layer effects
19:49Let’s go whaling: Tricks for monetising mobile game players with free-to-play
757K views • 10 years ago
PocketGamerbiz
A 2016 conference talk by a mobile game CEO on the tricks of free-to-play monetization, including player profiles and how to target high-spending whales.
1:17:07Alexis King - “Effects for Less” @ ZuriHac 2020
25K views • 6 years ago
Zürich Friends of Haskell
Alexis King's ZuriHac 2020 talk on how effect systems in Haskell can be implemented efficiently. It looks at the performance cost of effect libraries and how to reduce it.
1:17:21Sid Meier's Psychology of Game Design
137K views • 10 years ago
GDC Festival of Gaming
Civilization creator Sid Meier's GDC 2010 talk on applying psychology to game design. He discusses player perception, randomness, and win states, and why designers must account for how players experience events.
46:09Why Isn't Functional Programming the Norm? – Richard Feldman
1.6M views • 7 years ago
Metosin
Richard Feldman argues that functional programming is not the norm largely because of historical accidents, such as C++ popularity, platform exclusivity, marketing spend and network effects, rather than merit. He traces the history of how languages become mainstream.
42:50Defcon 18 Changing threats to privacy Moxie Marlinspike Part
22K views • 15 years ago
killab66661
Moxie Marlinspike's DEF CON 18 talk on changing threats to privacy argues that surveillance arrived through convenient services and network effects, so opting out is not a real solution. It also includes his framing of getting social democracy rather than the fascism people feared.
41:06"Unison: a new distributed programming language" by Paul Chiusano
45K views • 7 years ago
Strange Loop Conference
Paul Chiusano's Strange Loop 2019 talk introduces Unison, an open-source functional language for distributed, elastic systems. It covers content-addressed code identified by hashes of the syntax tree, a codebase manager, and algebraic effects called abilities.
53:58GDC 2010: Sid Meier Keynote - "Everything You Know is Wrong"
101K views • 16 years ago
GameSpot
Sid Meier's GDC 2010 keynote on how players perceive probability in games, including how Civilization's odds were adjusted because players misjudged them.
45:55Ruby Conf 12 - Boundaries by Gary Bernhardt
58K views • 13 years ago
Confreaks
Gary Bernhardt's RubyConf 2012 talk on testing in isolation without mocking everything. It goes through behavior versus data, mutation versus immutability, and how a functional core with an imperative shell yields natural isolation and parallelism.
1:04:48"Performance (Really) Matters" with Emery Berger
7K views • 6 years ago
Association for Computing Machinery (ACM)
Emery Berger argues that performance is hard to measure and deliver on modern systems, showing how code layout and link order can swamp optimization effects. He presents tools that evaluate performance more reliably.
58:39Robert C Martin - Clean Architecture and Design
285K views • 12 years ago
gnbitcom
Robert C. Martin (Uncle Bob) talks about clean architecture and design, including keeping the database and frameworks out of the center of an application. It is an hour-long conference talk.
15:38Juice it or lose it - a talk by Martin Jonasson & Petri Purho
616K views • 14 years ago
grapefrukt
Martin Jonasson and Petri Purho take a bland Breakout clone and add layer after layer of 'juice' such as easing, particles, screen shake and sound until it feels alive. A live demo makes the effect of small feedback details obvious.
44:10Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013
386K views • 12 years ago
Dutch Game Garden
Vlambeer's Jan Willem Nijman shows how to make an action game feel great by stacking small effects like screenshake, recoil and particles onto a basic shooter. It was presented at INDIGO Classes 2013.
1:04:04Overwatch Gameplay Architecture and Netcode
196K views • 7 years ago
GDC Festival of Gaming
Blizzard's Timothy Ford explains in this 2017 GDC session how Overwatch uses an Entity Component System architecture for layered gameplay. He also covers its server-authoritative netcode with client-side prediction and how they keep the game responsive and fair.
42:15"Performance Matters" by Emery Berger
502K views • 7 years ago
Strange Loop Conference
Emery Berger explains why performance is hard to measure and deliver on modern hardware, showing how code layout and alignment can swamp optimization effects. He presents Stabilizer for statistically sound evaluation and Coz, a causal profiler.
48:10Bay Area Vision Meeting: Unsupervised Feature Learning and Deep Learning
123K views • 15 years ago
Google TechTalks
Andrew Ng presents unsupervised feature learning and deep learning, showing how algorithms can learn representations from unlabeled data instead of hand-designed features. He gives examples in vision and audio, including visualizations of features learned by successive layers.
1:04:41Jonathan Blow - Preventing the Collapse of Civilization (English only)
268K views • 7 years ago
bus
Jonathan Blow's DevGAMM 2019 talk argues that software knowledge is being lost between generations and that growing layers of abstraction could lead to a decline in technological civilization.
19:41Michael Levin: The electrical blueprints that orchestrate life | TED
575K views • 5 years ago
TED
Biologist Michael Levin explains the bioelectric layer that coordinates cells to build organs and bodies, showing footage of two-headed worms and introducing xenobots. He discusses implications for medicine and the nature of life.
39:21Functional Composition - Chris Ford
31K views • 13 years ago
ClojureTV
Chris Ford builds up from a single sine wave through layered abstractions to a Bach canon, using Clojure and the Overtone audio environment. The talk shows music theory as a natural fit for functional programming.
15:29Dr Shashi Tharoor MP - Britain Does Owe Reparations
12.1M views • 11 years ago
OxfordUnion
Shashi Tharoor's Oxford Union speech arguing that Britain owes reparations to its former colonies, focused on the effects of British rule in India. It lists economic and political damage done by colonialism.
1:44:09Jonathan Blow: Video Games and the Human Condition
158K views • 15 years ago
rubbermuck
Jonathan Blow's 2010 Rice University talk argues that game designers refine their techniques in ways that can manipulate players, as with A/B-tested social games. He discusses the ethical responsibility of designers and what games can offer beyond addiction.
59:47Classic Game Postmortem: Ultima Online
184K views • 8 years ago
GDC Festival of Gaming
A 2018 GDC panel where Raph Koster, Starr Long, Richard Garriott and Rich Vogel look back on what went right and wrong building and running Ultima Online. They share candid stories from the early days, including player behavior and server architecture.
1:18:57Why Air Quality Matters
40K views • 8 years ago
David Heinemeier Hansson
David Heinemeier Hansson explains what he learned about indoor air quality after his new house made his family sick. He covers CO2, VOCs, off-gassing, HVAC and ventilation, and cognitive effects, presented at a Basecamp meetup.
16:54Carl Sagan testifying before Congress in 1985 on climate change
4.5M views • 5 years ago
carlsagandotcom
Carl Sagan's December 1985 testimony to Congress on the greenhouse effect, about 15 minutes long. He lays out CO2 warming, the risk of runaway effects and the danger of continued coal burning.
37:11CheerpX: a WebAssembly-based x86 virtual machine in the browser, Yuri Iozzelli
7K views • 6 years ago
WebAssembly NA
A talk by Yuri Iozzelli at a WebAssembly meetup on CheerpX, an x86 virtual machine running in the browser. It uses a JIT compiler that emits WebAssembly at runtime to run real native applications. It covers the architecture and demos such as porting a multiplayer C++ game.
1:16:58code::dive conference 2014 - Scott Meyers: Cpu Caches and Why You Care
231K views • 11 years ago
NOKIA Technology Center Wrocław
Scott Meyers explains how CPU caches work and why they matter for performance, covering cache levels, access speeds, associativity, and effects in multithreaded code. The focus is C++ and cache-aware, data-oriented programming.
41:12Run containers on bare metal already!
40K views • 10 years ago
Bryan Cantrill
Bryan Cantrill's Velocity NYC 2015 talk argues for running containers directly on bare metal rather than layering them on virtual machines. He covers the history of containers and how SmartOS runs Linux workloads via syscall emulation.
59:11How to Speed up a Python Program 114,000 times.
171K views • 13 years ago
InfoQ
David Schachter describes how he made a data-collection Python program run 114,000 times faster, drawing on decades of experience. The talk covers pipelining, cache effects and other optimization lessons.
58:24#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers
210K views • 8 years ago
Gamelab Conference
Jonathan Blow talks at Gamelab 2018 about the design decisions behind Jai, the programming language he is building for game programmers. He covers low-friction development, quality of life and the effects of compile times.
1:17:43Diablo: Original Game Development
12K views • 9 years ago
jon d
David Brevik's GDC 2016 post-mortem of the original Diablo, covering how it evolved from a turn-based claymation DOS game into the genre-defining action RPG. It includes development anecdotes and lessons learned.
46:39What I Wish I Had Known Before Scaling Uber to 1000 Services • Matt Ranney • GOTO 2016
334K views • 10 years ago
GOTO Conferences
Matt Ranney of Uber talks at GOTO Chicago 2016 about what Uber learned from growing past 1,000 production microservices. He covers regrets, sprawl and organizational effects.
54:01Abseil's Open Source Hashtables: 2 Years In - Matt Kulukundis - CppCon 2019
22K views • 7 years ago
CppCon
Matt Kulukundis reviews two years of Abseil's Swiss table hashtable, covering post-release optimizations, lessons from rolling it out across Google, design choices, and what global monitoring revealed.
14:29How to Make Stress Your Friend | Kelly McGonigal | TED
18.4M views • 13 years ago
TED
Psychologist Kelly McGonigal argues in this TED talk that stress is harmful mainly if you believe it is, and that reaching out to others is an underrated way to reduce its effects.
40:00"Agility & Robustness: Clojure spec" by Stuart Halloway
25K views • 10 years ago
Strange Loop Conference
Stuart Halloway shows how Clojure's spec library lets you build programs that are both agile and robust. He covers declarative, predicate-based specification layered on interactive REPL development.
1:05:18Recent Developments in Deep Learning
85K views • 16 years ago
Google TechTalks
Geoff Hinton's 2010 Google Tech Talk on deep belief networks, learning layers of representation one at a time from unlabeled data, and extending them with multiplicative interactions.
46:58A new look at active vs passive (Michael Green)
26K views • 6 years ago
Bridge Alternatives
Michael Green of Thiel Macro presents a thesis that the growth of passive investing distorts how markets price new money flows. He ties short-term market behavior to longer-term demographic cycles and its effects on valuations and volatility.
55:42CppCon 2019: Matt Godbolt “Path Tracing Three Ways: A Study of C++ Style”
77K views • 7 years ago
CppCon
Matt Godbolt builds a toy path tracer in C++ in three different styles and compares them on clarity, testability, compile time and run-time performance. The talk was given at CppCon 2019.
9:13Apple Music Event 2001-The First Ever iPod Introduction
6M views • 20 years ago
JoshuaG
Steve Jobs introduces the first iPod at a small Apple event in 2001. He positions it as a music player and ties it to the Apple brand.
33:23ReactiveConf 2017 - Tom Dale: Secrets of the Glimmer VM
3K views • 8 years ago
ReactiveConf
Tom Dale explains the internals of the Glimmer VM, Ember's rendering engine, which compiles templates to opcodes. The talk includes a performance benchmark demo.
16:55How economic inequality harms societies | Richard Wilkinson
1.3M views • 15 years ago
TED
Richard Wilkinson presents data showing that societies with larger income gaps do worse on health, lifespan, trust and other measures. He argues the effects track inequality itself rather than average income. It is a 17-minute TED talk.
59:20Rendering Tiny Glades With Entirely Too Much Ray Marching
108K views • 1 year ago
Graphics Programming Conference
A Graphics Programming Conference talk on how the game Tiny Glade renders meadows, trees and player-built castles. It covers real-time global illumination, tilt-shift depth of field, stable shadows with continuous time of day, ray marching and GPU-driven rendering on old hardware.