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Timeshares: Last Week Tonight with John Oliver (HBO)25:32

Timeshares: Last Week Tonight with John Oliver (HBO)

8.4M views • 3 years ago
LastWeekTonight
John Oliver's Last Week Tonight segment on timeshares covers how people get sold into them, why they are so hard to leave, and the exit-company scams that target owners trying to get out.
CppCon 2019: Emery Berger “Mesh: Automatically Compacting Your C++ Application's Memory”36:10

CppCon 2019: Emery Berger “Mesh: Automatically Compacting Your C++ Application's Memory”

15K views • 7 years ago
CppCon
Emery Berger's CppCon 2019 talk introducing Mesh, a drop-in malloc replacement that compacts memory in unmodified C and C++ programs. It tackles fragmentation by merging pages without changing pointers.
Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 243:13

Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2

29K views • 2 years ago
Digital Dragons
A Remedy engineer explains how Alan Wake 2 moved to a GPU-driven rendering pipeline built on mesh shaders, culling and rendering meshlets for dense vegetation on PS5 and Xbox Series consoles.
The Epic Of Gilgamesh In Sumerian3:56

The Epic Of Gilgamesh In Sumerian

15.2M views • 12 years ago
Peter Pringle
Peter Pringle sings the opening of the Epic of Gilgamesh in Sumerian, accompanied by a reconstructed ancient instrument. The description gives background on Sumer, cuneiform and how little is known about the language's pronunciation.
Joe Armstrong & Jeremy Ruston - Intertwingling the Tiddlywiki with Erlang | Code Mesh LDN 1844:38

Joe Armstrong & Jeremy Ruston - Intertwingling the Tiddlywiki with Erlang | Code Mesh LDN 18

11K views • 7 years ago
Code Sync
Joe Armstrong, creator of Erlang, and Jeremy Ruston, creator of TiddlyWiki, discuss hypertext, Ted Nelson's idea of intertwingled knowledge, and a way to combine TiddlyWiki with Erlang. It is a Code Mesh LDN 2018 talk.
Imaging at a trillion frames per second | Ramesh Raskar11:02

Imaging at a trillion frames per second | Ramesh Raskar

3.2M views • 14 years ago
TED
Ramesh Raskar presents femto-photography, a technique that captures a trillion frames per second, fast enough to show light itself moving through a scene. He discusses possible uses such as cameras that see around corners or inside the body.
Edwin Brady - Idris 2: Type-driven development of Idris | Code Mesh LDN 1843:23

Edwin Brady - Idris 2: Type-driven development of Idris | Code Mesh LDN 18

20K views • 7 years ago
Code Sync
Edwin Brady presents Idris 2, a rewrite of the Idris dependently typed language, and shows type-driven development in practice. The demos show the compiler filling in whole functions from their types.
"Compacting the Uncompactable" by Bobby Powers40:18

"Compacting the Uncompactable" by Bobby Powers

29K views • 7 years ago
Strange Loop Conference
Bobby Powers presents Mesh, a drop-in malloc replacement that eliminates memory fragmentation in unmodified C/C++ programs by compacting memory. The talk covers how it works despite C's fixed object addresses, and its benefits for programs like Redis.
Cuba's Underground Gaming Network20:41

Cuba's Underground Gaming Network

1.5M views • 8 years ago
Cloth Map
Cloth Map documents Havana's SNET, a community-built private network that Cubans created because internet prices were high. It is used for gaming and sharing.
Silicon Valley - "It's Apple Maps bad"1:46

Silicon Valley - "It's Apple Maps bad"

214K views • 11 years ago
Damesh Kwanti
A short clip from HBO's Silicon Valley in which a focus group savages a product by calling it as bad as Apple Maps. It satirizes tech product launches.
A Deep Dive into Nanite Virtualized Geometry1:10:00

A Deep Dive into Nanite Virtualized Geometry

278K views • 5 years ago
SIGGRAPH Advances in Real-Time Rendering
Brian Karis's SIGGRAPH 2021 talk explains how Unreal Engine 5's Nanite virtualized geometry works. It covers mesh import, the data structures, streaming, decompression, culling, software and hardware rasterization, and shading.
Joe Armstrong & Alan Kay - Joe Armstrong interviews Alan Kay1:16:55

Joe Armstrong & Alan Kay - Joe Armstrong interviews Alan Kay

76K views • 9 years ago
Erlang Solutions
Joe Armstrong, creator of Erlang, interviews Alan Kay at Code Mesh. They discuss the meaning of object orientation, message passing, the META II paper, and the state of computer science.
The Charming Genius of the Apollo Guidance Computer - Brian Troutwine48:36

The Charming Genius of the Apollo Guidance Computer - Brian Troutwine

170K views • 11 years ago
Erlang Solutions
Brian Troutwine's Code Mesh 2015 talk on the Apollo Guidance Computer. It covers the AGC's design, core rope memory, its interrupt and software behavior, and the pioneering engineering effort behind it.
Brian Kernighan: UNIX, C, AWK, AMPL, and Go Programming | Lex Fridman Podcast #1091:43:10

Brian Kernighan: UNIX, C, AWK, AMPL, and Go Programming | Lex Fridman Podcast #109

766K views • 6 years ago
Lex Fridman
Lex Fridman interviews Brian Kernighan, co-author of The C Programming Language and co-creator of AWK and AMPL. They discuss Unix, C, Go and his memoir on the history of Unix.