding-block puzzle by mapping its full state space as a graph and visualizing it. The video includes footage of the Guinness world-record solve and links to an interactive graph.
Topic match · Data visualization & information design
38:31The $200M Machine that Prints Microchips: The EUV Photolithography System
2.4M views • 1 year ago
Branch Education
Branch Education's animated deep dive into ASML's EUV photolithography machine and how it prints nanometer-scale transistors onto chips. It covers the system's components and the process of chip manufacturing.
21:08Demographic Collapse — China's Reckoning (Part 1)
3M views • 5 years ago
PolyMatter
PolyMatter's first part of a series on China's demographic collapse, covering the effects of the one-child policy, shrinking workforce and economic consequences.
12:36Why PlayStation 1 Graphics Warped and Wobbled so much | MVG
2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
2:123D Gaussian Splatting - Why Graphics Will Never Be The Same
2M views • 3 years ago
IndividualKex
A two-minute explainer of 3D Gaussian Splatting, the rendering technique from a 2023 research paper. It outlines why it could change how 3D graphics are made.
17:05How Physicists Created a Holographic Wormhole in a Quantum Computer
2.4M views • 3 years ago
Quanta Magazine
Quanta Magazine explains the 2022 experiment that claimed to create a holographic wormhole on Google's quantum computer. The description now notes that a later independent analysis questioned whether any wormhole was created.
24:26The Beauty of Bézier Curves
2.2M views • 5 years ago
Freya Holmér
Freya Holmer explains how Bezier curves work, from the helper-line construction to their uses in animation, text rendering and shapes. It uses visuals from her Unity Shapes plugin and was a SoME1 contest winner.
14:47SOUTH KOREA IS OVER
15.9M views • 1 year ago
Kurzgesagt – In a Nutshell
A Kurzgesagt animation on South Korea's record-low fertility rate and rapidly aging population. It explains why a demographic collapse looks hard to reverse and projects the population shrinking sharply by 2060.
38:26Racing the Beam Explained - Atari 2600 CPU vs. CRT Television
400K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained shows how the Atari 2600 draws images with almost no video memory, by having the CPU race the CRT beam line by line. It walks through the techniques in detail.
1:13:50The Continuity of Splines
1.9M views • 3 years ago
Freya Holmér
Freya Holmer's 74-minute video essay on splines, covering Bezier curves, B-splines, derivatives and the different levels of continuity (C0, C1, C2), built with custom animation tools. She notes she did not cover non-uniform splines.
11:33A new way to visualize General Relativity
3.6M views • 6 years ago
ScienceClic English
ScienceClic explains why the rubber sheet analogy for general relativity is misleading and offers a new visualization that includes the curvature of time and shows gravity as motion through curved spacetime.
55:00The Closest Thing We Have to Alien Technology
64.9M views • 10 months ago
Veritasium
Veritasium explains how ASML's EUV lithography machines make the most advanced computer chips, covering the engineering of the light source, mirrors and the supply chain around them. It is a long-form explainer on the world's most complex commercial machine.
17:20The Extreme Engineering of ASML’s EUV Light Source
698K views • 4 years ago
Asianometry
Asianometry explains the EUV light source inside ASML's lithography machines, where lasers hit falling tin droplets twice to produce 13.5 nm light. It walks through the engineering of the droplet generator, the pre-pulse and main laser, and the plasma that results.
7:49Your Post Code Is the Directions, Not the Destination
3.9M views • 1 year ago
CGP Grey
CGP Grey explains that postal codes are routing instructions for mail rather than geographic regions. He looks at the quirks and problems this causes.
22:36Computer Scientist Explains One Concept in 5 Levels of Difficulty | WIRED
7.2M views • 4 years ago
WIRED
WIRED has UCLA professor Amit Sahai explain zero-knowledge proofs to a child, a teen, a college student, a grad student and an expert. Each round goes deeper into the cryptography and why it matters.
11:33Light Waves Visualized using Photon Sieves.
69K views • 6 years ago
Huygens Optics
Huygens Optics shows how DIY photon sieves shape a laser's wave front, explaining how they differ from zone plates and how aperture count affects the focal point, with time-resolved visualizations of the diffraction.
15:53Quantum Field Theory visualized
2.7M views • 6 years ago
ScienceClic English
ScienceClic gives a 15-minute animated introduction to quantum field theory, covering fields, spin, conserved quantities, the standard model and interactions.
27:48How are Microchips Made? 🖥️🛠️ CPU Manufacturing Process Steps
11.9M views • 2 years ago
Branch Education
Branch Education walks through a semiconductor fab and the dozens of steps used to turn silicon wafers into microchips, with 3D animation. It covers lithography, deposition and etching at a high level.
4:30The highway where trucks work like electric trains
5.3M views • 5 years ago
Tom Scott
Tom Scott visits an eHighway test in Lubeck, Germany, where electric trucks with pantographs draw power from overhead wires. He explains how this could electrify road freight.
22:54Did People Used To Look Older?
21M views • 4 years ago
Vsauce
Vsauce explores whether people in past decades really looked older than people of the same age today, or whether photographic and cultural factors make them seem so. It draws on old photos, yearbooks and perception research.
23:12Simulating an epidemic
5.2M views • 6 years ago
3Blue1Brown
3Blue1Brown builds toy SIR models to simulate how an epidemic spreads and tests scenarios like social distancing, travel restrictions, central gathering places and quarantine. It was made during the early COVID-19 outbreak.
Topic match · Data visualization & information design
11:24The Tube Map nearly looked very different
2.6M views • 4 years ago
Map Men
Map Men's Jay Foreman tells the story of how the London Tube map nearly looked very different, including Harry Beck's design and TfL's initial rejection of it. A short, witty history of a design icon.
Topic match · Data visualization & information design
27:14Transformers, the tech behind LLMs | Deep Learning Chapter 5
11.6M views • 2 years ago
3Blue1Brown
3Blue1Brown's visual explanation of how transformers and GPT-style language models work, tracing data through tokens, embeddings and attention.
44:23A Swift Introduction to Geometric Algebra
1.1M views • 6 years ago
sudgylacmoe
An animated introduction to geometric algebra, presented as a language that can describe most of physics. It was made with manim and covers multivectors and how they generalize familiar tools like cross products and quaternions.
26:10Attention in transformers, step-by-step | Deep Learning Chapter 6
4.8M views • 2 years ago
3Blue1Brown
3Blue1Brown's visual walkthrough of the attention mechanism inside transformers, covering self-attention, multiple heads and cross-attention. It is chapter 6 of his deep learning series.
14:12How Harley-Davidson Killed Itself
5M views • 6 years ago
FortNine
FortNine explains how Harley-Davidson ended up in decline, from a narrow lifestyle niche and an aging customer base to the pandemic hitting a company already in trouble.
20:57Atari's Quadrascan Explained
239K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained dissects how Atari's Quadrascan vector displays and vector generator hardware drew games like Asteroids and Tempest.
21:46Surface-Stable Fractal Dithering Explained
646K views • 1 year ago
runevision
Rune Skovbo Johansen explains Surface-Stable Fractal Dithering, a technique he invented and released as open source. It makes dithering stick to 3D surfaces and covers the experiments and shortcomings along the way, inspired by Return of the Obra Dinn.
8:14Why are British place names so hard to pronounce?
6.6M views • 5 years ago
Map Men
The Map Men explain why British place names are so hard to pronounce, tracing it to layers of Viking, Anglo-Saxon, Celtic and Norman influence, with a pronunciation guide.
46:24How are holograms possible?
7.2M views • 2 years ago
3Blue1Brown
3Blue1Brown explains how holograms record a 3D scene on 2D film, using wave diffraction and phase. The video includes demonstrations of several real holograms.
57:03HACKENBUSH: a window to a new world of math
562K views • 5 years ago
Owen Maitzen
Owen Maitzen's animated hour-long introduction to Hackenbush, a simple combinatorial game, and how its strategy leads to surreal numbers and the roots of the number system.
22:59How Does SHA-256 Work?
374K views • 6 years ago
learnmeabitcoin
A step-by-step animated explanation of how SHA-256 works, from padding and message schedule to the compression function and final hash, with source code for the animations.
1:19:08A Million Dollars vs A Billion Dollars, Visualized: A Road Trip
8.3M views • 6 years ago
Tom Scott
Tom Scott makes the difference between a million and a billion dollars tangible by using distance on a road trip instead of volume. The drive makes the scale of a billion intuitively felt.
40:45Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing
915K views • 5 years ago
Digital Foundry
Digital Foundry's Alex Battaglia analyzes Metro Exodus Enhanced Edition, the first AAA game built around ray tracing. It covers the new global illumination, emissive lighting, DLSS and performance on AMD and Nvidia hardware.
17:51Does "land area" assume a country is perfectly flat?
859K views • 6 years ago
Stand-up Maths
Matt Parker of Stand-up Maths asks whether a country's reported land area accounts for hills and mountains, working through how surface area depends on the resolution of elevation data. It follows up on a question from a viewer and work by researchers who measured it.
17:403D Gaussian Splatting! - Computerphile
273K views • 2 years ago
Computerphile
A Computerphile video in which Dr Mike Pound and PhD student Lewis Stuart explain 3D Gaussian splatting, a quick technique that turns photos of a scene into a 3D model without much compute. It includes a demo and compares the approach to NeRFs.
4:01Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2
1.8M views • 6 years ago
CodeParade
CodeParade's short devlog on how spherical geometry looks in 2D and 3D and why it feels so unusual, part of the Hyperbolica series on a non-Euclidean game.
14:53What would we see if we fell into a Black Hole?
7.5M views • 5 years ago
ScienceClic English
ScienceClic visualizes what you would see falling into a black hole, from the approach and the accretion disc to crossing the horizon, in 15 minutes.
28:28What is PLUS times PLUS?
2.2M views • 1 year ago
2swap
2swap explores lambda calculus using John Tromp's lambda diagrams, with animated beta-reductions, asking what PLUS times PLUS gives. It touches on Church encodings and the equivalence of Turing machines and lambda calculus.
10:58DON'T Buy a Used Mining GPU! - $h!t Manufacturers Say
3.7M views • 5 years ago
Linus Tech Tips
Linus Tech Tips looks at whether buying a used GPU that was previously used for crypto mining is a good idea, as miners prepare to sell off cards. The video discusses how mining affects wear on cards and what to watch for.