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Connections between physics and deep learning51:46

Connections between physics and deep learning

67K views • 10 years ago
MITCBMM
Max Tegmark's MIT CBMM talk on why deep learning works so well. He argues that the laws of physics and the symmetries in physical data make it compressible into small neural networks, tying physics to network structure.
Dennis Gustafsson – Parallelizing the physics solver – BSC 20251:07:09

Dennis Gustafsson – Parallelizing the physics solver – BSC 2025

77K views • 1 year ago
Better Software Conference
Dennis Gustafsson, creator of Teardown, presents how he parallelized the physics solver for an upcoming game, followed by a Q&A. The talk was given at the Better Software Conference 2025.
David Deutsch on Physics Without Probability1:06:21

David Deutsch on Physics Without Probability

38K views • 11 years ago
Simon Benjamin
A 2015 talk by David Deutsch with slides and audio about constructor theory and how physics, in particular the many-worlds interpretation, can be framed without probability.
Social Physics: How Good Ideas Spread | Sandy Pentland | Talks at Google54:47

Social Physics: How Good Ideas Spread | Sandy Pentland | Talks at Google

53K views • 12 years ago
Talks at Google
Sandy Pentland of MIT presents his book on social physics, which uses big-data studies of how people interact to explain how ideas spread. He describes findings on collective intelligence and social influence.
Physics in Clojure - Colin Smith40:19

Physics in Clojure - Colin Smith

13K views • 9 years ago
ClojureTV
Colin Smith introduces Structure and Interpretation of Classical Mechanics and his Clojure port, sicmutils. He shows how higher-order functions and a symbolic algebra system can represent Lagrangian mechanics.
BTD10: The 835kph Sailplane and Dynamic Soaring56:00

BTD10: The 835kph Sailplane and Dynamic Soaring

216K views • 9 years ago
TNG Technology Consulting GmbH
Spencer Lisenby explains dynamic soaring, a technique that lets unpowered radio-controlled gliders reach speeds above 835 kph. He covers the physics and the design, build and flying challenges.
Topic match · Everyday physics & science demos
Doug McLean | Common Misconceptions in Aerodynamics48:26

Doug McLean | Common Misconceptions in Aerodynamics

856K views • 13 years ago
Michigan Engineering
Retired Boeing Technical Fellow Doug McLean walks through common misconceptions in aerodynamics, drawing on his book Understanding Aerodynamics. He critiques popular explanations of wing lift and rocket thrust and argues for arguing from the real physics.
Topic match · Everyday physics & science demos
Nima Arkani-Hamed: The End of Space-Time49:43

Nima Arkani-Hamed: The End of Space-Time

254K views • 4 years ago
Max-Planck-Institut für Physik
Theoretical physicist Nima Arkani-Hamed gives a public talk on why spacetime may not be fundamental and what might replace it, including newer approaches to scattering amplitudes.
Topic match · Quantum physics
Exploring the Tech and Design of Noita31:00

Exploring the Tech and Design of Noita

288K views • 6 years ago
GDC Festival of Gaming
In this 2019 GDC session, Petri Purho of Nolla Games explains the technical side of Noita's physics engine, including scaling a falling-sand simulation to large continuous worlds and adding destructible rigid bodies. It also shows how the emergent physics drives the gameplay.
Topic match · Game programming & engines
Should Google Go Nuclear? Clean, cheap, nuclear power (no, really)1:32:38

Should Google Go Nuclear? Clean, cheap, nuclear power (no, really)

23K views • 14 years ago
GoogleTalksArchive
Robert Bussard's 2006 Google Tech Talk on inertial electrostatic confinement fusion, a compact approach he argued could be cheap and clean, using boron-hydrogen fuel without neutron radiation. It runs about 93 minutes and covers the physics, funding history and his proposed development path.
Topic match · Fundamental physics
von Neumann probes, Dyson spheres, exploratory engineering and the Fermi paradox48:07

von Neumann probes, Dyson spheres, exploratory engineering and the Fermi paradox

46K views • 14 years ago
Future of Humanity Institute
Stuart Armstrong of the Future of Humanity Institute gives an Oxford physics talk on what exploratory engineering suggests about the Fermi paradox. He argues that von Neumann probes and Dyson spheres are plausibly buildable and asks what traces advanced civilizations would leave.
Topic match · Cosmology & astrophysics
Is the Universe a Simulation? | 2016 Isaac Asimov Memorial Debate2:00:59

Is the Universe a Simulation? | 2016 Isaac Asimov Memorial Debate

5.9M views • 10 years ago
American Museum of Natural History
The 2016 Isaac Asimov Memorial Debate, moderated by Neil deGrasse Tyson, in which a panel of physicists and philosophers debates whether the universe is a simulation. Participants include David Chalmers, Zohreh Davoudi and James Gates.
Topic match · Philosophy & ethics
David Deutsch: Chemical scum that dream of distant quasars19:46

David Deutsch: Chemical scum that dream of distant quasars

173K views • 19 years ago
TED
David Deutsch's TED talk arguing that humanity's survival depends on solving problems through knowledge growth. He frames people as improbable "chemical scum" capable of understanding distant quasars.
Topic match · Philosophy & ethics
The Quantum Conspiracy: What Popularizers of QM Don't Want You to Know1:03:43

The Quantum Conspiracy: What Popularizers of QM Don't Want You to Know

1.8M views • 15 years ago
Google TechTalks
Ron Garret's Google Tech Talk argues that quantum mechanics is no harder to understand than relativity and that popular accounts wrongly rely on the Copenhagen interpretation. He presents measurement as entanglement and explains phenomena like the quantum eraser.
Topic match · Quantum physics
Geoffrey West on COMPLEXITY40:51

Geoffrey West on COMPLEXITY

23K views • 15 years ago
FQxI
Physicist Geoffrey West speaks at an FQXi conference on time about complexity and scaling laws. He covers how metabolism, growth and lifespan scale across organisms and how the same mathematics applies to cities and companies.
Topic match · Fundamental physics
Something Deeply Hidden | Sean Carroll | Talks at Google57:04

Something Deeply Hidden | Sean Carroll | Talks at Google

655K views • 7 years ago
Talks at Google
Sean Carroll's Talks at Google presentation of his book Something Deeply Hidden. He gives an accessible introduction to quantum mechanics and argues for the many-worlds interpretation and the emergence of spacetime.
Topic match · Quantum physics
Imaging at a trillion frames per second | Ramesh Raskar11:02

Imaging at a trillion frames per second | Ramesh Raskar

3.2M views • 14 years ago
TED
Ramesh Raskar presents femto-photography, a technique that captures a trillion frames per second, fast enough to show light itself moving through a scene. He discusses possible uses such as cameras that see around corners or inside the body.
Topic match · Fundamental physics
Optical illusions show how we see | Beau Lotto19:00

Optical illusions show how we see | Beau Lotto

3.5M views • 17 years ago
TED
Neuroscientist Beau Lotto runs the audience through color and pattern illusions to show that perception is shaped by context and evolutionary history rather than being a direct readout of the world. The talk is playful and hands-on, and it argues that the brain interprets ambiguous signals.
Topic match · Everyday physics & science demos
GPUs to Mars: Full-Scale Simulation of SpaceX's Mars Rocket Engine46:37

GPUs to Mars: Full-Scale Simulation of SpaceX's Mars Rocket Engine

126K views • 11 years ago
insideHPC Report
SpaceX engineers present at NVIDIA's GPU Technology Conference on a multi-physics code that simulates the full-scale Raptor methane engine. It covers GPU-based turbulent combustion modeling with adaptive grids and wavelet compression.
Topic match · Computer graphics & rendering
Intuition Pumps and Other Tools for Thinking | Daniel Dennett | Talks at Google1:01:45

Intuition Pumps and Other Tools for Thinking | Daniel Dennett | Talks at Google

129K views • 13 years ago
Talks at Google
Philosopher Daniel Dennett visits Google to discuss his book Intuition Pumps and Other Tools for Thinking, describing thought experiments and thinking tools across psychology, biology, computer science and physics.
Topic match · Philosophy & ethics
Google I/O 2011: Kick-Ass Game Programming with Google Web Toolkit44:59

Google I/O 2011: Kick-Ass Game Programming with Google Web Toolkit

106K views • 15 years ago
Google for Developers
Google I/O 2011 session by Ray Cromwell and Philip Rogers on writing 2D and 3D games with HTML5 and GWT. It covers porting game libraries and physics engines, sharing code with Android, and publishing to the Chrome Web Store, and showcases the ForPlay library.
Topic match · Game programming & engines
The mathematics of weight loss | Ruben Meerman | TEDxQUT (edited version)21:26

The mathematics of weight loss | Ruben Meerman | TEDxQUT (edited version)

12.6M views • 13 years ago
TEDx Talks
Ruben Meerman presents a TEDx talk on the stoichiometry of weight loss, showing with lab demonstrations where fat goes when it is lost. He argues that most of it is exhaled as carbon dioxide.
Overwatch Gameplay Architecture and Netcode1:04:04

Overwatch Gameplay Architecture and Netcode

196K views • 7 years ago
GDC Festival of Gaming
Blizzard's Timothy Ford explains in this 2017 GDC session how Overwatch uses an Entity Component System architecture for layered gameplay. He also covers its server-authoritative netcode with client-side prediction and how they keep the game responsive and fair.
Topic match · Game programming & engines
The Real Story Behind Wayland and X - Daniel Stone (linux.conf.au 2013)45:35

The Real Story Behind Wayland and X - Daniel Stone (linux.conf.au 2013)

104K views • 13 years ago
Mladen Mijatov
Daniel Stone, a longtime X and Wayland developer, explains at linux.conf.au 2013 why X11's design became untenable and what motivated Wayland. The talk walks through X's history and accumulated cruft.
Topic match · Computer graphics & rendering
RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West42:30

RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West

152K views • 8 years ago
Rust Programming Language
Catherine West's RustConf 2018 closing keynote on building a game in Rust and organizing a large codebase. It builds up an entity component system and generational indices step by step.
Topic match · Game programming & engines
A Deep Dive into Nanite Virtualized Geometry1:10:00

A Deep Dive into Nanite Virtualized Geometry

278K views • 5 years ago
SIGGRAPH Advances in Real-Time Rendering
Brian Karis's SIGGRAPH 2021 talk explains how Unreal Engine 5's Nanite virtualized geometry works. It covers mesh import, the data structures, streaming, decompression, culling, software and hardware rasterization, and shading.
Topic match · Computer graphics & rendering
Jonathan Blow - How to program independent games -  CSUA Speech1:15:51

Jonathan Blow - How to program independent games - CSUA Speech

190K views • 13 years ago
Alexandre Franco
Jonathan Blow speaks at UC Berkeley's CSUA about how to program independent games. He argues for keeping code simple, avoiding unnecessary work, and shipping.
Topic match · Game programming & engines
Ideas about a new programming language for games.1:55:24

Ideas about a new programming language for games.

530K views • 12 years ago
Jonathan Blow
Jonathan Blow's first talk on designing a new programming language for games, which became Jai. He explains the problems with C++ and why Go, Rust and D do not fit game development.
Topic match · Game programming & engines
Casey Muratori – The Big OOPs: Anatomy of a Thirty-five-year Mistake – BSC 20252:27:34

Casey Muratori – The Big OOPs: Anatomy of a Thirty-five-year Mistake – BSC 2025

926K views • 1 year ago
Better Software Conference
Casey Muratori's two-hour talk tracing the history of object-oriented programming back to the 1960s and examining how its ideas, and later entity component systems, came about. It is followed by a Q&A.
Topic match · Game programming & engines
Miguel de Icaza: Swift Godot: Fixing the Multi-million dollar mistake  #GodotCon202354:53

Miguel de Icaza: Swift Godot: Fixing the Multi-million dollar mistake #GodotCon2023

27K views • 3 years ago
Godot Engine
Miguel de Icaza's GodotCon 2023 talk on Swift bindings for Godot. He argues that garbage-collector pauses in C# are a persistent problem and that Swift's reference counting avoids them.
Topic match · Game programming & engines
QuakeCon 2012 - John Carmack Keynote3:36:39

QuakeCon 2012 - John Carmack Keynote

445K views • 14 years ago
QuakeCon Official
John Carmack's long QuakeCon 2012 keynote, a free-ranging talk covering software engineering, game platforms, game streaming, and his early head-mounted display and VR work.
Topic match · Game programming & engines
Toward Rational, Authentic Food Choices | Melanie Joy | TEDxMünchen18:53

Toward Rational, Authentic Food Choices | Melanie Joy | TEDxMünchen

911K views • 11 years ago
TEDx Talks
Psychologist Melanie Joy's TEDxMunchen talk introduces carnism, the invisible belief system that conditions people to eat some animals but not others, and how it shapes reactions to food choices.
Topic match · Philosophy & ethics
Robocalypse Now: Using Deep Learning to Combat Cheating in Counter-Strike: Global Offensive1:05:25

Robocalypse Now: Using Deep Learning to Combat Cheating in Counter-Strike: Global Offensive

35K views • 6 years ago
GDC Festival of Gaming
Valve's John McDonald presents at GDC 2018 on how Valve uses deep learning (VACnet) to detect cheaters in Counter-Strike: Global Offensive. He covers training on human-reviewed replays and how model output is confirmed by manual review.
Topic match · Game programming & engines
Alex Evans at Umbra Ignite 2015: Learning From Failure30:46

Alex Evans at Umbra Ignite 2015: Learning From Failure

68K views • 11 years ago
Media Molecule
Media Molecule's Alex Evans recounts the journey, including the failures, of finding the Dreams engine, based on his Siggraph 2015 talk. It covers the signed-distance-field and splat-based rendering approach and the artistic goals behind it.
Topic match · Computer graphics & rendering
DOOM: Behind the Music1:00:57

DOOM: Behind the Music

1.8M views • 9 years ago
GDC Festival of Gaming
Mick Gordon's GDC 2017 session on composing the Doom (2016) soundtrack. He details his compositional process, production techniques and the experimental instrument and synth design behind the music.
Topic match · Game programming & engines
Why can't you multiply vectors?51:16

Why can't you multiply vectors?

524K views • 3 years ago
Freya Holmér
Freya Holmer's Dutch Game Day 2023 talk asking why vectors can't be multiplied, building from complex numbers to a single axiom and arriving at geometric algebra, quaternions and multivectors.
Topic match · Game programming & engines
World Building in Blender - Ian Hubert35:45

World Building in Blender - Ian Hubert

2.2M views • 7 years ago
Blender
Ian Hubert's Blender Conference talk on world building in Blender, covering photogrammetry, camera projection and assembling complex environments from simple shapes at great speed.
Topic match · Computer graphics & rendering
EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg37:41

EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg

176K views • 8 years ago
BUas Games
Oskar Stalberg explains how Wave Function Collapse assembles island dioramas from handcrafted tilesets in Bad North. He covers the theory, implementation, tooling, and how he blends art and technology.
Topic match · Game programming & engines
[JSConfUS 2013] Steven Wittens: Making WebGL Dance30:55

[JSConfUS 2013] Steven Wittens: Making WebGL Dance

56K views • 13 years ago
JSConf
Steven Wittens' JSConf US 2013 talk on drawing with WebGL, using animated visuals to walk through vectors, matrices and the rendering pipeline. Despite the title, it works as a visual primer on the linear algebra behind 3D graphics.
Topic match · Computer graphics & rendering
I Shot You First: Networking the Gameplay of Halo: Reach1:49:07

I Shot You First: Networking the Gameplay of Halo: Reach

58K views • 8 years ago
GDC Festival of Gaming
Bungie's David Aldridge explains the networking programming behind Halo: Reach in a 2011 GDC session. It covers how gameplay stays in sync online, including forecasting and state reconciliation.
Topic match · Game programming & engines