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Apple REFUSED to Fix our iMac Pro7:49

Apple REFUSED to Fix our iMac Pro

11.5M views • 8 years ago
Linus Tech Tips
Linus Tech Tips breaks an iMac Pro and then tries to pay Apple to repair it, only to be refused service. The video documents the frustrating runaround and what it says about Apple's repair policies for its professional machines.
Using a Headless MacBook with Vision Pro!11:39

Using a Headless MacBook with Vision Pro!

550K views • 2 years ago
Luke Miani
Luke Miani removes the screen from a MacBook Air and tests using it headless as the host for an Apple Vision Pro virtual display.
John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #3095:14:51

John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #309

1.9M views • 4 years ago
Lex Fridman
A five-hour Lex Fridman interview with John Carmack covering Doom, Quake, VR, AGI, programming, games and rockets.
Apple Engineer Talks About New 2016 Macbook Pro3:44

Apple Engineer Talks About New 2016 Macbook Pro

2.7M views • 10 years ago
Jason Skidmore
A short comedic video in which a man poses as an Apple engineer talking about the 2016 MacBook Pro. It is a critique of the USB-C-only design.
John Carmack's keynote at Quakecon 2013 part 429:59

John Carmack's keynote at Quakecon 2013 part 4

139K views • 13 years ago
Kostiantyn Kostin
Part 4 of John Carmack's QuakeCon 2013 keynote, covering OpenGL, functional programming, Haskell, Lisp and Scheme, typing, multithreading, events and garbage collection.
John Carmack Keynote - Quakecon 20132:49:19

John Carmack Keynote - Quakecon 2013

101K views • 13 years ago
IGN
John Carmack's roughly three-hour QuakeCon 2013 keynote, delivered from a few bullet points. Topics include his Haskell experiments with functional programming and static typing, game state, and cloud gaming.
Emacs + org-mode + python in reproducible research; SciPy 2013 Presentation21:16

Emacs + org-mode + python in reproducible research; SciPy 2013 Presentation

50K views • 13 years ago
Enthought
John Kitchin shows how Emacs org-mode with Python lets researchers combine narrative, math, figures and executable code in one document. It exports to LaTeX, HTML and PDF, and he used it for papers and e-books.
Building Prototypes Dan Gelbart  part 1 of 18  Introduction10:30

Building Prototypes Dan Gelbart part 1 of 18 Introduction

233K views • 13 years ago
Dan Gelbart
First of an 18-part lecture series by engineer Dan Gelbart on building prototypes. The series covers practical mechanical design and fabrication of precision machines.
Keynote. Professor Steven G. Johnson | JuliaCon 201952:40

Keynote. Professor Steven G. Johnson | JuliaCon 2019

18K views • 7 years ago
The Julia Programming Language
Steven G. Johnson, MIT professor and FFTW co-author, gives a JuliaCon 2019 keynote on metaprogramming and staged programming in Julia, showing how it enables high-performance numerical code and when not to use macros.
Your Product Sucks — Apple Music macOS review17:56

Your Product Sucks — Apple Music macOS review

39K views • 6 years ago
Your Product Sucks
A profane video review in the Your Product Sucks series that picks apart the Apple Music app on macOS Catalina and its usability problems.
Emacs For Writers1:01:06

Emacs For Writers

153K views • 11 years ago
thoughtbot
Science writer Jay Dixit explains how he uses Emacs as a non-programmer to write, edit and research more productively. He shows his plain-text writing workflow and what led him from tools like Scrivener to Emacs.
Making of "The Prodigy - Smack My Bitch Up" in Ableton by Jim Pavloff10:00

Making of "The Prodigy - Smack My Bitch Up" in Ableton by Jim Pavloff

4.1M views • 16 years ago
Jim Pavloff
Jim Pavloff rebuilds the Prodigy track Smack My Bitch Up in Ableton, identifying the samples used and recreating the track by hand.
John Carmack: Best programming setup and IDE | Lex Fridman Podcast Clips15:20

John Carmack: Best programming setup and IDE | Lex Fridman Podcast Clips

960K views • 4 years ago
Lex Clips
A clip of John Carmack on the Lex Fridman podcast discussing his programming setup, why he favors debuggers and IDEs, and his puzzlement at developers who avoid them.
Dark Castle (1986) - Original Macintosh Version!4:06

Dark Castle (1986) - Original Macintosh Version!

194K views • 19 years ago
Classic Mac Gaming
Gameplay footage of the original 1986 Macintosh version of Dark Castle by Silicon Beach Software. The uploader argues the original is a great game that was tarnished by inferior ports.
Hello World - Machine Learning Recipes #16:53

Hello World - Machine Learning Recipes #1

2.7M views • 10 years ago
Google for Developers
The first episode of Google's Machine Learning Recipes series. It introduces machine learning and builds a first supervised-learning classifier in about six lines of Python using scikit-learn.
5Axis Machine Cutting HELMET /  DAISHIN SEIKI CORPORATION2:32

5Axis Machine Cutting HELMET / DAISHIN SEIKI CORPORATION

5.4M views • 17 years ago
DAISHIN SEIKI大槇精機
A short promotional video of a 5-axis CNC machine milling an elaborate helmet, made by DAISHIN SEIKI with a DMG machine and hyperMILL CAM software. It shows what 5-axis machining can produce.
The Lost 1984 Video: young Steve Jobs introduces the Macintosh5:11

The Lost 1984 Video: young Steve Jobs introduces the Macintosh

12.6M views • 17 years ago
macessentials
A restored recording of Steve Jobs unveiling the original Macintosh in 1984, including the moment it is taken out of its bag and speaks. The upload comes from the team that rediscovered and restored the lost footage.
Emacs Rocks! Episode 13: multiple-cursors3:56

Emacs Rocks! Episode 13: multiple-cursors

127K views • 14 years ago
emacsrocks
A four-minute Emacs Rocks screencast demonstrating the multiple-cursors package for Emacs. It shows how editing at many places at once can replace repetitive manual edits.
Emacs Org-mode - a system for note-taking and project planning46:57

Emacs Org-mode - a system for note-taking and project planning

331K views • 18 years ago
Google TechTalks
A 2008 Google Tech Talk by the creator of Org-mode, introducing the Emacs subsystem for plain-text note-taking and project planning. It covers outlines, TODO states, tags, dates and priorities, and later shows using Org-mode as a spreadsheet.
How most 16" Macbook Pros often kill themselves & why they're unfixable15:05

How most 16" Macbook Pros often kill themselves & why they're unfixable

1.6M views • 4 years ago
Louis Rossmann
Louis Rossmann explains why many 16-inch MacBook Pros fail and are difficult to repair, focusing on power design on the logic board. He argues the design leads to failures that are hard to fix.
How did Microsoft screw this up? - Surface Pro X (SQ2) vs M1 Macbook Air10:56

How did Microsoft screw this up? - Surface Pro X (SQ2) vs M1 Macbook Air

2.8M views • 5 years ago
Linus Tech Tips
Linus Tech Tips compares Microsoft's Surface Pro X (SQ2) with the Apple M1 MacBook Air, focusing on how Windows on Arm and x86 emulation perform against Apple's Arm hardware. The verdict is that the Surface falls well short.
Macintosh Factory15:00

Macintosh Factory

128K views • 16 years ago
MacGeneration
A video tour of Apple's highly automated Macintosh factory in Fremont, California, where the Mac SE and Macintosh II were built.
The spelled-out intro to neural networks and backpropagation: building micrograd2:25:52

The spelled-out intro to neural networks and backpropagation: building micrograd

4.4M views • 4 years ago
Andrej Karpathy
Andrej Karpathy's first Neural Networks: Zero to Hero lecture, which builds micrograd, a tiny autograd engine, from scratch in Python. It explains backpropagation and neural network training step by step, assuming only basic Python and some high-school calculus.
Lecture 1 | Machine Learning (Stanford)1:08:40

Lecture 1 | Machine Learning (Stanford)

2.7M views • 18 years ago
Stanford
The first lecture of Andrew Ng's Stanford CS229 Machine Learning course, giving an overview of the course. It introduces supervised and unsupervised learning, learning theory and reinforcement learning.
"Propositions as Types" by Philip Wadler42:43

"Propositions as Types" by Philip Wadler

143K views • 11 years ago
Strange Loop Conference
Philip Wadler's Strange Loop talk on Propositions as Types, the link between logic and computation (the Curry-Howard correspondence). He traces its history through Church, Godel and Turing and shows how it shaped theorem provers and programming languages.
Lecture 01 - The Learning Problem1:21:28

Lecture 01 - The Learning Problem

1.5M views • 14 years ago
caltech
The first lecture of Caltech's CS 156 Machine Learning course by Yaser Abu-Mostafa, introducing the learning problem and supervised, unsupervised and reinforcement learning. It is one of 18 lectures in the Learning from Data course.
Backpropagation, intuitively | Deep Learning Chapter 312:47

Backpropagation, intuitively | Deep Learning Chapter 3

6.4M views • 9 years ago
3Blue1Brown
3Blue1Brown's third deep learning chapter gives a visual, intuitive account of backpropagation and what happens to a neural network as it learns. A follow-up video covers the underlying calculus.
"An approach to computing and sustainability inspired from permaculture" by Devine Lu Linvega54:35

"An approach to computing and sustainability inspired from permaculture" by Devine Lu Linvega

19K views • 3 years ago
Strange Loop Conference
Devine Lu Linvega of Hundred Rabbits talks about low-power, offline computing, esoteric languages and the Uxn virtual machine, informed by years of sailing the Pacific. The talk frames computing sustainability through a permaculture lens.
Procedurally Crafting Manhattan for Marvel's Spider-Man1:07:26

Procedurally Crafting Manhattan for Marvel's Spider-Man

89K views • 7 years ago
GDC Festival of Gaming
GDC 2019 session where Insomniac's David Santiago describes the procedural systems used to build Manhattan for Marvel's Spider-Man. It covers the open-world pipeline and how each system was designed to support iteration and dependencies.
Here's What's Preventing You From Finishing Projects11:28

Here's What's Preventing You From Finishing Projects

147K views • 5 years ago
Zack Freedman
Zack Freedman gives advice on why makers fail to finish projects, including scrapping bad ideas, showing work publicly and writing a plan that keeps projects fun. It is aimed at hardware DIY but generalizes.
Stealing Baseball Signs with a Phone (Machine Learning)13:30

Stealing Baseball Signs with a Phone (Machine Learning)

30M views • 7 years ago
Mark Rober
Mark Rober and Jabril build an app that uses machine learning to decode baseball sign sequences. The video also explains neural networks in a simple, accessible way.
Animation Bootcamp: An Indie Approach to Procedural Animation26:13

Animation Bootcamp: An Indie Approach to Procedural Animation

786K views • 9 years ago
GDC Festival of Gaming
David Rosen of Wolfire Games explains how simple procedural techniques can produce fluid, interactive character animation from very few keyframes. Examples come from Overgrowth, Receiver and Black Shades, from his 2014 GDC session.
Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht1:06:05

Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht

99K views • 8 years ago
Houdini
Ubisoft procedural technical artist Etienne Carrier explains the Houdini-based tools used to build Far Cry 5's roughly 100 square km open world. It covers generating biomes, texturing terrain, freshwater networks, cliff rocks and vegetation placement.
Building Prototypes Dan Gelbart  part 10 of 18  Flexures12:55

Building Prototypes Dan Gelbart part 10 of 18 Flexures

114K views • 13 years ago
Dan Gelbart
Part 10 of Dan Gelbart's prototype-building lecture series, covering flexures: flexible joints that give precise, frictionless motion. It shows how a cheap piece of aluminum can become a nanometer-accurate mechanism.
Joe Rogan Experience #1342 - John Carmack2:36:47

Joe Rogan Experience #1342 - John Carmack

2.6M views • 7 years ago
PowerfulJRE
A long Joe Rogan podcast conversation with John Carmack covering his career, work habits, open source, AGI, quantum computing and CPUs.
Building Prototypes Dan Gelbart  part 18 of 18  Design23:23

Building Prototypes Dan Gelbart part 18 of 18 Design

99K views • 13 years ago
Dan Gelbart
The final part of Dan Gelbart's 18-part Building Prototypes series, focused on mechanical design. It opens with a demonstration of stiffness and covers practical design principles for prototype machines.
Turing & The Halting Problem - Computerphile6:14

Turing & The Halting Problem - Computerphile

919K views • 12 years ago
Computerphile
A Computerphile video in which Mark Jago of the University of Nottingham explains Turing's halting problem and how it led to the blueprint for the modern computer.
Backpropagation calculus | Deep Learning Chapter 410:18

Backpropagation calculus | Deep Learning Chapter 4

4M views • 9 years ago
3Blue1Brown
3Blue1Brown's chapter 4 on deep learning gives a more formal, symbol-based account of backpropagation calculus, connecting the intuition from the previous chapter to the math found in textbooks and code.
Reboot Develop 2017 - Jonathan Blow, Thekla Inc. / Making Game Programming Less Terrible1:02:49

Reboot Develop 2017 - Jonathan Blow, Thekla Inc. / Making Game Programming Less Terrible

112K views • 9 years ago
Reboot Develop
Jonathan Blow's Reboot Develop 2017 talk on making game programming less terrible, discussing software bloat, slowness and the design goals behind his own programming language.
Intentional Programming demo (Part 2) - Compiler10:01

Intentional Programming demo (Part 2) - Compiler

4K views • 20 years ago
dftube
Part 2 of an old Microsoft Research demo of Intentional Programming, showing the compiler side of a system that stores programs as abstract structure rather than text. The uploader says the companion editor clip is clearer.