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The Fast Fourier Transform (FFT): Most Ingenious Algorithm Ever?28:23

The Fast Fourier Transform (FFT): Most Ingenious Algorithm Ever?

2.3M views • 5 years ago
Reducible
Reducible's visual walkthrough of the Fast Fourier Transform, motivated by polynomial multiplication. It shows how the FFT's key ideas can be discovered by asking the right questions.
Why can't you multiply vectors?51:16

Why can't you multiply vectors?

524K views • 3 years ago
Freya Holmér
Freya Holmer's Dutch Game Day 2023 talk asking why vectors can't be multiplied, building from complex numbers to a single axiom and arriving at geometric algebra, quaternions and multivectors.
I painted a Landscape with Mathematics42:00

I painted a Landscape with Mathematics

812K views • 4 years ago
Inigo Quilez
Inigo Quilez live-paints a mountain landscape using only math in a shader, building up from a basic polynomial noise surface through fractal terrain, lighting and atmosphere. The code runs in real time on Shadertoy so viewers can edit it as they follow along.
Times Tables, Mandelbrot and the Heart of Mathematics13:37

Times Tables, Mandelbrot and the Heart of Mathematics

2.8M views • 11 years ago
Mathologer
Mathologer shows how times table diagrams on a circle produce cardioids and other curves connected to the Mandelbrot set. He explains the patterns and links to a tool for making your own diagrams.
Euler's formula with introductory group theory24:28

Euler's formula with introductory group theory

2.8M views • 9 years ago
3Blue1Brown
3Blue1Brown builds intuition for Euler's formula, e^(pi i) = -1, using the core ideas of group theory. It treats exponentiation geometrically as rotation and scaling instead of repeated multiplication.
Finding the BEST sine function for Nintendo 6426:41

Finding the BEST sine function for Nintendo 64

418K views • 3 years ago
Kaze Emanuar
Kaze Emanuar searches for the best sine approximation for the Nintendo 64, comparing the lookup tables in Mario 64 and Ocarina of Time with polynomial alternatives. It walks through numerics and 3rd, 4th and 5th order approximations.