path tracing
9:32Disney's Practical Guide to Path Tracing
914K views • 10 years ago
Walt Disney Animation Studios
Walt Disney Animation Studios' short introduction to path tracing, showing how rays are traced and bounced through a virtual scene to simulate light. It explains how this approach is used in animated films.
40:45Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing
915K views • 5 years ago
Digital Foundry
Digital Foundry's Alex Battaglia analyzes Metro Exodus Enhanced Edition, the first AAA game built around ray tracing. It covers the new global illumination, emissive lighting, DLSS and performance on AMD and Nvidia hardware.
4:17AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #215
65K views • 8 years ago
Two Minute Papers
A Two Minute Papers episode on NVIDIA's recurrent denoising autoencoder, which cleans up noisy Monte Carlo path-traced image sequences. It shows how a neural network can produce usable renders from very few samples.
Topic match · Computer graphics & rendering
2:53Brené Brown on Empathy
24.1M views • 12 years ago
Royal Society of Arts
A short animated RSA piece with Dr Brene Brown's voiceover on the difference between empathy and sympathy. She argues that real connection requires getting in touch with your own vulnerability, rather than trying to fix someone's pain.
6:30How the Dutch got their cycle paths
1.2M views • 15 years ago
BicycleDutch
A short BicycleDutch video on how the Netherlands got its cycling infrastructure, including the 1970s protests and the shift away from car-centric planning. The channel later published an updated version.
33:01The Strangest Implication of Quantum Mechanics
20.6M views • 1 year ago
Veritasium
A Veritasium video that follows the principle of least action from Bernoulli and Newton to quantum mechanics, asking whether light takes all possible paths at once. It includes experiments showing quantum waves.
24:26The Beauty of Bézier Curves
2.2M views • 5 years ago
Freya Holmér
Freya Holmer explains how Bezier curves work, from the helper-line construction to their uses in animation, text rendering and shapes. It uses visuals from her Unity Shapes plugin and was a SoME1 contest winner.
Topic match · Computer graphics & rendering
1:13:50The Continuity of Splines
1.9M views • 3 years ago
Freya Holmér
Freya Holmer's 74-minute video essay on splines, covering Bezier curves, B-splines, derivatives and the different levels of continuity (C0, C1, C2), built with custom animation tools. She notes she did not cover non-uniform splines.
Topic match · Computer graphics & rendering
4:14Computer Color is Broken
4.3M views • 11 years ago
minutephysics
MinutePhysics explains that computers store brightness nonlinearly, so blurring and blending colors in raw RGB gives wrong, dark results. It shows why mixed colors, such as in gradients, look off.
Topic match · Computer graphics & rendering
20:57Atari's Quadrascan Explained
239K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained dissects how Atari's Quadrascan vector displays and vector generator hardware drew games like Asteroids and Tempest.
Topic match · Computer graphics & rendering
21:46Surface-Stable Fractal Dithering Explained
646K views • 1 year ago
runevision
Rune Skovbo Johansen explains Surface-Stable Fractal Dithering, a technique he invented and released as open source. It makes dithering stick to 3D surfaces and covers the experiments and shortcomings along the way, inspired by Return of the Obra Dinn.
Topic match · Computer graphics & rendering
14:28Superpositions, Sudoku, the Wave Function Collapse algorithm.
764K views • 6 years ago
Martin Donald
Martin Donald explains the Wave Function Collapse algorithm using Sudoku-like constraint solving and shows how he implemented it with Blender and Godot. It links demos and reference articles.
Topic match · Computer graphics & rendering
2:123D Gaussian Splatting - Why Graphics Will Never Be The Same
2M views • 3 years ago
IndividualKex
A two-minute explainer of 3D Gaussian Splatting, the rendering technique from a 2023 research paper. It outlines why it could change how 3D graphics are made.
Topic match · Computer graphics & rendering
17:403D Gaussian Splatting! - Computerphile
273K views • 2 years ago
Computerphile
A Computerphile video in which Dr Mike Pound and PhD student Lewis Stuart explain 3D Gaussian splatting, a quick technique that turns photos of a scene into a 3D model without much compute. It includes a demo and compares the approach to NeRFs.
Topic match · Computer graphics & rendering
4:01Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2
1.8M views • 6 years ago
CodeParade
CodeParade's short devlog on how spherical geometry looks in 2D and 3D and why it feels so unusual, part of the Hyperbolica series on a non-Euclidean game.
Topic match · Computer graphics & rendering
9:27What is a Geometry Kernel? C3D vs ACIS vs Parasolid
25K views • 4 years ago
nickkallen1
The Plasticity creator explains what a geometry kernel is and compares commercial options C3D, ACIS, and Parasolid, describing his months of research and why he chose as he did.
Topic match · Computer graphics & rendering
8:09Google Earth’s Incredible 3D Imagery, Explained
3.1M views • 9 years ago
Nat and Friends
A short explainer from Nat and Friends on where Google Earth's 3D imagery comes from, how it is stitched together, and how often it is updated. It describes aircraft carrying camera rigs and photogrammetry that turns the photos into 3D models.
Topic match · Computer graphics & rendering
14:53What would we see if we fell into a Black Hole?
7.5M views • 5 years ago
ScienceClic English
ScienceClic visualizes what you would see falling into a black hole, from the approach and the accretion disc to crossing the horizon, in 15 minutes.
Topic match · Computer graphics & rendering
3:45pointerpointer.com's use of voronoi, canvas, and javascript
40K views • 14 years ago
Paul Irish
Paul Irish explains how pointerpointer.com works. It uses a hidden canvas of colored Voronoi regions to look up which photo matches the cursor position.
Topic match · Computer graphics & rendering
5:26Neural Network Learns The Physics of Fluids and Smoke | Two Minute Papers #118
209K views • 9 years ago
Two Minute Papers
Two Minute Papers covers a paper on speeding up fluid and smoke simulation with convolutional networks. It contrasts the approach with earlier regression forest methods.
Topic match · Computer graphics & rendering
12:36Why PlayStation 1 Graphics Warped and Wobbled so much | MVG
2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
Topic match · Computer graphics & rendering
33:43TSP #183 - Starlink Dish Phased Array Design, Architecture & RF In-depth Analysis
171K views • 5 years ago
The Signal Path
The Signal Path takes apart a Starlink dish layer by layer, analyzing the phased array RF design, system architecture and integrated circuits, with an X-ray of the RF stack.
36:03Why Gifted Kids Are Actually Special Needs
6.9M views • 4 years ago
HealthyGamerGG
Dr. K of HealthyGamerGG argues that gifted kids can be seen as special needs, tracing a path from the gifted label to burnout and perfectionism.
27:14Transformers, the tech behind LLMs | Deep Learning Chapter 5
11.6M views • 2 years ago
3Blue1Brown
3Blue1Brown's visual explanation of how transformers and GPT-style language models work, tracing data through tokens, embeddings and attention.
34:00Math's Fundamental Flaw
30.8M views • 5 years ago
Veritasium
Veritasium's explainer on Godel's incompleteness theorems and the limits of mathematical proof, tracing set theory, Hilbert's program and the road to Turing and modern computing.
17:34What Everyone Gets Wrong About Gravity
15.6M views • 6 years ago
Veritasium
Veritasium explains, with expert input, that in general relativity gravity is not a force and objects follow straight paths through curved spacetime, including why standing on the ground means you are accelerating.
29:52Turning Earth Into a Telescope | The Terrascope
613K views • 7 years ago
Cool Worlds
David Kipping presents his proposed Terrascope, a telescope that uses Earth's atmosphere as a lens to achieve enormous magnification. He covers the history of telescopes and his path to the idea, plus Sol-scope and Jupiter-scope variants.
14:27Why is TV 29.97 frames per second?
2.2M views • 10 years ago
Stand-up Maths
Matt Parker explains the history behind NTSC television running at 29.97 frames per second rather than 30, tracing it to the backward-compatible addition of color. He walks through the arithmetic behind the odd ratio.
14:40How the Quantum Eraser Rewrites the Past | Space Time | PBS Digital Studios
2.9M views • 10 years ago
PBS Space Time
PBS Space Time explains the quantum eraser experiment, in which erasing which-path information appears to reverse causality in a double-slit setup. It discusses what this means for quantum mechanics.
5:30The Moon's Orbit is WEIRD
1.9M views • 2 years ago
minutephysics
A minutephysics explainer showing that the Moon's path around the Sun is not a spiral but closer to a 12-sided polygon with curved corners. It argues the Moon arguably orbits the Sun rather than the Earth.
26:08Did SARS-Cov-2 start in a Chinese lab?
182K views • 6 years ago
potholer54
Science journalist potholer54 examines the claim that SARS-CoV-2 came from a Wuhan lab, tracing the sources behind it and the weaknesses in the evidence.
8:14Why are British place names so hard to pronounce?
6.6M views • 5 years ago
Map Men
The Map Men explain why British place names are so hard to pronounce, tracing it to layers of Viking, Anglo-Saxon, Celtic and Norman influence, with a pronunciation guide.
13:47Why Hershey bars taste like vomit (and I love them)
3.1M views • 6 years ago
Adam Ragusea
Adam Ragusea explores why Hershey's chocolate tastes the way it does to many non-Americans, tracing it to butyric acid and Hershey's history, and why familiarity makes Americans love it. He compares it with British Cadbury.
13:07Loneliness
28.1M views • 7 years ago
Kurzgesagt – In a Nutshell
Kurzgesagt explains why humans feel loneliness, its evolutionary role, and how modern life can turn it into a harmful downward spiral. It cites research and offers ideas on what to do about it.
10:15Using ground relays with Starlink
506K views • 6 years ago
Mark Handley
Mark Handley of UCL explains, with simulation visualizations, how early Starlink satellites without inter-satellite links could still give low-latency wide-area communication by hopping via ground relays. He shows it can beat fibre on many long paths.
7:59The Miniature Microcars of Amsterdam
1.2M views • 6 years ago
Not Just Bikes
Not Just Bikes looks at the tiny microcars such as the Canta seen around Amsterdam. It discusses how they serve people with mobility issues, can use bike paths under certain rules, and where they fit in a 21st century city.
2:58Why Britain Uses Separate Hot and Cold Taps
6.8M views • 12 years ago
Tom Scott
Tom Scott explains why Britain historically has separate hot and cold taps rather than mixer taps, tracing it to how water was stored in tanks. He notes why the hot tap is not safe to drink from.
17:13India's Semiconductor Failure
1.6M views • 5 years ago
Asianometry
Asianometry explains why India, a chip design powerhouse, cannot fabricate chips, tracing the 1980s government attempt to build a national semiconductor champion and how it collapsed. It includes the sabotage at the SCL fab.
3:36Hold music used to sound better. Here's why.
2.9M views • 8 years ago
Tom Scott
Tom Scott explains why hold music sounds worse than it used to, tracing it to old telephone exchanges and the audio compression applied by modern switches. It is a short visit to the Milton Keynes Museum.
2:22Intersection design, the Dutch - cycle friendly - way
965K views • 15 years ago
BicycleDutch
A short BicycleDutch episode showing how Dutch protected intersections continue cycle paths through the junction without needing extra street width.