overwatch
1:04:04Overwatch Gameplay Architecture and Netcode
196K views • 7 years ago
GDC Festival of Gaming
Blizzard's Timothy Ford explains in this 2017 GDC session how Overwatch uses an Entity Component System architecture for layered gameplay. He also covers its server-authoritative netcode with client-side prediction and how they keep the game responsive and fair.
13:04VACNET Anti-cheat
574K views • 8 years ago
3kliksphilip
3kliksphilip summarizes Valve's GDC talk on VACNet, a deep-learning system that flags CS:GO cheaters and feeds the Overwatch review queue. It covers Trust Factor, VAC, and how the data is collected and analyzed.
1:05:33GDC 2018: John McDonald (Valve) - Using Deep Learning to Combat Cheating in CSGO
128K views • 8 years ago
max4warn
A GDC 2018 talk by Valve's John McDonald on VACNet, a deep learning system that analyzes CS:GO gameplay to detect cheaters. It covers how the model is trained on human-reviewed Overwatch cases and how its output feeds human moderation.